home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826411 views, last view: 12/09/2021 04:17

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#5991: Blech, again.

by Aegis on 07/04/2006 22:00, refers to #5983

Thank you blackfox. Anyway, after that I got a few more. >_<


water.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

worldio.obj : error LNK2019: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z) referenced in function "void * __cdecl operator new(unsigned int,char const *,int)" (??2@YAPAXIPBDH@Z)

fps.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

tools.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

rendermodel.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

renderparticles.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

server.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

spheretree.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

octa.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

octaedit.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

octarender.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

physics.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

command.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

cubeloader.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

lightmap.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

normal.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

LINK : error LNK2001: unresolved external symbol __CorExeMain@0
.\Release\AGM.exe : fatal error LNK1120: 2 unresolved externals


I have no idea what this is about...

reply to this message

#5992: weapons - skinning????????????

by atarimaster on 07/05/2006 23:09

is there any way to skin the weapons and/or the sprites

reply to this message

#5993: Nevermind...

by Aegis on 07/05/2006 23:55

Actually, the last problem I had was resolved. Thanks.

reply to this message

#5994: Agh, again, simple question this time however

by Aegis on 07/06/2006 00:23

When compiling the engine with Visual C++ 8, which version of the PSDK is needed?
I'm pretty sure the problem is PSDK related, anyway, one error is in a file that includes windows.h and uses clipboard functions, and I'm guessing the other is a similar problem. Here's the errors anyway, for refrance, though.

console.obj : error LNK2001: unresolved external symbol __imp__IsClipboardFormatAvailable@4
console.obj : error LNK2001: unresolved external symbol __imp__OpenClipboard@4
console.obj : error LNK2001: unresolved external symbol __imp__GetClipboardData@4
console.obj : error LNK2001: unresolved external symbol __imp__CloseClipboard@0
main.obj : error LNK2001: unresolved external symbol __imp__MessageBoxA@16

reply to this message

#5995: Cant get list

by Sk~ on 07/06/2006 05:58

Hi, i cant get the server list, i think i know why, the ports but anyway can someone tell me what port this game runs on and any other helpful info,

thanks,
Sk~

reply to this message

#5996: Another "Cube runs slow" question

by hygraed on 07/07/2006 07:47

I recently upgraded my computer from Windows XP to Ubuntu Linux Dapper Drake. Cube ran fine on my Windows system, but under Linux it runs unplayably slow (single-digit framerate...). Anything I need to configure here?

Specs:
1.4 GHz Intel Celeron M
446MB RAM (used to be 512, but some of it mysteriously disappeared several months ago)
128MB ATI Radeon 200M

reply to this message

#5997: Re: Another "Cube runs slow" question

by rancor on 07/07/2006 07:55, refers to #5996

Nothing good to tell you, unfortunately. You need to install the ATI's fglrx driver. However, the dedicated memory that your card has is not supported by fglrx, this results both in the loss of system memory you observed and poor performance. Also, as if that were not enough, I have heard that stability is fairly poor on these chips.

reply to this message

#5998: Re: Another "Cube runs slow" question

by hygraed on 07/07/2006 11:54, refers to #5997

I installed the fglrx driver, and it still runs slow as ever. Does this mean I'm fucked, Cube-wise?

reply to this message

#5999: Re: Another "Cube runs slow" question

by smegal on 07/07/2006 13:45, refers to #5998

have you tryed making sure that X is configured to use your fglrx driver? i know how do to this with the nvidia driver but not a clue about fglrx, i dont use ati. do a google search on the subject. Dont be put off Ubuntu though it is the polished and solid desktop linux!

reply to this message

#6000: Re: Another "Cube runs slow" question

by rancor on 07/08/2006 00:08, refers to #5999

First run glxinfo, and make sure that it doesn't say anything about SGI or mesa, and that direct rendering is enabled. Otherwise, try running 'aticonfig --help'.

reply to this message

#6001: Re: Another "Cube runs slow" question

by hygraed on 07/08/2006 04:50, refers to #6000

Direct rendering is not enabled. The "server glx vendor string" is SGI. The "OpenGL renderer string" is Mesa GLX Indirect.

Guess that's 0/3 for me, Anyone know how to fix this? (I'm a Linux noob.)

reply to this message

#6002: Re: Another "Cube runs slow" question

by rancor on 07/08/2006 05:08, refers to #6001

Sure...
Run aticonfig --initial, and reboot. Also, try reading the documentation that should have been installed somewhere into /usr/share/doc/fglrx* (* probably is -driver, but I can't remember ATM).

reply to this message

#6003: having problems hosting

by nckomodo on 07/08/2006 18:54

whenever I attempt to start a server it says "your server was not registered because it did not respond to ping"

reply to this message

#6004: Screenmode???

by FOXit on 07/08/2006 20:52

Hi,
I tried to set a screensize with the -w and -h commands!
It looked like this:
/ -w800
/ -h600

and nothing happened! I restarted the game and the size is standart 1024x768 !??

I want to have a new Screenmode because Sauerbraten has only a framerate of 20 - 30 fps whithout bloom or this effects you can turn on, this stuff is off! My Graphicscard: Nvidia GeForce FX5500!

How to set 800x600 as the standart resolution?

My hardware: PC with 2.5Ghz,512MB Ram, Nvidia GeForce FX5500,80GB Harddisk.

reply to this message

#6005: Re: Screenmode???

by Passa on 07/09/2006 00:42, refers to #6004

You have to edit the .bat file, not the configuration file. Edit the bat and change it to this:

bin\sauerbraten.exe -w800 -h600 -f %1 %2 %3 %4 %5

Good luck.

reply to this message

#6006: Re: Screenmode???

by FOXit on 07/09/2006 15:31, refers to #6005

Cool! Thank you! :)

Greetz,
FOXit

reply to this message

#6007: Sauerbraten report and big forum attention on German IP-TV

by SoiA|lokirulez on 07/09/2006 19:35

Hi folks,

I just wanted to report that the german IP-TV GIGA had a news and a huge forums on the attention about Sauerbraten and the upcoming RPG Eisenstern.

Unfortunately, I don't know whether they showed some ingame scenes on GIGA or not.

http://www.giga.de/tv/gigagamesmaxx/00132942_hmm_lecker_sauerbraten_ego/

Have fun reading and please support http://www.getcubed.de/community :)

Regards,
lokirulez

reply to this message

#6008: Re: Another "Cube runs slow" question

by hygraed on 07/09/2006 19:58, refers to #6002

Cube runs fine now. Thanks!

reply to this message

#6009: I wanna contact Aardappel

by Max of S2D [Fr] on 07/09/2006 20:05

I tryed to mail Aardappel but is email is wrong.

How could i contact him now ? O_o

reply to this message

#6010: GOIM (Gamers Own Instant Messenger) Support

by Goimer on 07/09/2006 20:11

I'm going to send a request to GOIM developers so that they could add Sauerbraten into the compatible game list
(GOIM website: http://goim.sphene.net/)

But they need this information, some of which I dont know:

* Full Name of the Game

well, this one is easy.. Sauerbraten

* URL to the official game homepage

http://sauerbraten.org/

* Name of the executable on windows, optionally also on other platforms. (the real game exe, not some launcher app)

bin\sauerbraten.exe
..what's on other platforms?

* start parameters needed to join a game server

...?

* Windows Registry Information to get path to executable
o Windows Registry Key
o Windows Registry Name
o String which would need to be added to the value of the provided registry key/name to get the exact match for executable

no idea

* Ports
o Default Game Port
o Default Query Port

27865 and 27866 I think?

* Either a game icon 16x16 or the .exe file from which the icon can be extracted (gmail will block .exe files so rename them to .abc)

hum.. maybe a reduced image of the cubic logo would do?

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

7 times 8 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42367112 visitors requested 58073328 pages
page created in 0.088 seconds using 9 queries
hosted by Boost Digital