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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826508 views, last view: 12/09/2021 04:24

for questions, announcements etc.

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#5939: Re: ..

by eihrul on 06/24/2006 17:44, refers to #5938

It'd be interesting to see a map which is geometry limited. We have so few of these days. Where we could we've optimized it so its not a bottleneck.

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#5940: Re: silly question

by pete3867 on 06/24/2006 18:40, refers to #5936

o.k dude thanks!

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#5941: ..

by makkE on 06/24/2006 19:22

Mcian: Of course it´s always good to keep the texture count low, but since most are 256², it´s ok to use lots of em.

Just be careful with custom textures, keep em small in size (don´t use 1024² or 512² unless it´s REALLY needed, and always test if some can work just as fine on 128² or so).

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#5942: Re: ..

by shadow,516 on 06/24/2006 20:31, refers to #5938

I believe that the ogro's bounding box is 2.5x3.5 so 3x4 is the absolute minimum. an ogro is about the size of a very short, fat human.

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#5943: smooth mouse off?

by Frosz on 06/25/2006 09:47

Is it posible to get smooth mouse off? i can't play with it on.. it's killing me

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#5944: Re: smooth mouse off?

by Passa on 06/25/2006 09:54, refers to #5943

Its not on.. I don't like mouse smoothing either but as far as I can tell its not on.

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#5945: Re: bloom

by Passa on 06/25/2006 13:43, refers to #5945

What GPU.

I actually disagree, I get less FPS in Nexuiz and HL2, in fact, the whole source engine lags like hell on nvidia cards:

http://paradoxproject.servegame.org/lowfpscss.JPG
Thats my 7800GT running CSS, lowest detail, 640x480, 27 FPS.

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#5946: Re: State of scripting in Sauerbraten

by MeatROme on 06/25/2006 15:30, refers to #5924

May I suggest splitting up the commands into 3 layers of usage-level -
0 : basic
1 : editing
2 : advanced
That way you can get the user informed about autoexec.cfg and the basic commands to get him going w/o overloading his input receptors with all editing commands and the advanced stuff (rate, loddistance, dumplms, printcube, ...)

About the language docs - apart from writing a basic intro into scripting in general I guess you could put in some basic examples - maybe even tolerate the redundancy of replicating stuff in data/*.cfg - playsong is probably a nice alias to make beginners aware of ...

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#5947: requirements

by Conor on 06/26/2006 08:31

what are the minimum requirements for cube 1? thanks!

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#5948: Mac OS X

by PSPFan on 06/26/2006 16:26

I can\'t switch weapons because my mouse doesn\'t have a scroll wheel. Any way to change that?

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#5949: ..

by virtualblackfox on 06/26/2006 16:43

Numbers above "qwerty" do the same thing.

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#5950: Re: Mac OS X

by MeatROme on 06/26/2006 19:51, refers to #5948

any time your sauerbraten starts showing such "strange symptoms"
you should send your config.cfg to it's room, to give it a good talking to later on.
damn configs, at their age always rebellious ;-)

If you rename/delete it (read "send to it's room"), the values get taken from data/defaults.cfg at next engine start.
They should be safe for the current release of sauerbraten.
Or you could just overwrite your data/ folder with data/ from the installation ZIP ... that should fixes all else ;-)

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#5951: I need a DLL file...

by Kaomé on 06/26/2006 23:12

I can't run sauerbarten because I need "DGBHELP.DLL"...

Is it a sauerbraten file? If yes, where could I find it?

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#5952: Re: State of scripting in Sauerbraten

by chombee on 06/27/2006 19:25, refers to #5924

Okay. Is there anywhere I can look right now to learn about the scripting language?

I see a section in this page of the docs:

http://sauerbraten.org/docs/config.html

about the 'console language', but it doesn't tell me much.

I want to get an idea if what sort of thing can and can't be easily done with the scripting language. For example, can I script NPC behaviours? Can I script NPC dialogue? What about event-based plot and narrative controls?

If it's not documented yet, is there some part of the source code I could investigate?

Thanks

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#5953: Re: State of scripting in Sauerbraten

by Pxtl on 06/27/2006 19:39, refers to #5952

None of that stuff is in Sauer. The scripting language is mostly for console events and mapping - not really for active event-scripting. If you want that kind of complicated stuff, lookin into the Eisenstern project, which is still in early development.

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#5954: Infos serveur en live

by sff2 on 06/27/2006 20:09

Est ce que c'est possible d'avoir les infos du serveur en direct comme c'était le cas il y a quelques temps sur cette page: http://www.cubeengine.com/servers.html ?

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#5955: ..

by virtualblackfox on 06/28/2006 09:48

Non mais ça doit être techniquement possible à coder (Il y avait une appli en ligne de commande qui avait été diffusée sur le forum je crois)

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#5956: Running Sauerbraten on Ubuntu 6.06

by flipthegreat on 06/28/2006 14:16

Hi am i am new to cube aswell as ubuntu. I\'m really missing a FAQ.

Or installation instructions for each linux distro would be really helpfull.

Anyway i have downloaded it, found out i had to install some extra libsdl packages and got it to run.

But now it runs at 2 fps with the following messages in the terminal :
WARNING: No vertex_buffer_object extension! (geometry heavy maps will be SLOW)
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!

I downloaded the SP version, there are 2 other versions aswell. I have no idea what it means, nor can i find anything in the documentation about it.
I\'m unable to download any other editions at this moment because of sourceforce maintenance.
So my questions are :
- Can there be a good FAQ and install instruction.
- What are the difference between the different versions
- If i install a different version will it run smooth without warnings ?
- If not: what do i have to install/change to fix these warnings and let the game run smooth ?

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#5957: Re: Running Sauerbraten on Ubuntu 6.06

by flipthegreat on 06/28/2006 20:00, refers to #5957

Thanks for trying to help but it is not really helpfull. I have a geforce 6800 which supports openGL i think. So how do i install the driver and if i do will it fix everything ?
Still wondering what those different versions are and about the FAQ

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#5958: Re: Running Sauerbraten on Ubuntu 6.06

by MeatROme on 06/28/2006 20:09, refers to #5957

This is the Cube Forum, not an Ubuntu Forum, your Q's will be in a FAQ there!
google is your friend

try installing some other OpenGL driven games from the distro you are running, ... since Ubuntu is Debian-derived you'll find some I'm sure.
Get them working first.

Also, you might have an app called "glxgears" to do a low-level test-drive of your card.

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