home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826144 views, last view: 12/09/2021 02:41

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#6183: Re: why wont it let me play cube?

by CCmachine_firefox2 on 08/09/2006 00:58, refers to #6182

make sure you're downloading the correct release for your system...

reply to this message

#6184: this article...

by Aardappel_ on 08/09/2006 01:28

talks about some work they do at Brown U. with Cube:

http://www.brownalumnimagazine.com/storydetail.cfm?ID=3120

reply to this message

#6185: Re: this article...

by MeatROme on 08/09/2006 01:44, refers to #6184

Interesting ... especially that
<QUOTE>
I challenge computer science grad student Yanif Ahmad ScM ’04 to do better. He finds a way to replace the handgun with a rocket launcher, which I consider unfair. Then again, he has spent the last several years of his life developing this program.
</QUOTE>
...also they call it "the Cube" and speak of trolls being there.

Is this really the same game?

reply to this message

#6186: Re: this article...

by Aardappel_ on 08/09/2006 02:06, refers to #6185

it is... it is just the usual retarded journalism.

trolls == the ogro

reply to this message

#6187: Re: this article...

by shadow,516 on 08/09/2006 03:56, refers to #6185

he spent the last SEVERAL YEARS developing a way to switch out the pistol with the RL? This cant be the same game... The pistol wasnt even AROUND for years, and its not in cube at all.

reply to this message

#6188: Re: this article...

by eihrul on 08/09/2006 06:12, refers to #6187

Apparently they mean he's spent the last several years developing a peer networking system in constrast to Cube's existing networking model.

reply to this message

#6189: ..

by Passa on 08/09/2006 09:49

I seriously don't believe this is related to Cube at all :/

If they have worked with it for a long time they would be referring to the 'troll' as an ogro, assuming that during their years of research they actually read the docs.


"but then one of his foes sneaks up behind him and blows him away. He didn’t last much longer than I did."

Since when did Cube have complex AI?

reply to this message

#6190: triggers and tags

by tycoonking on 08/09/2006 20:02

ive noticed that with sauerbraten there is no easy way to tag cubes like in the original cube by going into the menu. i cant find the manual command foir it anywhere and in the map making refrence docs it just says to \\\"see edittag for help setting tags\\\". can anyone HELP ME?

reply to this message

#6191: ..

by makkE on 08/09/2006 20:07

You can´t tag cubes anymore. This is due to the more advanced world structure in Sauerbraten.

If you want to make doors in a sp-map, look at the sp-episode maps and their configs. I believe there´s also a door-example map in /base.

reply to this message

#6192: Re: Tags & Doors

by MeatROme on 08/09/2006 20:30, refers to #6191

Yeah, tagging was for Cube "heightfield" world geometry.

Call
/sp door_demo
from your game console to see doors in action.
They only work in SP, so don't get confused!

reply to this message

#6193: servers

by Teddy on 08/09/2006 21:23

I cant figure out how to kae my own sauerbraten server. I tried this ./sauerbraten_unix -d and its aid my server didnt respond to ping. Also i am using suse 10.0 and have a shared interent connection with windows xp. The modem is hooked up to teh xp computer

reply to this message

#6194: Re: servers

by MeatROme on 08/09/2006 21:59, refers to #6193

bad idea @ hook iNet to XP
use your much better linux firewall capabilities!

search the forum for several posts already dealing with the matter.

forward the required ports!

reply to this message

#6195: Weapon compient BOTS

by Hiato on 08/09/2006 22:11

In terms of non-monster bots are there any plans?

(Not knowing much, to me its seems a fairly simple process of equipping the monsters with different models and then making them use weapons and pickup rules and logic)

This was a question inspired by the amount of CAP* that online play uses(or seems to)
so I was just wondering if there was any possibility of enjoying them game whilst not fighting "monsters" who dont use the games weapons (even though the ogro can be considered such a monster.)

*(in the country which i live in we have a limited down/upload amount to/from the web per month - mine is 3gigs)

reply to this message

#6196: Re: Weapon compient BOTS

by Passa on 08/09/2006 23:01, refers to #6195

"(in the country which i live in we have a limited down/upload amount to/from the web per month - mine is 3gigs)"

In MOST countries ISPs will impose data limitations depending on how much you pay per month. Mine is 20GB and doesn't include uploads :P but seriously, I have a cousin with the same ISP as me except he only got the 600mb data plan. Sauerbraten barely uses any quota/data. In fact, whenever I go over, I take advantage of his unusually fast internet (hes closer to the exchange :) and host a temporary Sauerbraten server.

if you see all your quota/data going places, check with other members of your household. you most likely have someone downloading music etc.

reply to this message

#6197: Re: servers

by Teddy on 08/10/2006 04:53, refers to #6194

i cant set the linux as the gateway , but i really want to amke a server

reply to this message

#6198: Sauebraten triggers

by lolafdjnjhfbjfhasad on 08/10/2006 11:37

When will we get some doors which open sideways, up and down instead of just disappearing?!?!?
Please reply Aardreapel

reply to this message

#6199: ..

by apflstrudl on 08/10/2006 21:04

@Teddy try this:
./sauerbraen_unix -d -m

reply to this message

#6200: Re: servers

by Teddy on 08/11/2006 02:29, refers to #6200

My linux cant be a gateway because the windoes computer is my moms. And se isnt going to install linux. (I wish she would :P )

reply to this message

#6201: FYI

by >driAn<. on 08/12/2006 00:05

http://www.esl.eu/eu/cube/1on1/ladder/news/26654/

reply to this message

#6202: Cell Shadding

by Chaos on 08/12/2006 03:46

As Sauerbraten can now support shaders, I think it would be VERY interesting to include cell shading support.

It would give mappers a whole new way to approach their style.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

7 plus 5 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366585 visitors requested 58072278 pages
page created in 0.089 seconds using 9 queries
hosted by Boost Digital