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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826142 views, last view: 12/09/2021 02:41

for questions, announcements etc.

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#6086: Sauerbraten @ eth0:1

by Tom-i on 07/19/2006 12:14

Hi Guys,

trying to bin sauerbraten to eth0:1

Server starts but gets:

your server was not registered because it did not respond to ping

With eth0 it works fine.

Any Ideas?

Thanks in advance.

Tom-i

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#6087: Crosshair fx in Win XP?

by PFL on 07/19/2006 14:37

Hiya! I would like to set crosshairfx to show my health status but it doesn't seem to make a difference whether set to 1 or 0. I presume this command isn't supported on Windows, is this correct? Cheers, PFL

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#6088: Downloads

by godspeed on 07/19/2006 18:22

So do I download the 4 files seperatly from source forge?

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#6089: How do I find out specific syntax for scripting?

by PFL on 07/19/2006 20:44

There are certain things that I'd love to tweak in Sauer such as causing the screen effect GBR to kick in while the Quad Damage item is active. But how do I find the actual syntactical term for things like the GBR effect or the Quad Damage item so that I can write the script for this? Thanks in advance. :)

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#6090: ..

by Max of S2D [Fr] on 07/19/2006 21:30

I've tried Ubuntu Linux...
It fucked up my Hard Disk.
My C:\ fallen 140go to 35go \o/

...

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#6091: Re: Crosshair fx in Win XP?

by 2Cents on 07/20/2006 10:16, refers to #6087

Yeah, I tried it too (on linux).
Went into source and took a look,
it's been disabled ...
... dunno why.

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#6092: Re: How do I find out specific syntax for scripting?

by 2Cents on 07/20/2006 10:22, refers to #6089

Well - RTFM - scripting is all described in the docs. see README.html in your installation - nomen est omen!

AFAIK you can't bind scripts to arbitiary events of gameplay.
Although switching to
/fullscreenshader invert
during Quad-Damage would be a blast from the past (but it was the invincible powerup that did "invert" in DooM, wasn't it!?!)

So, it /would be/ cool, but it's not possible to do it with simple scripting.
You'd have to change the source for the game to do it.
To find out what _can_ be done (and how) you should check out the CFG files of your current installation.
There are a lot of goodies hidden there!

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#6093: Re: Crosshair fx in Win XP?

by PFL on 07/20/2006 11:50, refers to #6091

That's a shame. I like this feature although I think it is better implemented in ZDooM. Here's hoping it comes back in the next release.

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#6094: Re: How do I find out specific syntax for scripting?

by PFL on 07/20/2006 11:57, refers to #6092

Well, I did RTFM! I would say it's a little lacking if you're a beginner, which I am.

Surely there must be a way of doing something like:

If Quad is 1 Then use effect GBR Until Quad is 0.

Or would this come under the actual source code? Although it does say that the console language "...is a bit more powerful in that it is almost a full programming language." I read that in the manual!:)

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#6095: Re: How do I find out specific syntax for scripting?

by drian@job001 on 07/20/2006 16:25, refers to #6094

"...is a bit more powerful in that it is almost a full programming language."

It actually is. The language itself and the interface to the engine are completely different things. You will need to change to source to access the quad-state via script.

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#6096: Understanding Source Code

by Sword on 07/20/2006 17:18

Hello, everyone!

Thank the authors and the community, I have a good start on Sauerbraten!

The problem is, I am diving a lot into the source code, and still can't quite find my way around for nearly 2 weeks now.

I would like to suggest few things:

1)Comments:
There are very few comments in the source code to indicate the purpose of code. It would be nice if the authors or the community can publish a detailed and commented source code.

2)Source code books/tutorial:
It would be great if the authors can write a book/tutorial on Sauerbraten. The book/tutorial can teach newcomers a lot of stuff, and help to expand the Sauerbrater user base. The source code can be examined in the text, and included as CD in the back cover.

Thanks!

Sword
The unsung hero

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#6097: Re: How do I find out specific syntax for scripting?

by PFL on 07/20/2006 17:23, refers to #6095

That's maybe a bit out of my league just now. I haven't done any coding since the Vic20 days!

On a similar note I would like to have some sort of beep sound when someone sends a chat message. I find in the middle of a hectic scrap I don't always notice when someone sends a message. I take it I would have to do that in the source as well?

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#6098: Is there a reason for the unusual forum design?

by PFL on 07/21/2006 15:54

Just as the title asks. I visit quite a few forums like, I presume, yourselves and most sites tend to have a similar layout using mostly phpBB. This forum style, however, is quite unfamiliar to me and I was wondering why is it so?

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#6099: Re: Running Sauerbraten on Ubuntu 6.06

by dangerstripe_dan on 07/22/2006 04:14, refers to #5957

Download either automatix or easyubuntu and have it install the drivers for you- it sounds like you aren't using the rendering engine. You can check by running glxinfo | grep direct. If that says "Direct Rendering: Yes" then you are using hardware acceleration. If not, it's probably a driver issue.

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#6100: IMPORTANT: release attempt saturday morning

by Aardappel_ on 07/22/2006 06:15

We will attempt to make the new release happen this saturday morning. If you were working on anything that was supposed to go into this release speak to Aardappel asap.

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#6101: Re: How do I find out specific syntax for scripting?

by CC_machine4 on 07/22/2006 23:41, refers to #6094

you could use a trigger and a complex script to calculate whether the item was there or not and then /sleep until the quaddamage was over...

probably not possible but just a thought

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#6102: Re: IMPORTANT: release attempt saturday morning

by octav on 07/23/2006 00:57, refers to #6100

SUPER !! Please insert -as option(if possible or time enough) no fraglimit in DMSP and instant respawn during battle in DMSP to continue the frag count- like botmatch (not to re-begin the battle from frag 0 after death)

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#6103: curious request

by MeatROme on 07/23/2006 01:26, refers to #6102

What would be the point?

Currently you either clear the map on a certain skill level - or you don't.

If the fraglimit (read number of monsters) would be endless ... you could never win.

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#6104: cube wont start :-(

by simon1004 on 07/23/2006 02:41

i am running windows '98 with a 500mhz processor and 128mb of ram, when i start the game i hear music but the screen stays black? any ideas please...help!

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#6105: Re: cube wont start :-(

by MeatROme on 07/23/2006 03:07, refers to #6104

Please give more details!
Like GPU (=graphics card) and console output (stdout.txt, stderr.txt).

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