General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826088 views, last view: 12/09/2021 02:38 |
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for questions, announcements etc.
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#6026: Re: MasterPower, VoterPower or AdminPower |
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by MeatROme
on 07/11/2006 00:51, refers to #6025
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I think forcing your way into a game wouldn't be cool - you would be ruining their whole match if you barged in during the last minute and kicked the hitherto #2 player out ... he/she might have made it to the top, but then - he/she'll never know :-/
If they are "abusing" (in _your_ opinion (ah, well - mine too)) your server by playing a 3h SP Deathmatch then you DO have the power to shut down the server.
Maybe a way around a lot of these issues would be if the server would grant console access directly, like so many other game servers.
You start the server.
You forgot to set the ... MOTD, timelimit, server description ,,, anything.
You simply type your command into the console - e voila.
This could also give you the ability to "speak" to your visitors - without actually connecting to the game.
But this would also require the server to log chat-messages as well ... this would result in way bigger server logs - not everybody will be happy with that.
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#6027: Re: MasterPower, VoterPower or AdminPower |
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by Passa
on 07/11/2006 00:58, refers to #6026
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Happy with being monitored or the large logs?
If its a Big Brother sorta complaint, theres no basis for that, practically every modern game logs chat messages for servers.
Large logs.. make a .bat launcher that deletes the log files and set it to run every day at 12pm or something :)
Yeah on restarting the server... remote console access would be nice. The amount of times I have to open Remote Desktop Connection and access my server pc.. >:|
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#6028: Re: MasterPower, VoterPower or AdminPower |
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by MeatROme
on 07/11/2006 01:34, refers to #6027
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it was a file size arg
/remote/ console ... mmmh, that might even be easier to implement.
I was thinking more like SSH to your box, start the server and stay connected to manhandle it.
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#6029: Unbanning |
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by EvilZombi
on 07/11/2006 02:04
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Shit. I was testing the /kick command, and I didn't know it banned people too!
I accidentally banned a fried (and the person who hosted the server). I was wondering if there was any way to unban him.
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#6030: Re: Unbanning |
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by MeatROme
on 07/11/2006 03:17, refers to #6029
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empty the server.
bans used to be limited to a number of hours (IIRC 4 was the number) but now the ban is lifted once the server empties.
no sweat :)
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#6031: .. |
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by dr.pain
on 07/11/2006 03:45
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The CVS file link won't work, anyone know where I can still get that file? (compiling section) http://sauerbraten.org/docs/dev/wikistuff.html
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#6032: Re: MasterPower, VoterPower or AdminPower |
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by rancor
on 07/11/2006 03:53, refers to #6026
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Console access would be the best solution to the entire issue. If we had that, I could just do what I do with my q3ut3 server, and start it in a screen process and reattach when I need to commit random acts of administration. It would also allow many serverside mods to be implemented without source code changes, by having the mod run the server, and read output from/write commands to the server process.
As far as the issue of freedom, some people seem to be neglecting the fact that presently server ops have no freedom to control what goes on on their servers.
The way that quake 3 solves the maxclients problem is by permitting you to reserve additional slots for people with a password. E.G., you could have 8 public slots, and 3 additional admin slots.
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#6033: Re: Administrating/configuring a dedicated server |
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by pushplay
on 07/11/2006 04:08, refers to #6016
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Haha, that was great Gilt.
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#6034: Re: .. |
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by MeatROme
on 07/11/2006 14:57, refers to #6031
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I guess your talking about the BAT to compile for Windows?
If so - look in src/mingw/
inside the package of the current release.
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#6035: Constant crashes |
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by Water-Marine
on 07/11/2006 19:58
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Alright, this is making me mad. And don\'t say to forward ports, I already did that.
Usually, I\'ll be able to make a good thing in multiplayer. One random person that joins, however, will freeze up the game and force me to close it. Some people that join won\'t crash my game, some will. Could anyone please help me with this, so I may make my buildings in peace without rejoining?
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#6036: Re: Constant crashes |
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by MeatROme
on 07/11/2006 20:27, refers to #6035
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I've experienced this since the days of Cube, as far as I can make out this happens most when joining players have extremely bad connection.
Haven't found a viable solution to it yet :(
I guess in some rare cases it might even have to do with hacked clients invading the network;
once we tried to play some 2on2 capture and had the server in LOCKED mastermode,
a player joined - flooded the chat with "stupid LOCKED mode, I wanna play".
After we had kicked him and switched to PRIVATE mode the server suddenly crashed after 2 minutes or so,
then we rejoined and 1/2 minute later it kicked us all again ...
... we went on to play on a lower bandwidth but non-puplic IP server and enjoyed our game :)
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#6037: Re: Constant crashes |
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by Water-Marine
on 07/11/2006 20:42, refers to #6036
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So, there is really no possible way to stop crashes except a low bandwidth game?
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#6038: Re: Constant crashes |
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by MeatROme
on 07/11/2006 21:08, refers to #6037
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That's not what I meant - it was just what we did that one time.
But yes, you'll just have to live with these crashes - as hard as this might be - I've had to give up many a good fight because of this too ... so I guess I just want to say : I feel with you!
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#6039: Hosting a server |
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by Paladin
on 07/11/2006 23:41
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Hey, every time i go to host a sauerbraten server, it says the server was not registered because it did not respond to ping. What do i need to do?
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#6040: Hosting a server |
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by Paladin
on 07/11/2006 23:42
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Hey any email replies need to be sent to this address instead. this is the one i check.
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#6041: Same with me, no ping |
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by Druaga
on 07/11/2006 23:43
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I got the same message on the Mac OS X vertion. I dont know how to make this work.
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#6042: Re: Hosting a server |
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by Paladin
on 07/11/2006 23:44, refers to #6040
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Also, please dont tell me to read the docs, ive been through those a hundred times.
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#6043: Re: Hosting a server |
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by Druaga
on 07/11/2006 23:48, refers to #6042
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Yes, the docs dont cover this topic.
:-(
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#6044: Re: Hosting a server |
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by Pxtl
on 07/12/2006 00:58, refers to #6042
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forward ports.
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#6045: .. |
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by goldennugget
on 07/12/2006 01:05
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could someone point me in the direction of a document describing how to compile cube with mingw & msys?
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