General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826090 views, last view: 12/09/2021 02:38 |
 |
|
for questions, announcements etc.
|
 |
|

Board Index

|
 |
#5916: .. |
|
by jojop0tato
on 06/21/2006 22:59
|
 |
|
ok, thanks.
reply to this message
|
 |
#5917: Re: .. |
|
by Aardappel_
on 06/21/2006 23:46, refers to #5913
|
 |
|
yup, new music was added to CVS
reply to this message
|
 |
#5918: :o |
|
by Passa
on 06/22/2006 07:45
|
 |
|
o_O
Just went on Quadropolis, it currently has 44 people browsing it! :O
Normally its 10 at most from when I visit!
I think since the name change to Sauerbraten: Cube 2, there has been alot more page visits and downloads. There are people on my server all the time (lagging it no doubt :)
reply to this message
|
 |
#5919: AMD64 |
|
by Introvert3d
on 06/22/2006 08:55
|
 |
|
Hello.. I'm no technical expert here but I have a question. With Cube, the source and binary have a different protocol. I am running AMD64 so the binaries do not support my processor. When Sauerbraten changes the protocol for binaries and source, can we get an AMD64 binary?
reply to this message
|
 |
#5920: Re: AMD64 |
|
by Passa
on 06/22/2006 09:17, refers to #5919
|
 |
|
Cube is no longer being supported. Maybe in the future Sauerbraten: Cube 2 will include AMD64 binaries with each release, who knows. For that though, the source code includes the correct protocol version, so for Sauerbraten you could compile yourself.
reply to this message
|
 |
#5921: State of scripting in Sauerbraten |
|
by chombee
on 06/22/2006 18:47
|
 |
|
What is the state of scripting in sauerbraten?
I gather from searching the forum that support of languages like Python, Lua etc. was rejected in favour of a custom language, and from the changelogs it looks like scripting language support exists.
What can be done with it? Is there any sort of tutorial or introduction for it, or do I need to look into the code, and if so, where?
thanks
reply to this message
|
 |
#5922: .. |
|
by virtualblackfox
on 06/22/2006 23:17
|
 |
|
For the basics commands in sauerbraten script language read the last chapter of /docs/config.html
reply to this message
|
 |
#5923: Mesa Drivers? What are the alternatives? |
|
by Nick Presta
on 06/23/2006 05:25
|
 |
|
I'm running the game at 24/25FPS but moving and shooting is slow as hell.
I'm pretty sure I'm using Mesa drivers.
What else do you suggest..
reply to this message
|
 |
#5924: Re: State of scripting in Sauerbraten |
|
by Aardappel_
on 06/23/2006 05:33, refers to #5921
|
 |
|
we have decided to mature the existing scripting language. It is actually very powerful, though probably a bit obscure from the description. I have put on the todo to write a better doc on it :)
reply to this message
|
 |
#5925: Missing Textures? |
|
by C.K.
on 06/23/2006 09:11
|
 |
|
Yea, I got some problem happening to the textures...when I get close to wall or on the side of the screen, they disapper. I've got a screenshot of it. Is there anyway to fix this?
http://img58.imageshack.us/img58/3444/screenshot4hz.png
reply to this message
|
 |
#5926: Re: Missing Textures? |
|
by Passa
on 06/23/2006 09:50, refers to #5925
|
 |
|
You have something known as a shitass video card. That happens at my school on the SiS intergrated chips. Get a real video card.
If you can't get a new GPU, try new drivers, but it most certainly will not work. Just put up with it like that, I don't have a problem.
reply to this message
|
 |
#5927: Re: Mesa Drivers? What are the alternatives? |
|
by hampus_
on 06/23/2006 11:29, refers to #5923
|
 |
|
What OS and video card do you have?
reply to this message
|
 |
#5928: Public Service Announcement (tm) |
|
by Aardappel_
on 06/23/2006 19:28
|
 |
|
from today till about the 5th of july I will not be available very frequently on email/im/irc/this forum. I will be on holiday. I will have my laptop with me so who knows :)
For any urgent issues talk to eihrul, as always :)
reply to this message
|
 |
#5929: Sauership Enterprise |
|
by mciann
on 06/23/2006 20:55
|
 |
|
A friend and I are working on a complete nearly full scale map of the USS Enterprise from Star Trek, the original series.
www.mciann.com/sauershipenterprise.shtml
We could use some help!
We need:
-some way to simulate a turbolift
-a way to put 100s of working doors in the ship. (4 cubes wide by 6 tall)
-any advice anyone can offer as we add detail to this thing.
reply to this message
|
 |
#5930: Re: Mesa Drivers? What are the alternatives? |
|
by Nick Presta
on 06/23/2006 22:07, refers to #5927
|
 |
|
I'm running Kubuntu 6.06 DD and I'm using onboard video. My computer is a p3 733Mhz with 256 RAM. I have set aside about 128MB aside for video...
reply to this message
|
 |
#5931: Re: Mesa Drivers? What are the alternatives? |
|
by Passa
on 06/24/2006 01:15, refers to #5930
|
 |
|
Intergrated graphics eh? Most likely SiS as well. You will need a new graphics card to play properly.
mciann: For the doors, read the docs and you will find out how to insert doors into your map. (Also note that they may not necessarily be 4 by 6 cubes, you might need to make a custom model if they don't fit.) For detail, curve the outside of the shit, it looks blocky.
On the turbolift.. no, you cannot put lifts into Sauerbraten levels.
reply to this message
|
 |
#5932: .. |
|
by D D-H
on 06/24/2006 01:21, refers to #5931
|
 |
|
How would you go about compiling Cube with visual studio??
reply to this message
|
 |
#5933: .. |
|
by mciann
on 06/24/2006 08:42
|
 |
|
"For detail, curve the outside of the shit, it looks blocky."
Uh, yeah, thanks. I guess I was sort of more looking for tips such as "You'll break down if you place x number of lights." or "Textures of type y really cause performance problems on big maps." or maybe "You can have z number of animated doors before the engine goes nuts."
I can see that it's blocky. It's a WIP, not a finished piece.
reply to this message
|
 |
#5934: Re: .. |
|
by Passa
on 06/24/2006 09:51, refers to #5933
|
 |
|
Erm was a typo, I didn't mean shit I meant ship :/
All the things you wanted suggested.. no-one knows really. Your map is probably pushing the engine to its absoloute limits, I doubt anyone knows what the engine limitations are. No textures in particular cause the engine grief and no amount of lights cause a problem, they just take forever to render. And on the blockiness again, the only reason it should be smoothed is because it makes the ship look like lego.
Good luck with the map anyway.
reply to this message
|
 |
#5935: silly question |
|
by pete3867
on 06/24/2006 12:41
|
 |
|
first of all this game is GREAT . but when in multiplayer how do you talk to other ppl, thanks
reply to this message
|
 |
 |
|

Board Index

|
 |