home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826143 views, last view: 12/09/2021 02:41

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#6206: Re: Idiot script kiddies again

by eihrul on 08/12/2006 18:10, refers to #6205

As far as I can guess, it's that people aren't using master mode to easily protect from that. So someone is just taking master and kicking everyone. Now if there is already a master when this happens, that's another story. But seeing as I've never seen someone do this, I can't say which.

reply to this message

#6207: Re: Idiot script kiddies again

by eihrul on 08/12/2006 18:51, refers to #6207

Try compiling the bins with the supplied Makefiles (may require slight editing). It's not very difficult. We just don't have access to a FreeBSD box to compile bins on, so we don't. If someone wants to step up and officially support FreeBSD releases, great, but no one has.

reply to this message

#6208: Re: Idiot script kiddies again

by guest57 on 08/12/2006 18:59, refers to #6207

Bit hard to id someone when they are only there for 2 seconds... Just now it was an unnamed, the other I think was 'SERVERKILLER' - subtle as a brick in the face.

So how can I tell exactly what the mastermode of a server is? Also, any chance of a command so that any client can get a list of everyones IP?

reply to this message

#6209: Re: Idiot script kiddies again

by eihrul on 08/12/2006 19:11, refers to #6208

The master mode stuff is all in the fine manual. cf: setmaster. :)

You can see who is master or if anyone is master at all just by checking the tab/score screen.

Don't like the idea of an IP list. Sounds like it'd be more of an evil than a good.

reply to this message

#6210: Re: Idiot script kiddies again

by CC_machine4 on 08/12/2006 19:37, refers to #6210

yeah i remember u were master when it happened, he/she/it somehow stole master powers from him...

reply to this message

#6211: questions

by Toramoth on 08/12/2006 21:39

i have basicly a few questions about everything, some with map making and some with game making

1: How do i play a CTF map in FFA?

2: How do i add flags to a map?

3: I made a door in an SP map, so how do i make it open when someone approches?

4: How do i make a wall corner (in cube it was K)

5: When i try to make a server, it said i couldn't connect to ping. How do i solve this?

6: Will there ever be a "Classic" CTF mode and the current CTF be renamed to Conquest (since that is how it is labled in most games)

Im kind of new to mapping, so sorry if these questions are noobish or have been posted about before, and thanks to anyone who answers them

reply to this message

#6212: Re: questions

by MeatROme on 08/12/2006 22:23, refers to #6211

1. /ffa mapname
2. /newent base
3. check /sp door_demo to understand doors
4. use Q+MouseWheel to indent corners of cubes
5. forward the game ports (requires a good router)
6. unlikely and unlikely

reply to this message

#6213: ..

by makkE on 08/12/2006 22:29

4. or select the corners with middle mouse putton, then scroll.

reply to this message

#6214: Re: ..

by MeatROme on 08/12/2006 23:53, refers to #6213

oh yeah, I keep forgetting about this new method ...

reply to this message

#6215: Re: ..

by shadow,516 on 08/13/2006 01:56, refers to #6214

Its not that new, I've been using it since before I made this... http://www.quadropolis.us/node/131

Check the date on that: 2005-09-24 :P

reply to this message

#6216: Re: hacked server

by Passa on 08/14/2006 14:35, refers to #6216

It doesnt kick people randomly, but it does not allow masters.

Its a shame that too, such a fast server, there were like 12 people on and it wasnt lagging :)

reply to this message

#6217: how to get the serverinfos?

by apflstrudl on 08/14/2006 18:30

I wnt to write a server browser and i have some problems with getting the servere infos. SO how can i get ther Serverinfos?

I can get the server list, but i don't kno how to get the info from the servers. I've tried to understand the source, but can't "understand" C++

reply to this message

#6218: hd-bloom

by macher2 on 08/14/2006 21:21

I saw in one of the screenshot something that looked like hd-bloom/HDR is there any way to activate this feature? (ati radeon x850-card)

reply to this message

#6219: ..

by makkE on 08/14/2006 21:54

esc -> options

reply to this message

#6220: Re: how to get the serverinfos?

by MeatROme on 08/15/2006 00:03, refers to #6217

something along these lines?
http://www.quadropolis.us/node/277

I just didn't get much feedback on it,
so I guessed nobody uses it.
That's why it usually takes me so long to write it up for each release ... I don't play as much as I used to when I wrote the first one.

At that time I used it for an IRC bot and simply on my console to see if someone was on playing - but nowadays usually there is ...

reply to this message

#6221: ..

by apflstrudl on 08/15/2006 10:33

I have that, but on Windows i only get the stout file and i want to get the Serverinfo on Windows. Can you tell me the comands with which i get the info? I've tried to understand what the bash script does, but i'm a noob on Linux

reply to this message

#6222: Re: n00b @ C++ && *Nix

by MeatROme on 08/15/2006 10:42, refers to #6221

Well, if your so new to coding and using a *NIX system I doubt I could "tell you" in just a few words.

Maybe your best bet would be to install Python (+ win32 extensions by Mark Hammond) and Boa-Constructor and use that to create a GUI-wrapper for the servermonitor app.

To be honest I don't even understand your issue - you say you just get the stdout.txt - and then you say you want to get the info on windows ...
... but the info is there, inside the stdout ... so what _exactly_ do you want?
A GUI? Then use python, which should be easier to get into than C++!

reply to this message

#6223: ..

by apflstrudl on 08/15/2006 10:54

I'm sorry i haven't read the hole file

Thank you for that servermonitor

reply to this message

#6224: ..

by apflstrudl on 08/15/2006 14:56

Ich versuch es nochmal auf deutsch, damir das leichter fällt.
Ich programmiere in Viseual Basic. Ich bin soweit gekommen, das ich die Server Liste aus dem Internet in meinem Programm in einer Textbox habe(Das Programm hat eine grafische Oberfläche). Jetzt weiß ich aber nicht, wie ich die Serverinfos wie z.B den Mapnamen, den Servernamen wie viele Spieler drauf sind und sowas bekommen kann. Ich hab schon die ganzen dateien(serverbrowser.cpp, server.cpp etc.) durchsucht, aber ich stoße andauernt auf Variablen oder sowas mit dem ich nichts anfangen kann.
Ich hoff das ich dich damit nicht nerve und das du mir da weiter helfen kannst. :)

reply to this message

#6225: [PATCH] r300 driver needs floatvtx

by aet on 08/15/2006 18:02

Hi. r300 driver shares hw limits with fglrx so we need this patch to make it run fast. Mesa HEAD is also needed to support shorts.



diff -uNr src_orig/engine/rendergl.cpp src/engine/rendergl.cpp
--- src_orig/engine/rendergl.cpp 2006-08-15 18:51:23.000000000 +0300
+++ src/engine/rendergl.cpp 2006-07-31 03:29:06.000000000 +0300
@@ -140,6 +140,7 @@
const char *vendor = (const char *)glGetString(GL_VENDOR);
extern int floatvtx;
if(strstr(vendor, "ATI")) floatvtx = 1;
+ if(strstr(vendor, "Tungsten Graphics, Inc.")) floatvtx = 1;
if(floatvtx) conoutf("WARNING: Using floating point vertexes. (use \"/floatvtx 0\" to disable)");

if(forcenoshaders || !strstr(exts, "GL_ARB_vertex_program") || !strstr(exts, "GL_ARB_fragment_program"))

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

2 multiplied by 3 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366585 visitors requested 58072277 pages
page created in 0.094 seconds using 9 queries
hosted by Boost Digital