General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826031 views, last view: 12/09/2021 02:36 |
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for questions, announcements etc.
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#60: Re: Cube for Linux md2 loading bug |
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by eihrul
on 02/01/2002 23:57, refers to #59
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Nevermind... Aard is uploading fixed distro. :)
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#61: Joystick |
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by underworldfan
on 02/02/2002 01:17
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Is it possible to use a gamepad/joystick in cube, if so how?
Thanx
PS Cube is great fun...
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#62: weapon models! |
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by underworldfan
on 02/02/2002 01:22
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please :)
I know someone has already mentioned it, so i will shut up now. :)
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#63: Possible Bug |
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by rickclark
on 02/02/2002 02:13
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I doubt this will be much help to you, but I thought I would mention it. I was playing on B2K in sp mode and had just respawned and was looking across the open area on the map when the sound froze and a small, borderless window popped up with Cube in the title. I was being fired on by two of the Ogro grunts. I couldn't move, but the monsters still ran around and shot at me. I could access the menu, it was behind the little window on top, but none of the options worked. I had to reboot my computer. I have a 300mhz machine with 128meg, Win95, Riva TNT2 Model 64 with 32 megs.
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#64: ... |
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by Aardappel
on 02/02/2002 03:33
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e_chrono: thanks, but I am quite happy with the current design.
rick: you need to add "bind" commands explicitly to autoexec.cfg. That crash you had sound like the infamous fmod bug... we tried replacing fmod with another sound library but that was worse.
underworldfan: nope, sorry. To add weapon models I first need (hud) weapon models (I am not a modeller myself).
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#65: Re: Aard |
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by rickclark
on 02/02/2002 05:11, refers to #64
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That was the first problem I have had so I think that is saying something, considering I am on the low end of computers. :) I think this is the first 3D game I have played that has consistenly performed well.
Your Panquake runs well on my machine (as long as I turn off the panning). UT does ok on my machine, but I have to play in a window. It refuses to play full screen. I didn't even try Q3 since I doubt it would run on my machine. I'll have to upgrade if I want to play Doom3--or get an Xbox. :)
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#66: Congrats! |
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by nilfilter
on 02/02/2002 17:42
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Wow, I just installed and ran it some minutes, looks awesome! I get some 70 to 80 fps in 1024x768 fullscreen mode, unfortunately the servers were empty...
Also, I'd like to setup a decent fragfest with a few other people.
Thanks
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#67: damn cool game |
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by fezman
on 02/02/2002 21:30
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reminds me alot of quake 1, fast pace, nice looking level design, and fun :)
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#68: take note: I may be unavailable for a bit... |
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by Aardappel
on 02/03/2002 01:09
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I am moving to germany tomorrow... there's no telling when I will be on irc or reachable through email again (though I expect soon).
Aardappel / Wouter
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#69: Re: New Cube Release For All Platforms |
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by Ze Rein
on 02/03/2002 01:27, refers to #49
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Sorry for sounding dumb, is there a way to crank up the resolution up to 1024x768. .. . . I wanna see this engine be more advanced.. its so cool.. hehe :)
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#70: Err... test |
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by SleepwalkR
on 02/03/2002 14:03
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I'd love it if the addition backslashes would disappear: '!'!""'\
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#71: Re: New Cube Release For All Platforms |
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by nilfilter
on 02/03/2002 14:03, refers to #69
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./linux_client -w1024 -h768
or cube.exe in Win that means...
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#72: Re: Err... test |
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by SleepwalkR
on 02/03/2002 14:04, refers to #70
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I wonder if they'll still disappear when I put a link in: http://rem.fov120.com/
'\"
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#73: FPS !! |
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by Ripper
on 02/03/2002 14:06
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Just installed it on my P4 1.7 GeForce 3 system and get a nice 4 FPS, should I upgrade my crappy system ?? ;-)
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#74: Re: FPS !! |
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by SleepwalkR
on 02/03/2002 14:11, refers to #73
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Ripper, on Aard's behalf, who is offline for at least the weekend: Since you have an uber-system, I guess you are a gamer and you run other OpenGl games, so your driver config _should_ be ok. What you can do to get things working is:
- check if, for any reason, there's an opengll32.dll in your cube directory, and rename it to something else
- check if there are any other opengl32.dll files in your system - there should be only one in winnt\system32 (or windows\system on 9x / me)
- reinstall your Geforce 3 drivers (if you care, you can try out other detonator versions)
This is clearly a driver issue, I suppose that for some reason, cube is using a non-accelerated opengl32.dll on your system (usually the non-accelerated dll that comes with windows is replaced with a custom dll by your drivers)
I hope this helps!
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#75: Mix_Linked_Version??? |
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by 91ka7
on 02/03/2002 17:39
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I am running a RedHat 7.2 system, stock kernel. I have the following SDL libraries:
[root@lanfear root]# rpm -q SDL SDL_image SDL_mixer
SDL-1.2.2-3
SDL_image-1.2.0-3
SDL_mixer-1.2.0-4
Anyway, I am receiving the following error when I try and start linux_client:
[nick@lanfear cube]$ ./bin_unix/linux_client -w1280 -h1024
log: sdl
log: net
log: world
log: video: sdl
log: video: mode
log: video: misc
log: glinit
log: basetex
log: models
log: cfg
log: sound
./bin_unix/linux_client: error while loading shared libraries: ./bin_unix/linux_client: undefined symbol: Mix_Linked_Version
Am I missing something here? I got the latest SDL RPM's via apt-get, can anyone shed some light? Thanks.
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#76: Re: Mix_Linked_Version??? |
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by TheRoot
on 02/03/2002 18:57, refers to #75
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I'm getting the exact same error with
RH 7.2.
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#77: Alpha Linux binary? |
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by TheRoot
on 02/03/2002 19:00
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Any chance of an Alpha Linux binary? I'm more that happy to do compiles.
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#78: Re: Mix_Linked_Version??? |
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by eihrul
on 02/03/2002 19:51, refers to #75
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Make sure you're using SDL_mixer 1.2.1.
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#79: Re: Mix_Linked_Version??? |
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by TheRoot
on 02/03/2002 21:14, refers to #78
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Thanks eihrul. That fixed it.
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