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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826141 views, last view: 12/09/2021 02:41

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#5959: Cube, and other 3D driven games, run laggy on my pc

by Cyclohexane on 06/28/2006 20:54

I have an Athlon XP 2800+, Radeon 9800 Pro, and 512 mb of ram. Running Ubuntu 6.06, and I cannot figure out why 3D games run so slow. I've tried CS 1.6, and that is a slideshow, doom, and that is a slideshow, etc. when there should be no reason for it. Even some isometric games run slow.. I've managed to tweak my fps to around 10 on Cube (Which is still far too low for my system specs.. Am I missing something? Some secret ATI drivers or something?

PS: Yes, I am a noob on linux, I just got it like a week ago ;)

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#5960: ..

by makkE on 06/28/2006 21:18

Yes you will need to install drivers for your videocard.

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#5961: Re: ..

by Cyclohexane on 06/28/2006 22:01, refers to #5960

Alright, thanks a bunch, I'm installing the ATI drivers for linux right now, so i'll tell you if it works later..

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#5962: Re: bloom

by Passa on 06/29/2006 00:01, refers to #5946

Of course I did ;-)
I also overclocked my GPU and CPU a bit to no avail. My brother gets a steadier FPS than me and he has an underpowered 9600XT and Athlon 1700+.

Argh I got my new laptop today (1.4GHz Pentium M, 256MB RAM, Radeon 7500), it was an absoloute bargain (hence the low specs). Its annoying though, for some reason with the power cable in it only runs at 585MHz. And while Cube gets a nice FPS (100 - 120)the drivers are a bit old so occasionally rockets blow up in my face etc. And if I update with the Omega drivers... Cube won't run at all. Lol I can't win! At least Sauerbraten runs, super laggy for some reason, probably because of the drivers. Ah well.

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#5963: Re: ..

by Cyclohexane on 06/29/2006 07:10, refers to #5961

Hmm.. Nope.. Seems no matter how many times I try, or tutorials I follow, the Mesa drivers are still there =/..

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#5964: Re: bloom

by Passa on 06/29/2006 15:25, refers to #5964

Its a bug in the Source engine, search the Steam User Forums for lag problems with <insert fancy card here> and there are hundreds of threads. Its something to do with Intel processors :(

LOL my comp is beaten on FPS by a Athlon 1700+ w/9600XT, how sad lol :)

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#5965: Skyboxes in Sauer

by soulpowersoldier on 06/29/2006 23:34

How do I change skyboxes for a map i'm working on in Sauerbraten?

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#5966: ..

by makkE on 06/29/2006 23:46

Your map needs a config that contains
loadsky /socksky/mars
for example, or any of the other skyboxes.
Just take a look at other mapīs cfgs.
If you only want to change the sky, the config will only need to contain the loadsky command.

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#5967: Re: I need a DLL file...

by spentron on 06/30/2006 04:15, refers to #5951

dbghelp.dll <-- here to make this post searchable unlike:
---------Makke wrote:
Thereīs a thing called google:

http://www.dartmoorsoft.com/pn/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=1

drop this into windows/system
-------------
actually I put mine in C:\windows ...

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#5968: Cube programming information

by mach1gaming on 06/30/2006 23:20

Hi I was wondering is there a good place on finding deataled information on programming cube both theory and tutorial would be greate? I want to port cube to my Zaurus PDA and any information would be great!

Thank you for your time!
Jason

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#5969: Error in Kubuntu 64 bits (AMD64)

by Dragoncool on 07/01/2006 00:59

Hi guys!

Could you help me please?
I tried run cube in my machine but I have this error:

./linux_client: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory

But, in /usr/lib and /usr/lib64 i already have this libraries.

Whatś happen?

Could someone help me please?

Thanks a lot!

Joao

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#5970: Re: Error in Kubuntu 64 bits (AMD64)

by MeatROme on 07/01/2006 01:37, refers to #5969

cube is 32bit.
I've seen some issues for 64bit linux users on this forum but I haven't got one so can't help you directly.
Maybe try using the search function to find some more helpful stuff.
AFAIK you can run any app in a kind of "compatibility mode" (to use 32bit libs and stuff) - try that.
Also - cube is no longer developed, you should definitely try out sauerbraten (=Cube 2) - your 64bit machine shouldn't have too much trouble with it - as long as your GFX-card is relatively recent.

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#5971: Door Tutorial

by forgeflow on 07/01/2006 20:11

I've stared at the door_demo map in vain. I understand there are doors. I understand there are triggers. What escapes me is how, exactly, do you animate what the door does. I've figured out its part of its model file... but the documentation is *really* sketchy.

I should mention that I have lots of experience in 3D modelling and texturing, have worked on games in the past, so it likely just a matter of what tools to use, where to put the files, etc. that I need a little help with.

I'd love a tutorial from A to Z how to create a simple door model, how to define its animation, how to save that as a model file, and how to set it up to activate in sauerbraten.

Looking through the forums here, it seems that the usual answer to this question is RTFM. Well, I've looked through the FM, and these Forums. Still stumped, sorry.

http://planetpixelemporium.com

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#5972: ..

by makkE on 07/01/2006 20:20

You simply animate it. Then export to md3.
All you need is an app that can export to md3. (Milkshape, blender or max can do it)

Note that importing a md3 into modelling apps will most likely not import the animation.

The way you group is is irrelevant (best one group and assign the skin to it in the md3.cfg.)

You simply animate how it opens. Then define wich frames are used in the md3.cfg.

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#5973: Re: ..

by forgeflow on 07/01/2006 21:33, refers to #5972

"You simply animate it. Then export to md3."

You mention Milkshape, Blender, and Max. Guess I will try to figure this out... but seriously, this needs documentation.

I tried looking at the door .md3 files, but Milkshape did not bring the animation frames in, so I can't see how they were done.

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#5974: ..

by makkE on 07/01/2006 23:09

It doesnīt need documentation, all it needs is you to make a valid md3, the cfg stuff is documented well.
Making animations isnīt subject to specific sauer documentation, it is subject to your appīs manual and tutorials.

Just make the door open. In case it will close again, sauer will take care of reversing the animation.

try this:
http://learngamedesign.com/gdt_E2.html

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#5975: ..

by makkE on 07/02/2006 02:21

If it helps you I can send you the original ms3d file of a door so you can have a look at joint setup, keyframes and stuff. Is the email you used here valid?

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#5976: Old cube maps-conversion to Sauer

by theButcher on 07/02/2006 03:10

I was wondering if anyone was converting the MANY old cube maps to Sauer format. I could convert them using the convert command and some tweaking... let me know if I can help.

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#5977: Re: ..

by forgeflow on 07/02/2006 08:57, refers to #5975

Yes, it is, thank you.

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#5978: Re: Old cube maps-conversion to Sauer

by pushplay on 07/02/2006 11:09, refers to #5976

Author's will comvert their maps as they see fit. Although you could always encourage them to convert your favorites.

The only maps I worry about at Goetz's. They were some of the best Cube had to offer and he's not with us to do it himself or give permission.

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