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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826507 views, last view: 12/09/2021 04:24

for questions, announcements etc.

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#6059: Re: FAQ

by MeatROme on 07/12/2006 22:49, refers to #6058

Yeah - reference & guide walk-thru, good approach I'd say.
If I find myself working on it, I'll give a holler ;-)

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#6060: Re: FAQ

by Passa on 07/13/2006 00:26, refers to #6058

A step-by-step guide sounds good. The first page of the docs would stay the same (credits page) and the first link would be "Getting started". In there you would explain how to configure Sauerbraten for the first time, and how each weapon works etc.

The second link on the main page could be "Mapping with Sauerbraten", with a revised in-depth guide at mapping, with steps and information on triggers in SP, doors, custom cfg texture slots and models etc.

Then you could have a "Setting up a Server" section. This again would be step-by-step.

Then last but not least, a command reference section.

And then a way to get people to read the docs in the first place :)

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#6061: Getting people to read a file called README.html

by MeatROme on 07/13/2006 01:10, refers to #6060

Get the installer to flash in pyschotropic frequencies and overlay a stereo-optic image of 3D text saying : Read The F***ING Manual

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#6062: Message censored by administrator

by sheila19621 on 07/13/2006 13:32

#6063: Re: Amazon touts anti-Israeli books,

by Passa on 07/13/2006 16:01, refers to #6062

huh?

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#6064: Need a little help here...

by Reaper on 07/13/2006 17:14

Ok this may sound strange but is there a copy of the source lying around with ONLY single player... NO networking at all?
just the plain engine?
I am going to attempt a port to a smaller system and want only the single player stuff...
if not will anyone be willing to help me? thanks!

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#6065: Re: Need a little help here...

by MeatROme on 07/13/2006 18:03, refers to #6064

I suggest you stick around a while, to see what this community is currently up to.
It will take some effort though,
start by reading the index page of cubeengine.com, then your local README.html and finally use the search function of this forum to get in-depth insights into the evolution of the cube engines (cube, sauerbraten and eisenstern).
I'd guess Eisenstern will probably make your dreams come true, although when you say smaller system it might entail you stripping large portions of graphics FX code ... depends on what kind of smaller your talking about.

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#6066: Message censored by administrator

by safecom on 07/13/2006 18:42

#6067: ..

by Max of S2D [Fr] on 07/13/2006 20:58

I'm HAPPY !

I managed to disable vsync.
So i got now

120 fps in cube !
70 fps in Sauerbraten !

Looks like nvidia Geforce FX 5200 isn't so crap.

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#6068: ..

by Reaper on 07/14/2006 06:55

Thanks alot MeatROme!
I sure will stick around I love the cube engine... I found it a couple of days ago!
and I am already into it! :D Ill take a look... is all the network stripped out of eisenstern?
thanks again!

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#6069: ..

by Reaper on 07/14/2006 07:02

sorry for double post but...
Is there a eisenstern download?
theres not one on the sourceforge site?!

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#6070: Re: ..

by Aardappel_ on 07/14/2006 07:24, refers to #6069

if you wait a few months, then there will be some singleplayer code for eisenstern... it is built up to be much more extensible than the FPS code from the start, and is a LOT simpler because its not multiplayer.

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#6071: ..

by Reaper on 07/14/2006 09:35

Ok thats great thanks alot...
I have to say looking at the source doesnt really show as much as I thought it would, its very mixed up (probs because its under development alot) but there is not REAL clear way of seperating the multiplayr and single player... is this why cube is such a light source?

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#6072: Re: ..

by Max of S2D [Fr] on 07/14/2006 13:20, refers to #6070

Do you got an _approximative_ release date of Eisenstern ?

On what step of devlopment are you ?

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#6073: Re: ..

by eihrul on 07/14/2006 17:28, refers to #6072

2015.

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#6074: ..

by Max of S2D [Fr] on 07/14/2006 19:13

:D If we got to wait so long, it will be a great game, isn't it ?

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#6075: Frozen On Connect? And Other Problems

by Tommy on 07/14/2006 19:37

Whenever certain people connect, my game freezes.

This is INCREDIBLY aggrivating when you're the server host and are trying to hold on to your master mode privs (which are stupid of themselves- there should be a password to get to them).

Also, I run a server. But when five people connect, they all start losing their connections! This is incredibly frustrating when you're working on a map with mastermode 3.

I hope that Cube 1 didn't have these problems, or else Cube 2 shouldn't already have been started on... especially with the horrible server system. That should be the main focus of development, not purdy graphics (second should be light building- christ that takes *FOREVER*). Not to be rude, but the servers need more features, like an admin system that isn't open to everyone and alternatives besides just "making a new server" (when you're documentation gives this as a suggestion, it's a bad sign).

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#6076: Re: Frozen On Connect? And Other Problems

by asdfasdfasdf on 07/14/2006 21:48, refers to #6075

Are you referring to adding in the lights or calculating them?

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#6077: Re: Frozen On Connect? And Other Problems

by Passa on 07/15/2006 00:00, refers to #6075

New server administration features are coming in the next version.

If people are disconnecting, then its your server.

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#6078: Re: New Server Features.

by Max of S2D [Fr] on 07/15/2006 10:46, refers to #6077

I've noticed that. When the master disconnect, the server is "no-masterised" until a new player connect. Then it's his server.

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