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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826140 views, last view: 12/09/2021 02:40 |
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for questions, announcements etc.
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#6039: Hosting a server |
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by Paladin
on 07/11/2006 23:41
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Hey, every time i go to host a sauerbraten server, it says the server was not registered because it did not respond to ping. What do i need to do?
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#6040: Hosting a server |
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by Paladin
on 07/11/2006 23:42
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Hey any email replies need to be sent to this address instead. this is the one i check.
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#6041: Same with me, no ping |
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by Druaga
on 07/11/2006 23:43
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I got the same message on the Mac OS X vertion. I dont know how to make this work.
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#6042: Re: Hosting a server |
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by Paladin
on 07/11/2006 23:44, refers to #6040
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Also, please dont tell me to read the docs, ive been through those a hundred times.
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#6043: Re: Hosting a server |
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by Druaga
on 07/11/2006 23:48, refers to #6042
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Yes, the docs dont cover this topic.
:-(
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#6044: Re: Hosting a server |
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by Pxtl
on 07/12/2006 00:58, refers to #6042
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forward ports.
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#6045: .. |
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by goldennugget
on 07/12/2006 01:05
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could someone point me in the direction of a document describing how to compile cube with mingw & msys?
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#6046: Custom Model Import ? |
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by Questioner
on 07/12/2006 01:51
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Anybody written a custom maya importer for Cube2 ? Desperately would like to use it commercially, so MD2\'s not an option, would also like to carry on utilising Maya (no MD2 conversion, either :( ) ?
Looking for animated data from maya into engine, any format, as long as I can get from Maya to CUBE, direct x would be good, etc
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#6047: Re: .. |
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by pushplay
on 07/12/2006 02:37, refers to #6045
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http://www.google.ca/search?q=how+to+install+mingw
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#6048: Using custom textures in Sauerbraten? |
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by tbag
on 07/12/2006 06:31
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Hi everyone!
I've recently installed Sauerbraten and im having a lot of the fun editing and playing around with it. However, i was wondering how to use my own textures in Sauerbraten?
I have read the documentation and unfortuneatly i can't even seem to edit textures on cubes even when i use T+Mouse Wheel. And i couldnt find anything on importing textures etc...
Sorry if this is a newbie question but yeah im totally lost and yes i've searched these forums aswell.
Any help would be greatly appreciated!
Thom.
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#6049: Model Import |
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by Hikarisuke
on 07/12/2006 06:49
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What model formats does Sauterbraten natively support? I'm about to write a OBJ importer for a commercial project and I wanted to know if one natively existed before starting.
Also,how do you change the volume of a material? Everytime I set the erase material to water, I get a thin 'ceiling of water over an empty pool.
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#6050: Re: Using custom textures in Sauerbraten? |
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by eihrul
on 07/12/2006 07:02, refers to #6048
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Y+Mouse Wheel edits the texture (the docs seem to be out of date on that point).
For "importing" textures, see the associated .cfg files that sit alongside the .ogz files in base/ for examples.
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#6051: Re: Administrating/configuring a dedicated server |
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by drian@job001
on 07/12/2006 08:30, refers to #6016
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Haha, awesome.
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#6052: Re: Model Import |
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by makkE
on 07/12/2006 09:39, refers to #6049
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Sauer Supports md2 and md3. There arenīt any other formats yet.
Select the inside of the pool (you can do it with "/selextend". Then go /editmat water.
Questioner: I donīt think there are any licensing problems with using md2/md3 I might be wrong though.
Thereīs no maja importer.
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#6053: .. |
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by makkE
on 07/12/2006 12:17
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Converting directly to a q3 map would be very hard to code I imagine.
You can export to .obj .You can then export it to .map from various modeling apps (blender and max I believe have .map exporters. The .obj will contain geometry only.
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#6054: Changing to coopedit mode |
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by Ran
on 07/12/2006 12:45
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How to (vote to) change into coopedit mode on a server?
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#6055: RTFM |
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by MeatROme
on 07/12/2006 13:27, refers to #6054
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Really this is described in the documentation, also it should be pretty intuitive ...
Let's say your on map metl2.
Open your console and enter
/mode 1;map metl2
or
open your menu and select:
- multiplayer
- vote
- coop-edit
- metl2
When in editmode you should start a
/newmap
and if people join you should
/sendmap
and tell them to
/getmap
HTH
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#6056: FAQ |
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by MeatROme
on 07/12/2006 13:47
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Since the waves of newcomers all come crashing onto the shores of this forum, repeating the same questions again and again I think it is time for a FAQ.
I have started one and am currently hosting it here : http://count0.dyndns.org/sauerbraten/docs/FAQ.html
If you have corrections, supplemental information and/or further Qs (with As (please!)) then email them to me,
I'll add them to the page.
Maybe aard will put it up on this site and/or include it in an upcoming release!?!
I'm getting pretty sick of repeating myself - as if I needed another reminder of how old I'm getting ... I feel kind of senile when posting on this forum :)
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#6057: Using Sauerbraten for my own game |
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by jeb
on 07/12/2006 18:39
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Hi!
I decided to make a game with Sauerbraten-Engine because it already has Network/Script/3D features. But i noticed that the engine is very bad documented.
I looked at the sources to understand what they do (I have already expirience in SDL and OpenGL), but that didn't help me. I don't understand where the connection between the engine and the game is. I couldn't find the macro/function REGISTERGAME.
Can somebody tell me how to get a little start into the engine?
thx, jeb
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#6058: Re: FAQ |
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by Aardappel_
on 07/12/2006 19:09, refers to #6056
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I am not sure if a FAQ matters... if people don't read the docs, they won't read the FAQ either.
The problem with a FAQ is that it just repeats information that is already in the docs in a different format. I'd prefer improving the docs:
- making sure that not any information on frequent questions in this forum is missing
- expanding description/examples on frequently used commmands
- maybe seperate out the docs into a reference and a guide (where the guide talks you through all the basic commands, performance tweaking etc).
if anyone with indepth (user) knowledge of sauer wants to work on making the docs better, let me know.
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