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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826853 views, last view: 12/09/2021 06:29 |
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for questions, announcements etc.
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#5866: soundtrack |
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by pik
on 06/12/2006 22:04
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hey m8s, do any of you have cube soundtrack? it totally r0x :>
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#5867: autoexec.cfg |
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by neb_net
on 06/12/2006 22:27
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where should autoexec.cfg be? and what should it contain?
My computer doesn't have it anywhere in the Sauerbraten folder, and, when loadind, says 'could not read autoexec.cfg'
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#5868: System Requirements |
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by questi0n
on 06/13/2006 02:35
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Can someone tell me the system requirements and the system recommendations for Cube and Sauerbraten?
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#5869: Re: System Requirements |
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by Passa
on 06/13/2006 07:31, refers to #5868
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http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=802
Post number 5. They are not official, but somewhat accurate.
Cube system requirements are in the documentation for that.
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#5870: Sauerbraten crashes |
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by Styre
on 06/13/2006 08:27
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When i Start Sauerbraten i get the message Couln't find dbghelp.dll.
Can someone tell me how to solve this?? I tried to put the old cube source in it but it didn't help.
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#5871: Re: Sauerbraten crashes |
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by Passa
on 06/13/2006 09:33, refers to #5870
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More details on your system, what operating system, components etc.
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#5872: .. |
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by Styre
on 06/13/2006 21:25
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I got a 433 Mhz prosessor with window 98 running on it. A soundblaster PVI64 Soundcard and 256 MB ram
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#5873: .. |
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by makkE
on 06/13/2006 22:46
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Thereīs a thing called google:
http://www.dartmoorsoft.com/pn/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=1
drop this into windows/system.
Your computer is probably too old to run sauerbraten properly, though.
Donīt expect high framerates, especially if your video card is of similar age.
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#5874: dbghelp.dll |
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by Aardappel_
on 06/14/2006 03:39
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is a the dll thats needed for those fancy stacktraces sauer is printing out if its crashing. I guess its not standard on w98.
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#5875: .. |
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by Styre
on 06/14/2006 07:23
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Ty ill try
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#5876: .. |
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by Styre
on 06/14/2006 07:25
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I tried is but my video card is to old thanks for help- any way
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#5877: video problem |
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by Rogerdg
on 06/14/2006 21:20
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I just downloaded the 2006_06_11 version of Cube 2. When the game loads, the walls, floor and ceiling all appear to be washed out on the screen although the player, objects that can be collected and items outside the building appear to be displayed correctly. When I load a different map that starts outside the outside view is all washed out except the player and objects that can be collected. I tried adjusting the gamma from 100 down to 50 and up to 150 but there was no visible change from this. Can anyone help me?
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#5878: Re: video problem |
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by Passa
on 06/14/2006 23:27, refers to #5877
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Could you post a screenshot? I have no idea from your post.
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#5879: Setting up servers |
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by elitemperor
on 06/15/2006 07:54
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When I run server, it gives me an error message :
"your server could not be registered because your computer did not respond to a ping" or something like that.
Help?
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#5880: quick question |
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by cooldude
on 06/15/2006 09:06
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what does the map_rotation_patch do?
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#5881: ActionCube? |
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by SPOOK
on 06/16/2006 01:41
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What happened to ActionCube?, it looked very interesting.
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#5882: question |
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by cubemaster123_4
on 06/16/2006 23:17
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wat is the diff b/w cube 1 and 2?
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#5883: Re: question |
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by Koi Kitsune2006
on 06/17/2006 00:59, refers to #5882
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One is old, one is new with tons of new features.
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#5884: Weapon Models |
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by Igneous
on 06/17/2006 03:57
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Cube2.. I mean.. just wow. I see the screenies.. and I love it. It looks great.. I download it.. I love the textures.. They're great. Playermodels 4/5 stars. Weapon Models are notsoogood.. What are you guys thinking? Can you update your weapon models to something that looks like its from this decade?
I'm so amazed with this engine, It really does look amazing for free software. There are very few chaos deathmatch games that are FREE. I really respect this. But if you intend to attract a bigger audiance, Perhaps Could you should a better modeler?
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#5885: Re: Weapon Models |
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by eihrul
on 06/17/2006 04:17, refers to #5884
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We don't make the art. It is contributed to us. So when someone wants to contribute much better looking weapons, we'll consider them.
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