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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826854 views, last view: 12/09/2021 06:29

for questions, announcements etc.

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#5989: Fedora Core 64 bits.

by Tomcat on 07/04/2006 05:02

hi people, how i can run CUBE in Fedora Core 64 bits version?.

thamks a lot.

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#5990: ..

by Max of S2D [Fr] on 07/04/2006 13:50

O_O 40 fps with bloom effects ? You're lucky :) ! Maybe there are too lights entity... when i think i've 35 fps with shaders only... -.-

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#5991: Blech, again.

by Aegis on 07/04/2006 22:00, refers to #5983

Thank you blackfox. Anyway, after that I got a few more. >_<


water.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

worldio.obj : error LNK2019: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z) referenced in function "void * __cdecl operator new(unsigned int,char const *,int)" (??2@YAPAXIPBDH@Z)

fps.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

tools.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

rendermodel.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

renderparticles.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

server.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

spheretree.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

octa.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

octaedit.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

octarender.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

physics.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

command.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

cubeloader.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

lightmap.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

normal.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new(unsigned int,int,char const *,int)" (??2@$$FYAPAXIHPBDH@Z)

LINK : error LNK2001: unresolved external symbol __CorExeMain@0
.\Release\AGM.exe : fatal error LNK1120: 2 unresolved externals


I have no idea what this is about...

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#5992: weapons - skinning????????????

by atarimaster on 07/05/2006 23:09

is there any way to skin the weapons and/or the sprites

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#5993: Nevermind...

by Aegis on 07/05/2006 23:55

Actually, the last problem I had was resolved. Thanks.

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#5994: Agh, again, simple question this time however

by Aegis on 07/06/2006 00:23

When compiling the engine with Visual C++ 8, which version of the PSDK is needed?
I'm pretty sure the problem is PSDK related, anyway, one error is in a file that includes windows.h and uses clipboard functions, and I'm guessing the other is a similar problem. Here's the errors anyway, for refrance, though.

console.obj : error LNK2001: unresolved external symbol __imp__IsClipboardFormatAvailable@4
console.obj : error LNK2001: unresolved external symbol __imp__OpenClipboard@4
console.obj : error LNK2001: unresolved external symbol __imp__GetClipboardData@4
console.obj : error LNK2001: unresolved external symbol __imp__CloseClipboard@0
main.obj : error LNK2001: unresolved external symbol __imp__MessageBoxA@16

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#5995: Cant get list

by Sk~ on 07/06/2006 05:58

Hi, i cant get the server list, i think i know why, the ports but anyway can someone tell me what port this game runs on and any other helpful info,

thanks,
Sk~

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#5996: Another "Cube runs slow" question

by hygraed on 07/07/2006 07:47

I recently upgraded my computer from Windows XP to Ubuntu Linux Dapper Drake. Cube ran fine on my Windows system, but under Linux it runs unplayably slow (single-digit framerate...). Anything I need to configure here?

Specs:
1.4 GHz Intel Celeron M
446MB RAM (used to be 512, but some of it mysteriously disappeared several months ago)
128MB ATI Radeon 200M

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#5997: Re: Another "Cube runs slow" question

by rancor on 07/07/2006 07:55, refers to #5996

Nothing good to tell you, unfortunately. You need to install the ATI's fglrx driver. However, the dedicated memory that your card has is not supported by fglrx, this results both in the loss of system memory you observed and poor performance. Also, as if that were not enough, I have heard that stability is fairly poor on these chips.

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#5998: Re: Another "Cube runs slow" question

by hygraed on 07/07/2006 11:54, refers to #5997

I installed the fglrx driver, and it still runs slow as ever. Does this mean I'm fucked, Cube-wise?

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#5999: Re: Another "Cube runs slow" question

by smegal on 07/07/2006 13:45, refers to #5998

have you tryed making sure that X is configured to use your fglrx driver? i know how do to this with the nvidia driver but not a clue about fglrx, i dont use ati. do a google search on the subject. Dont be put off Ubuntu though it is the polished and solid desktop linux!

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#6000: Re: Another "Cube runs slow" question

by rancor on 07/08/2006 00:08, refers to #5999

First run glxinfo, and make sure that it doesn't say anything about SGI or mesa, and that direct rendering is enabled. Otherwise, try running 'aticonfig --help'.

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#6001: Re: Another "Cube runs slow" question

by hygraed on 07/08/2006 04:50, refers to #6000

Direct rendering is not enabled. The "server glx vendor string" is SGI. The "OpenGL renderer string" is Mesa GLX Indirect.

Guess that's 0/3 for me, Anyone know how to fix this? (I'm a Linux noob.)

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#6002: Re: Another "Cube runs slow" question

by rancor on 07/08/2006 05:08, refers to #6001

Sure...
Run aticonfig --initial, and reboot. Also, try reading the documentation that should have been installed somewhere into /usr/share/doc/fglrx* (* probably is -driver, but I can't remember ATM).

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#6003: having problems hosting

by nckomodo on 07/08/2006 18:54

whenever I attempt to start a server it says "your server was not registered because it did not respond to ping"

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#6004: Screenmode???

by FOXit on 07/08/2006 20:52

Hi,
I tried to set a screensize with the -w and -h commands!
It looked like this:
/ -w800
/ -h600

and nothing happened! I restarted the game and the size is standart 1024x768 !??

I want to have a new Screenmode because Sauerbraten has only a framerate of 20 - 30 fps whithout bloom or this effects you can turn on, this stuff is off! My Graphicscard: Nvidia GeForce FX5500!

How to set 800x600 as the standart resolution?

My hardware: PC with 2.5Ghz,512MB Ram, Nvidia GeForce FX5500,80GB Harddisk.

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#6005: Re: Screenmode???

by Passa on 07/09/2006 00:42, refers to #6004

You have to edit the .bat file, not the configuration file. Edit the bat and change it to this:

bin\sauerbraten.exe -w800 -h600 -f %1 %2 %3 %4 %5

Good luck.

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#6006: Re: Screenmode???

by FOXit on 07/09/2006 15:31, refers to #6005

Cool! Thank you! :)

Greetz,
FOXit

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#6007: Sauerbraten report and big forum attention on German IP-TV

by SoiA|lokirulez on 07/09/2006 19:35

Hi folks,

I just wanted to report that the german IP-TV GIGA had a news and a huge forums on the attention about Sauerbraten and the upcoming RPG Eisenstern.

Unfortunately, I don't know whether they showed some ingame scenes on GIGA or not.

http://www.giga.de/tv/gigagamesmaxx/00132942_hmm_lecker_sauerbraten_ego/

Have fun reading and please support http://www.getcubed.de/community :)

Regards,
lokirulez

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#6008: Re: Another "Cube runs slow" question

by hygraed on 07/09/2006 19:58, refers to #6002

Cube runs fine now. Thanks!

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