General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826083 views, last view: 12/09/2021 02:38 |
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for questions, announcements etc.
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#5906: Re: Need help configuring Cube |
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by theButcher
on 06/19/2006 20:08, refers to #5905
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bind "MOUSE1" [attack]
would bind left mouse button to shoot.
the basic format is like this:
bind "KEY" [command]
that means that if you press KEY, it will execute "command".
group commands with semicolons.
For example, my sniping script goes like this:
bind "SPACE" [domodifier 1; hudgun 0; maxroll 8; crosshairsize 50; onrelease [fov 100; hudgun 1; maxroll 3; crosshairsize 10]]
Put your BINDS in your autoexec.cfg so that they will be applied when you start Sauer/Cube.
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#5907: Re: Need help configuring Cube |
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by Porus
on 06/19/2006 20:51, refers to #5906
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Hi,
Thanks for the info, I do understand the bind command a bit better now, but I need to map the the left and right keys to 'look left' and 'look right' respectively. The .htm help files don't seem to mention 'look in direction (by angle if necessary)' as an action. Can you give me an example of that? Thanks.
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#5908: Re: Need help configuring Cube |
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by Aardappel_
on 06/19/2006 21:38, refers to #5907
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there is no such command. It has been left out on purpose to encourage people like yourself to put in the effort to learn the right control scheme, and have so much more fun playing afterwards.
Besides, you will just die a horrible death repeatedly with a keyboard, even on skill 1, and moreso in multiplayer.
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#5909: Re: Need help configuring Cube |
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by theButcher
on 06/19/2006 21:46, refers to #5907
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If you're running on Windows, you could just not bind left and right to anything and then write an AutoIt (autoitscript.com) script to move your mouse over.
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#5910: sigh |
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by Passa
on 06/20/2006 05:07
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168.103.233.110 has been hacking on all servers for days. Today he was on my server under the name, Xoltra. What a dickhead. Anyway, can his IP address please be blocked on the master server all together? So he cannot even get updated server lists.
I would just ban him but whenever I go on my server some n00b has master control. Its very annoying.
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#5911: sauerbraten ? |
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by CC_machine4
on 06/20/2006 19:03
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simple question:
how did you come up with the name sauerbraten? no offence or anything, i love the name, but i found it translates to a certian type of pot roast... huh?
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#5912: Re: sauerbraten ? |
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by CC_machine4
on 06/20/2006 19:33, refers to #5912
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yes, i can remember the word used on a simpsons episode once...
but still, why "sauerbraten"?
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#5913: .. |
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by marcpullen
on 06/21/2006 02:37
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Aardappel - did you get the new music?
http://cubeengine.com/forum.php4?action=display_thread&thread_id=907
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#5914: any pointers? |
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by jojop0tato
on 06/21/2006 22:12
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Hello all, im a complete newb who just stumbled upon this game.
I was wondering if anyone has any pointers or suggestions for a poor defenseless newb befor he jumps into the game.
Anything would help.
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#5915: .. |
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by makkE
on 06/21/2006 22:57
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Move move move, never stand still, and pickup all the stuff lying around while you shoot everything that moves.
Armour and healthboost are the most valuable items (and quad of course).
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#5916: .. |
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by jojop0tato
on 06/21/2006 22:59
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ok, thanks.
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#5917: Re: .. |
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by Aardappel_
on 06/21/2006 23:46, refers to #5913
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yup, new music was added to CVS
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#5918: :o |
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by Passa
on 06/22/2006 07:45
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o_O
Just went on Quadropolis, it currently has 44 people browsing it! :O
Normally its 10 at most from when I visit!
I think since the name change to Sauerbraten: Cube 2, there has been alot more page visits and downloads. There are people on my server all the time (lagging it no doubt :)
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#5919: AMD64 |
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by Introvert3d
on 06/22/2006 08:55
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Hello.. I'm no technical expert here but I have a question. With Cube, the source and binary have a different protocol. I am running AMD64 so the binaries do not support my processor. When Sauerbraten changes the protocol for binaries and source, can we get an AMD64 binary?
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#5920: Re: AMD64 |
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by Passa
on 06/22/2006 09:17, refers to #5919
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Cube is no longer being supported. Maybe in the future Sauerbraten: Cube 2 will include AMD64 binaries with each release, who knows. For that though, the source code includes the correct protocol version, so for Sauerbraten you could compile yourself.
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#5921: State of scripting in Sauerbraten |
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by chombee
on 06/22/2006 18:47
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What is the state of scripting in sauerbraten?
I gather from searching the forum that support of languages like Python, Lua etc. was rejected in favour of a custom language, and from the changelogs it looks like scripting language support exists.
What can be done with it? Is there any sort of tutorial or introduction for it, or do I need to look into the code, and if so, where?
thanks
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#5922: .. |
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by virtualblackfox
on 06/22/2006 23:17
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For the basics commands in sauerbraten script language read the last chapter of /docs/config.html
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#5923: Mesa Drivers? What are the alternatives? |
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by Nick Presta
on 06/23/2006 05:25
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I'm running the game at 24/25FPS but moving and shooting is slow as hell.
I'm pretty sure I'm using Mesa drivers.
What else do you suggest..
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#5924: Re: State of scripting in Sauerbraten |
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by Aardappel_
on 06/23/2006 05:33, refers to #5921
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we have decided to mature the existing scripting language. It is actually very powerful, though probably a bit obscure from the description. I have put on the todo to write a better doc on it :)
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#5925: Missing Textures? |
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by C.K.
on 06/23/2006 09:11
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Yea, I got some problem happening to the textures...when I get close to wall or on the side of the screen, they disapper. I've got a screenshot of it. Is there anyway to fix this?
http://img58.imageshack.us/img58/3444/screenshot4hz.png
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