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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826508 views, last view: 12/09/2021 04:24 |
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for questions, announcements etc.
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#5939: Re: .. |
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by eihrul
on 06/24/2006 17:44, refers to #5938
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It'd be interesting to see a map which is geometry limited. We have so few of these days. Where we could we've optimized it so its not a bottleneck.
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#5940: Re: silly question |
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by pete3867
on 06/24/2006 18:40, refers to #5936
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o.k dude thanks!
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#5941: .. |
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by makkE
on 06/24/2006 19:22
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Mcian: Of course it´s always good to keep the texture count low, but since most are 256², it´s ok to use lots of em.
Just be careful with custom textures, keep em small in size (don´t use 1024² or 512² unless it´s REALLY needed, and always test if some can work just as fine on 128² or so).
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#5942: Re: .. |
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by shadow,516
on 06/24/2006 20:31, refers to #5938
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I believe that the ogro's bounding box is 2.5x3.5 so 3x4 is the absolute minimum. an ogro is about the size of a very short, fat human.
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#5943: smooth mouse off? |
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by Frosz
on 06/25/2006 09:47
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Is it posible to get smooth mouse off? i can't play with it on.. it's killing me
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#5944: Re: smooth mouse off? |
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by Passa
on 06/25/2006 09:54, refers to #5943
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Its not on.. I don't like mouse smoothing either but as far as I can tell its not on.
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#5945: Re: bloom |
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by Passa
on 06/25/2006 13:43, refers to #5945
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What GPU.
I actually disagree, I get less FPS in Nexuiz and HL2, in fact, the whole source engine lags like hell on nvidia cards:
http://paradoxproject.servegame.org/lowfpscss.JPG
Thats my 7800GT running CSS, lowest detail, 640x480, 27 FPS.
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#5946: Re: State of scripting in Sauerbraten |
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by MeatROme
on 06/25/2006 15:30, refers to #5924
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May I suggest splitting up the commands into 3 layers of usage-level -
0 : basic
1 : editing
2 : advanced
That way you can get the user informed about autoexec.cfg and the basic commands to get him going w/o overloading his input receptors with all editing commands and the advanced stuff (rate, loddistance, dumplms, printcube, ...)
About the language docs - apart from writing a basic intro into scripting in general I guess you could put in some basic examples - maybe even tolerate the redundancy of replicating stuff in data/*.cfg - playsong is probably a nice alias to make beginners aware of ...
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#5947: requirements |
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by Conor
on 06/26/2006 08:31
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what are the minimum requirements for cube 1? thanks!
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#5948: Mac OS X |
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by PSPFan
on 06/26/2006 16:26
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I can\'t switch weapons because my mouse doesn\'t have a scroll wheel. Any way to change that?
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#5949: .. |
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by virtualblackfox
on 06/26/2006 16:43
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Numbers above "qwerty" do the same thing.
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#5950: Re: Mac OS X |
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by MeatROme
on 06/26/2006 19:51, refers to #5948
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any time your sauerbraten starts showing such "strange symptoms"
you should send your config.cfg to it's room, to give it a good talking to later on.
damn configs, at their age always rebellious ;-)
If you rename/delete it (read "send to it's room"), the values get taken from data/defaults.cfg at next engine start.
They should be safe for the current release of sauerbraten.
Or you could just overwrite your data/ folder with data/ from the installation ZIP ... that should fixes all else ;-)
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#5951: I need a DLL file... |
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by Kaomé
on 06/26/2006 23:12
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I can't run sauerbarten because I need "DGBHELP.DLL"...
Is it a sauerbraten file? If yes, where could I find it?
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#5952: Re: State of scripting in Sauerbraten |
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by chombee
on 06/27/2006 19:25, refers to #5924
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Okay. Is there anywhere I can look right now to learn about the scripting language?
I see a section in this page of the docs:
http://sauerbraten.org/docs/config.html
about the 'console language', but it doesn't tell me much.
I want to get an idea if what sort of thing can and can't be easily done with the scripting language. For example, can I script NPC behaviours? Can I script NPC dialogue? What about event-based plot and narrative controls?
If it's not documented yet, is there some part of the source code I could investigate?
Thanks
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#5953: Re: State of scripting in Sauerbraten |
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by Pxtl
on 06/27/2006 19:39, refers to #5952
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None of that stuff is in Sauer. The scripting language is mostly for console events and mapping - not really for active event-scripting. If you want that kind of complicated stuff, lookin into the Eisenstern project, which is still in early development.
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#5954: Infos serveur en live |
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by sff2
on 06/27/2006 20:09
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Est ce que c'est possible d'avoir les infos du serveur en direct comme c'était le cas il y a quelques temps sur cette page: http://www.cubeengine.com/servers.html ?
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#5955: .. |
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by virtualblackfox
on 06/28/2006 09:48
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Non mais ça doit être techniquement possible à coder (Il y avait une appli en ligne de commande qui avait été diffusée sur le forum je crois)
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#5956: Running Sauerbraten on Ubuntu 6.06 |
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by flipthegreat
on 06/28/2006 14:16
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Hi am i am new to cube aswell as ubuntu. I\'m really missing a FAQ.
Or installation instructions for each linux distro would be really helpfull.
Anyway i have downloaded it, found out i had to install some extra libsdl packages and got it to run.
But now it runs at 2 fps with the following messages in the terminal :
WARNING: No vertex_buffer_object extension! (geometry heavy maps will be SLOW)
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
I downloaded the SP version, there are 2 other versions aswell. I have no idea what it means, nor can i find anything in the documentation about it.
I\'m unable to download any other editions at this moment because of sourceforce maintenance.
So my questions are :
- Can there be a good FAQ and install instruction.
- What are the difference between the different versions
- If i install a different version will it run smooth without warnings ?
- If not: what do i have to install/change to fix these warnings and let the game run smooth ?
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#5957: Re: Running Sauerbraten on Ubuntu 6.06 |
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by flipthegreat
on 06/28/2006 20:00, refers to #5957
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Thanks for trying to help but it is not really helpfull. I have a geforce 6800 which supports openGL i think. So how do i install the driver and if i do will it fix everything ?
Still wondering what those different versions are and about the FAQ
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#5958: Re: Running Sauerbraten on Ubuntu 6.06 |
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by MeatROme
on 06/28/2006 20:09, refers to #5957
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This is the Cube Forum, not an Ubuntu Forum, your Q's will be in a FAQ there!
google is your friend
try installing some other OpenGL driven games from the distro you are running, ... since Ubuntu is Debian-derived you'll find some I'm sure.
Get them working first.
Also, you might have an app called "glxgears" to do a low-level test-drive of your card.
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