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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826084 views, last view: 12/09/2021 02:38

for questions, announcements etc.

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#5949: ..

by virtualblackfox on 06/26/2006 16:43

Numbers above "qwerty" do the same thing.

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#5950: Re: Mac OS X

by MeatROme on 06/26/2006 19:51, refers to #5948

any time your sauerbraten starts showing such "strange symptoms"
you should send your config.cfg to it's room, to give it a good talking to later on.
damn configs, at their age always rebellious ;-)

If you rename/delete it (read "send to it's room"), the values get taken from data/defaults.cfg at next engine start.
They should be safe for the current release of sauerbraten.
Or you could just overwrite your data/ folder with data/ from the installation ZIP ... that should fixes all else ;-)

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#5951: I need a DLL file...

by Kaomé on 06/26/2006 23:12

I can't run sauerbarten because I need "DGBHELP.DLL"...

Is it a sauerbraten file? If yes, where could I find it?

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#5952: Re: State of scripting in Sauerbraten

by chombee on 06/27/2006 19:25, refers to #5924

Okay. Is there anywhere I can look right now to learn about the scripting language?

I see a section in this page of the docs:

http://sauerbraten.org/docs/config.html

about the 'console language', but it doesn't tell me much.

I want to get an idea if what sort of thing can and can't be easily done with the scripting language. For example, can I script NPC behaviours? Can I script NPC dialogue? What about event-based plot and narrative controls?

If it's not documented yet, is there some part of the source code I could investigate?

Thanks

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#5953: Re: State of scripting in Sauerbraten

by Pxtl on 06/27/2006 19:39, refers to #5952

None of that stuff is in Sauer. The scripting language is mostly for console events and mapping - not really for active event-scripting. If you want that kind of complicated stuff, lookin into the Eisenstern project, which is still in early development.

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#5954: Infos serveur en live

by sff2 on 06/27/2006 20:09

Est ce que c'est possible d'avoir les infos du serveur en direct comme c'était le cas il y a quelques temps sur cette page: http://www.cubeengine.com/servers.html ?

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#5955: ..

by virtualblackfox on 06/28/2006 09:48

Non mais ça doit être techniquement possible à coder (Il y avait une appli en ligne de commande qui avait été diffusée sur le forum je crois)

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#5956: Running Sauerbraten on Ubuntu 6.06

by flipthegreat on 06/28/2006 14:16

Hi am i am new to cube aswell as ubuntu. I\'m really missing a FAQ.

Or installation instructions for each linux distro would be really helpfull.

Anyway i have downloaded it, found out i had to install some extra libsdl packages and got it to run.

But now it runs at 2 fps with the following messages in the terminal :
WARNING: No vertex_buffer_object extension! (geometry heavy maps will be SLOW)
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!

I downloaded the SP version, there are 2 other versions aswell. I have no idea what it means, nor can i find anything in the documentation about it.
I\'m unable to download any other editions at this moment because of sourceforce maintenance.
So my questions are :
- Can there be a good FAQ and install instruction.
- What are the difference between the different versions
- If i install a different version will it run smooth without warnings ?
- If not: what do i have to install/change to fix these warnings and let the game run smooth ?

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#5957: Re: Running Sauerbraten on Ubuntu 6.06

by flipthegreat on 06/28/2006 20:00, refers to #5957

Thanks for trying to help but it is not really helpfull. I have a geforce 6800 which supports openGL i think. So how do i install the driver and if i do will it fix everything ?
Still wondering what those different versions are and about the FAQ

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#5958: Re: Running Sauerbraten on Ubuntu 6.06

by MeatROme on 06/28/2006 20:09, refers to #5957

This is the Cube Forum, not an Ubuntu Forum, your Q's will be in a FAQ there!
google is your friend

try installing some other OpenGL driven games from the distro you are running, ... since Ubuntu is Debian-derived you'll find some I'm sure.
Get them working first.

Also, you might have an app called "glxgears" to do a low-level test-drive of your card.

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#5959: Cube, and other 3D driven games, run laggy on my pc

by Cyclohexane on 06/28/2006 20:54

I have an Athlon XP 2800+, Radeon 9800 Pro, and 512 mb of ram. Running Ubuntu 6.06, and I cannot figure out why 3D games run so slow. I've tried CS 1.6, and that is a slideshow, doom, and that is a slideshow, etc. when there should be no reason for it. Even some isometric games run slow.. I've managed to tweak my fps to around 10 on Cube (Which is still far too low for my system specs.. Am I missing something? Some secret ATI drivers or something?

PS: Yes, I am a noob on linux, I just got it like a week ago ;)

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#5960: ..

by makkE on 06/28/2006 21:18

Yes you will need to install drivers for your videocard.

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#5961: Re: ..

by Cyclohexane on 06/28/2006 22:01, refers to #5960

Alright, thanks a bunch, I'm installing the ATI drivers for linux right now, so i'll tell you if it works later..

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#5962: Re: bloom

by Passa on 06/29/2006 00:01, refers to #5946

Of course I did ;-)
I also overclocked my GPU and CPU a bit to no avail. My brother gets a steadier FPS than me and he has an underpowered 9600XT and Athlon 1700+.

Argh I got my new laptop today (1.4GHz Pentium M, 256MB RAM, Radeon 7500), it was an absoloute bargain (hence the low specs). Its annoying though, for some reason with the power cable in it only runs at 585MHz. And while Cube gets a nice FPS (100 - 120)the drivers are a bit old so occasionally rockets blow up in my face etc. And if I update with the Omega drivers... Cube won't run at all. Lol I can't win! At least Sauerbraten runs, super laggy for some reason, probably because of the drivers. Ah well.

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#5963: Re: ..

by Cyclohexane on 06/29/2006 07:10, refers to #5961

Hmm.. Nope.. Seems no matter how many times I try, or tutorials I follow, the Mesa drivers are still there =/..

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#5964: Re: bloom

by Passa on 06/29/2006 15:25, refers to #5964

Its a bug in the Source engine, search the Steam User Forums for lag problems with <insert fancy card here> and there are hundreds of threads. Its something to do with Intel processors :(

LOL my comp is beaten on FPS by a Athlon 1700+ w/9600XT, how sad lol :)

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#5965: Skyboxes in Sauer

by soulpowersoldier on 06/29/2006 23:34

How do I change skyboxes for a map i'm working on in Sauerbraten?

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#5966: ..

by makkE on 06/29/2006 23:46

Your map needs a config that contains
loadsky /socksky/mars
for example, or any of the other skyboxes.
Just take a look at other map´s cfgs.
If you only want to change the sky, the config will only need to contain the loadsky command.

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#5967: Re: I need a DLL file...

by spentron on 06/30/2006 04:15, refers to #5951

dbghelp.dll <-- here to make this post searchable unlike:
---------Makke wrote:
There´s a thing called google:

http://www.dartmoorsoft.com/pn/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=1

drop this into windows/system
-------------
actually I put mine in C:\windows ...

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#5968: Cube programming information

by mach1gaming on 06/30/2006 23:20

Hi I was wondering is there a good place on finding deataled information on programming cube both theory and tutorial would be greate? I want to port cube to my Zaurus PDA and any information would be great!

Thank you for your time!
Jason

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