General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826143 views, last view: 12/09/2021 02:41 |
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for questions, announcements etc.
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#6206: Re: Idiot script kiddies again |
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by eihrul
on 08/12/2006 18:10, refers to #6205
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As far as I can guess, it's that people aren't using master mode to easily protect from that. So someone is just taking master and kicking everyone. Now if there is already a master when this happens, that's another story. But seeing as I've never seen someone do this, I can't say which.
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#6207: Re: Idiot script kiddies again |
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by eihrul
on 08/12/2006 18:51, refers to #6207
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Try compiling the bins with the supplied Makefiles (may require slight editing). It's not very difficult. We just don't have access to a FreeBSD box to compile bins on, so we don't. If someone wants to step up and officially support FreeBSD releases, great, but no one has.
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#6208: Re: Idiot script kiddies again |
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by guest57
on 08/12/2006 18:59, refers to #6207
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Bit hard to id someone when they are only there for 2 seconds... Just now it was an unnamed, the other I think was 'SERVERKILLER' - subtle as a brick in the face.
So how can I tell exactly what the mastermode of a server is? Also, any chance of a command so that any client can get a list of everyones IP?
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#6209: Re: Idiot script kiddies again |
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by eihrul
on 08/12/2006 19:11, refers to #6208
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The master mode stuff is all in the fine manual. cf: setmaster. :)
You can see who is master or if anyone is master at all just by checking the tab/score screen.
Don't like the idea of an IP list. Sounds like it'd be more of an evil than a good.
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#6210: Re: Idiot script kiddies again |
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by CC_machine4
on 08/12/2006 19:37, refers to #6210
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yeah i remember u were master when it happened, he/she/it somehow stole master powers from him...
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#6211: questions |
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by Toramoth
on 08/12/2006 21:39
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i have basicly a few questions about everything, some with map making and some with game making
1: How do i play a CTF map in FFA?
2: How do i add flags to a map?
3: I made a door in an SP map, so how do i make it open when someone approches?
4: How do i make a wall corner (in cube it was K)
5: When i try to make a server, it said i couldn't connect to ping. How do i solve this?
6: Will there ever be a "Classic" CTF mode and the current CTF be renamed to Conquest (since that is how it is labled in most games)
Im kind of new to mapping, so sorry if these questions are noobish or have been posted about before, and thanks to anyone who answers them
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#6212: Re: questions |
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by MeatROme
on 08/12/2006 22:23, refers to #6211
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1. /ffa mapname
2. /newent base
3. check /sp door_demo to understand doors
4. use Q+MouseWheel to indent corners of cubes
5. forward the game ports (requires a good router)
6. unlikely and unlikely
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#6213: .. |
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by makkE
on 08/12/2006 22:29
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4. or select the corners with middle mouse putton, then scroll.
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#6214: Re: .. |
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by MeatROme
on 08/12/2006 23:53, refers to #6213
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oh yeah, I keep forgetting about this new method ...
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#6215: Re: .. |
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by shadow,516
on 08/13/2006 01:56, refers to #6214
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Its not that new, I've been using it since before I made this... http://www.quadropolis.us/node/131
Check the date on that: 2005-09-24 :P
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#6216: Re: hacked server |
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by Passa
on 08/14/2006 14:35, refers to #6216
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It doesnt kick people randomly, but it does not allow masters.
Its a shame that too, such a fast server, there were like 12 people on and it wasnt lagging :)
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#6217: how to get the serverinfos? |
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by apflstrudl
on 08/14/2006 18:30
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I wnt to write a server browser and i have some problems with getting the servere infos. SO how can i get ther Serverinfos?
I can get the server list, but i don't kno how to get the info from the servers. I've tried to understand the source, but can't "understand" C++
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#6218: hd-bloom |
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by macher2
on 08/14/2006 21:21
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I saw in one of the screenshot something that looked like hd-bloom/HDR is there any way to activate this feature? (ati radeon x850-card)
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#6219: .. |
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by makkE
on 08/14/2006 21:54
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esc -> options
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#6220: Re: how to get the serverinfos? |
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by MeatROme
on 08/15/2006 00:03, refers to #6217
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something along these lines?
http://www.quadropolis.us/node/277
I just didn't get much feedback on it,
so I guessed nobody uses it.
That's why it usually takes me so long to write it up for each release ... I don't play as much as I used to when I wrote the first one.
At that time I used it for an IRC bot and simply on my console to see if someone was on playing - but nowadays usually there is ...
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#6221: .. |
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by apflstrudl
on 08/15/2006 10:33
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I have that, but on Windows i only get the stout file and i want to get the Serverinfo on Windows. Can you tell me the comands with which i get the info? I've tried to understand what the bash script does, but i'm a noob on Linux
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#6222: Re: n00b @ C++ && *Nix |
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by MeatROme
on 08/15/2006 10:42, refers to #6221
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Well, if your so new to coding and using a *NIX system I doubt I could "tell you" in just a few words.
Maybe your best bet would be to install Python (+ win32 extensions by Mark Hammond) and Boa-Constructor and use that to create a GUI-wrapper for the servermonitor app.
To be honest I don't even understand your issue - you say you just get the stdout.txt - and then you say you want to get the info on windows ...
... but the info is there, inside the stdout ... so what _exactly_ do you want?
A GUI? Then use python, which should be easier to get into than C++!
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#6223: .. |
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by apflstrudl
on 08/15/2006 10:54
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I'm sorry i haven't read the hole file
Thank you for that servermonitor
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#6224: .. |
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by apflstrudl
on 08/15/2006 14:56
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Ich versuch es nochmal auf deutsch, damir das leichter fällt.
Ich programmiere in Viseual Basic. Ich bin soweit gekommen, das ich die Server Liste aus dem Internet in meinem Programm in einer Textbox habe(Das Programm hat eine grafische Oberfläche). Jetzt weiß ich aber nicht, wie ich die Serverinfos wie z.B den Mapnamen, den Servernamen wie viele Spieler drauf sind und sowas bekommen kann. Ich hab schon die ganzen dateien(serverbrowser.cpp, server.cpp etc.) durchsucht, aber ich stoße andauernt auf Variablen oder sowas mit dem ich nichts anfangen kann.
Ich hoff das ich dich damit nicht nerve und das du mir da weiter helfen kannst. :)
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#6225: [PATCH] r300 driver needs floatvtx |
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by aet
on 08/15/2006 18:02
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Hi. r300 driver shares hw limits with fglrx so we need this patch to make it run fast. Mesa HEAD is also needed to support shorts.
diff -uNr src_orig/engine/rendergl.cpp src/engine/rendergl.cpp
--- src_orig/engine/rendergl.cpp 2006-08-15 18:51:23.000000000 +0300
+++ src/engine/rendergl.cpp 2006-07-31 03:29:06.000000000 +0300
@@ -140,6 +140,7 @@
const char *vendor = (const char *)glGetString(GL_VENDOR);
extern int floatvtx;
if(strstr(vendor, "ATI")) floatvtx = 1;
+ if(strstr(vendor, "Tungsten Graphics, Inc.")) floatvtx = 1;
if(floatvtx) conoutf("WARNING: Using floating point vertexes. (use \"/floatvtx 0\" to disable)");
if(forcenoshaders || !strstr(exts, "GL_ARB_vertex_program") || !strstr(exts, "GL_ARB_fragment_program"))
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