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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826861 views, last view: 12/09/2021 06:29

for questions, announcements etc.

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#6036: Re: Constant crashes

by MeatROme on 07/11/2006 20:27, refers to #6035

I've experienced this since the days of Cube, as far as I can make out this happens most when joining players have extremely bad connection.
Haven't found a viable solution to it yet :(
I guess in some rare cases it might even have to do with hacked clients invading the network;
once we tried to play some 2on2 capture and had the server in LOCKED mastermode,
a player joined - flooded the chat with "stupid LOCKED mode, I wanna play".
After we had kicked him and switched to PRIVATE mode the server suddenly crashed after 2 minutes or so,
then we rejoined and 1/2 minute later it kicked us all again ...
... we went on to play on a lower bandwidth but non-puplic IP server and enjoyed our game :)

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#6037: Re: Constant crashes

by Water-Marine on 07/11/2006 20:42, refers to #6036

So, there is really no possible way to stop crashes except a low bandwidth game?

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#6038: Re: Constant crashes

by MeatROme on 07/11/2006 21:08, refers to #6037

That's not what I meant - it was just what we did that one time.

But yes, you'll just have to live with these crashes - as hard as this might be - I've had to give up many a good fight because of this too ... so I guess I just want to say : I feel with you!

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#6039: Hosting a server

by Paladin on 07/11/2006 23:41

Hey, every time i go to host a sauerbraten server, it says the server was not registered because it did not respond to ping. What do i need to do?

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#6040: Hosting a server

by Paladin on 07/11/2006 23:42

Hey any email replies need to be sent to this address instead. this is the one i check.

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#6041: Same with me, no ping

by Druaga on 07/11/2006 23:43

I got the same message on the Mac OS X vertion. I dont know how to make this work.

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#6042: Re: Hosting a server

by Paladin on 07/11/2006 23:44, refers to #6040

Also, please dont tell me to read the docs, ive been through those a hundred times.

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#6043: Re: Hosting a server

by Druaga on 07/11/2006 23:48, refers to #6042

Yes, the docs dont cover this topic.
:-(

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#6044: Re: Hosting a server

by Pxtl on 07/12/2006 00:58, refers to #6042

forward ports.

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#6045: ..

by goldennugget on 07/12/2006 01:05

could someone point me in the direction of a document describing how to compile cube with mingw & msys?

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#6046: Custom Model Import ?

by Questioner on 07/12/2006 01:51

Anybody written a custom maya importer for Cube2 ? Desperately would like to use it commercially, so MD2\'s not an option, would also like to carry on utilising Maya (no MD2 conversion, either :( ) ?

Looking for animated data from maya into engine, any format, as long as I can get from Maya to CUBE, direct x would be good, etc

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#6047: Re: ..

by pushplay on 07/12/2006 02:37, refers to #6045

http://www.google.ca/search?q=how+to+install+mingw

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#6048: Using custom textures in Sauerbraten?

by tbag on 07/12/2006 06:31

Hi everyone!

I've recently installed Sauerbraten and im having a lot of the fun editing and playing around with it. However, i was wondering how to use my own textures in Sauerbraten?

I have read the documentation and unfortuneatly i can't even seem to edit textures on cubes even when i use T+Mouse Wheel. And i couldnt find anything on importing textures etc...

Sorry if this is a newbie question but yeah im totally lost and yes i've searched these forums aswell.

Any help would be greatly appreciated!

Thom.

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#6049: Model Import

by Hikarisuke on 07/12/2006 06:49

What model formats does Sauterbraten natively support? I'm about to write a OBJ importer for a commercial project and I wanted to know if one natively existed before starting.

Also,how do you change the volume of a material? Everytime I set the erase material to water, I get a thin 'ceiling of water over an empty pool.

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#6050: Re: Using custom textures in Sauerbraten?

by eihrul on 07/12/2006 07:02, refers to #6048

Y+Mouse Wheel edits the texture (the docs seem to be out of date on that point).

For "importing" textures, see the associated .cfg files that sit alongside the .ogz files in base/ for examples.

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#6051: Re: Administrating/configuring a dedicated server

by drian@job001 on 07/12/2006 08:30, refers to #6016

Haha, awesome.

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#6052: Re: Model Import

by makkE on 07/12/2006 09:39, refers to #6049

Sauer Supports md2 and md3. There arenīt any other formats yet.

Select the inside of the pool (you can do it with "/selextend". Then go /editmat water.

Questioner: I donīt think there are any licensing problems with using md2/md3 I might be wrong though.
Thereīs no maja importer.

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#6053: ..

by makkE on 07/12/2006 12:17

Converting directly to a q3 map would be very hard to code I imagine.


You can export to .obj .You can then export it to .map from various modeling apps (blender and max I believe have .map exporters. The .obj will contain geometry only.

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#6054: Changing to coopedit mode

by Ran on 07/12/2006 12:45

How to (vote to) change into coopedit mode on a server?

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#6055: RTFM

by MeatROme on 07/12/2006 13:27, refers to #6054

Really this is described in the documentation, also it should be pretty intuitive ...

Let's say your on map metl2.
Open your console and enter
/mode 1;map metl2
or
open your menu and select:
- multiplayer
- vote
- coop-edit
- metl2

When in editmode you should start a
/newmap
and if people join you should
/sendmap
and tell them to
/getmap

HTH

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