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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826412 views, last view: 12/09/2021 04:17

for questions, announcements etc.

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#6046: Custom Model Import ?

by Questioner on 07/12/2006 01:51

Anybody written a custom maya importer for Cube2 ? Desperately would like to use it commercially, so MD2\'s not an option, would also like to carry on utilising Maya (no MD2 conversion, either :( ) ?

Looking for animated data from maya into engine, any format, as long as I can get from Maya to CUBE, direct x would be good, etc

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#6047: Re: ..

by pushplay on 07/12/2006 02:37, refers to #6045

http://www.google.ca/search?q=how+to+install+mingw

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#6048: Using custom textures in Sauerbraten?

by tbag on 07/12/2006 06:31

Hi everyone!

I've recently installed Sauerbraten and im having a lot of the fun editing and playing around with it. However, i was wondering how to use my own textures in Sauerbraten?

I have read the documentation and unfortuneatly i can't even seem to edit textures on cubes even when i use T+Mouse Wheel. And i couldnt find anything on importing textures etc...

Sorry if this is a newbie question but yeah im totally lost and yes i've searched these forums aswell.

Any help would be greatly appreciated!

Thom.

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#6049: Model Import

by Hikarisuke on 07/12/2006 06:49

What model formats does Sauterbraten natively support? I'm about to write a OBJ importer for a commercial project and I wanted to know if one natively existed before starting.

Also,how do you change the volume of a material? Everytime I set the erase material to water, I get a thin 'ceiling of water over an empty pool.

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#6050: Re: Using custom textures in Sauerbraten?

by eihrul on 07/12/2006 07:02, refers to #6048

Y+Mouse Wheel edits the texture (the docs seem to be out of date on that point).

For "importing" textures, see the associated .cfg files that sit alongside the .ogz files in base/ for examples.

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#6051: Re: Administrating/configuring a dedicated server

by drian@job001 on 07/12/2006 08:30, refers to #6016

Haha, awesome.

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#6052: Re: Model Import

by makkE on 07/12/2006 09:39, refers to #6049

Sauer Supports md2 and md3. There arenīt any other formats yet.

Select the inside of the pool (you can do it with "/selextend". Then go /editmat water.

Questioner: I donīt think there are any licensing problems with using md2/md3 I might be wrong though.
Thereīs no maja importer.

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#6053: ..

by makkE on 07/12/2006 12:17

Converting directly to a q3 map would be very hard to code I imagine.


You can export to .obj .You can then export it to .map from various modeling apps (blender and max I believe have .map exporters. The .obj will contain geometry only.

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#6054: Changing to coopedit mode

by Ran on 07/12/2006 12:45

How to (vote to) change into coopedit mode on a server?

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#6055: RTFM

by MeatROme on 07/12/2006 13:27, refers to #6054

Really this is described in the documentation, also it should be pretty intuitive ...

Let's say your on map metl2.
Open your console and enter
/mode 1;map metl2
or
open your menu and select:
- multiplayer
- vote
- coop-edit
- metl2

When in editmode you should start a
/newmap
and if people join you should
/sendmap
and tell them to
/getmap

HTH

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#6056: FAQ

by MeatROme on 07/12/2006 13:47

Since the waves of newcomers all come crashing onto the shores of this forum, repeating the same questions again and again I think it is time for a FAQ.

I have started one and am currently hosting it here : http://count0.dyndns.org/sauerbraten/docs/FAQ.html

If you have corrections, supplemental information and/or further Qs (with As (please!)) then email them to me,
I'll add them to the page.

Maybe aard will put it up on this site and/or include it in an upcoming release!?!

I'm getting pretty sick of repeating myself - as if I needed another reminder of how old I'm getting ... I feel kind of senile when posting on this forum :)

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#6057: Using Sauerbraten for my own game

by jeb on 07/12/2006 18:39

Hi!

I decided to make a game with Sauerbraten-Engine because it already has Network/Script/3D features. But i noticed that the engine is very bad documented.
I looked at the sources to understand what they do (I have already expirience in SDL and OpenGL), but that didn't help me. I don't understand where the connection between the engine and the game is. I couldn't find the macro/function REGISTERGAME.
Can somebody tell me how to get a little start into the engine?

thx, jeb

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#6058: Re: FAQ

by Aardappel_ on 07/12/2006 19:09, refers to #6056

I am not sure if a FAQ matters... if people don't read the docs, they won't read the FAQ either.

The problem with a FAQ is that it just repeats information that is already in the docs in a different format. I'd prefer improving the docs:
- making sure that not any information on frequent questions in this forum is missing
- expanding description/examples on frequently used commmands
- maybe seperate out the docs into a reference and a guide (where the guide talks you through all the basic commands, performance tweaking etc).

if anyone with indepth (user) knowledge of sauer wants to work on making the docs better, let me know.

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#6059: Re: FAQ

by MeatROme on 07/12/2006 22:49, refers to #6058

Yeah - reference & guide walk-thru, good approach I'd say.
If I find myself working on it, I'll give a holler ;-)

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#6060: Re: FAQ

by Passa on 07/13/2006 00:26, refers to #6058

A step-by-step guide sounds good. The first page of the docs would stay the same (credits page) and the first link would be "Getting started". In there you would explain how to configure Sauerbraten for the first time, and how each weapon works etc.

The second link on the main page could be "Mapping with Sauerbraten", with a revised in-depth guide at mapping, with steps and information on triggers in SP, doors, custom cfg texture slots and models etc.

Then you could have a "Setting up a Server" section. This again would be step-by-step.

Then last but not least, a command reference section.

And then a way to get people to read the docs in the first place :)

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#6061: Getting people to read a file called README.html

by MeatROme on 07/13/2006 01:10, refers to #6060

Get the installer to flash in pyschotropic frequencies and overlay a stereo-optic image of 3D text saying : Read The F***ING Manual

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#6062: Message censored by administrator

by sheila19621 on 07/13/2006 13:32

#6063: Re: Amazon touts anti-Israeli books,

by Passa on 07/13/2006 16:01, refers to #6062

huh?

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#6064: Need a little help here...

by Reaper on 07/13/2006 17:14

Ok this may sound strange but is there a copy of the source lying around with ONLY single player... NO networking at all?
just the plain engine?
I am going to attempt a port to a smaller system and want only the single player stuff...
if not will anyone be willing to help me? thanks!

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#6065: Re: Need a little help here...

by MeatROme on 07/13/2006 18:03, refers to #6064

I suggest you stick around a while, to see what this community is currently up to.
It will take some effort though,
start by reading the index page of cubeengine.com, then your local README.html and finally use the search function of this forum to get in-depth insights into the evolution of the cube engines (cube, sauerbraten and eisenstern).
I'd guess Eisenstern will probably make your dreams come true, although when you say smaller system it might entail you stripping large portions of graphics FX code ... depends on what kind of smaller your talking about.

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