General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826487 views, last view: 12/09/2021 04:24 |
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for questions, announcements etc.
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#5400: Re: .. |
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by Passa
on 03/17/2006 23:00, refers to #5399
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How will getting his IP help?
What if he has a dynamic IP?
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#5401: .. |
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by makkE
on 03/17/2006 23:33
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he hasnīt :D
just search the ip.
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#5402: Re: .. |
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by Passa
on 03/17/2006 23:45, refers to #5401
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hehehe
i know exactly what to do with this ip..
also, i just ran cube on my laptop (P4 2.0Ghz, 512mb ram, Radeon 7000) using the Omega 3.8.221 drivers and once again I get 15 FPS on douze but.. I also cant even see the map..
have a look at this:
http://suprfile.com/get.php?id=7k3m2q
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#5403: .. |
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by Passa
on 03/18/2006 02:06
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jean pierre/kalyton fenech is in malta
their isp is ONVOL cable
http://home.onvol.net/
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#5404: hmmm Sound Problem |
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by N4sTr4t0xX
on 03/18/2006 17:39
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Hey dudes ,
ive got a problem,
Cube's got a Problem with the Sound!
The sound fuxx up every time,and
the Program alyways shows a message:
"Cube found a Problem and were ended."
W00t can i do?
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#5405: Re: hmmm Sound Problem |
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by Passa
on 03/18/2006 21:13, refers to #5404
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Try updating your soundcard drivers.
Also, what OS are you using?
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#5406: Re: .. |
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by CC_machine4
on 03/18/2006 23:25, refers to #5396
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yep, JP is back. ban him and censor/delete all of his messages.
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#5407: Converter |
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by CodeRed3
on 03/19/2006 08:13
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Sorry if this has been mentioned before, but there are so many posts to look through I wouldn't know where to look.
I need a program that can convert .3ds to .md2 (That is what Cube/Sauer uses isnt it?) Or something that convert 3ds to something else that is convertable.
Thanks, trying to get some stuff made :P
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#5408: new sauer release... |
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by Aardappel_
on 03/20/2006 11:15
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(see new thread)
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#5409: ppc linux - different cube protocol |
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by leeck
on 03/21/2006 00:21
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Hello
I do understand that you want to avoid
cheating. But you are dicriminating
other architectures than i386
on cube servers!
I have a ppc with linux and can't
play on my own server (i386).
Sorry, but security through obscurity is
so lame.
Anyway, cube is cool, good work but bad
politics.
greets leek
P.S.: No I don't want a selfcompiled server because, I don't like to play with myself.
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#5410: Re: Converter |
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by tentus_
on 03/22/2006 03:52, refers to #5407
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Easy, just use Q2Modeler, it can import .3ds models with no trouble. I'm not clear as to whether or not texture coorinates get converted... you'll have to play around with that on your own.
I recommend Philip's final version, which i think is still hosted somewhere on polycount. go searching for it, it'll turn up.
you know, we should probably package up a slightly adapted version of Q2Modeler and put it on quadropolis, if we can get Philip Martin's permission
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#5411: Re: Converter |
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by tentus_
on 03/22/2006 03:57, refers to #5410
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if you can't find phillip's final version, Jami picked up the project and made this version:
http://www.vb3d.com/Download/q2mdlr9b.zip
its got some bugs in it that i can't deal with, but it does have some nice new features. remember that neither version natively saves to md2, but rather exports to it (md2 has some compression involved in it)
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#5412: Singleplayer maps... |
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by Pxtl
on 03/22/2006 14:26
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Spmap 3 includes a lot of megahealths - and isn't really playable because the megahealths only ad 10 health instead of the 100 they used to. It's really really hard - fighting Bauuls in close quarters is tricky.
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#5413: a few short cuestions |
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by OGI
on 03/23/2006 20:49
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Hi to you all.I ve just started with the cube engine and have a couple of cuestions.
1Haw can i change the screen resoluction in the engine?
2Is there posible to import my own models(buildings,vehivcles etc)from 3ds max ore in a obj. format and haw?
3Is there any way to change the view in a thurd person?
Chao:)
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#5414: Re: a few short cuestions |
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by Passa
on 03/23/2006 21:25, refers to #5413
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for question 1, edit the cube.bat file in notepad
you will see "-w1024 -h768" change to your liking
2. dunno bout that one, cube uses md2 but there is a way to convert 3d max stuff into md2.
3. nope, however that feature exists in sauerbraten, put /thirdperson 1 into the console.
have fun with cube, you should try sauerbraten as well
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#5415: Re: a few short cuestions |
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by Pxtl
on 03/24/2006 00:43, refers to #5414
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Whoa, just tried sauer in 3rdperson. Rockin'. Can see the little pickup notes when I grab stuff. Very cool. Camera needs to be a little higher /further back though because I can't see much with ogro in the way. And a player model with a longer stride is needed, because Ogro's amphetamine-driven dancy run is annoying to watch in 3rdperson mode.
Really want md3s and vweps now.
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#5416: .. |
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by OGI
on 03/24/2006 00:55
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I ve just converted my model in a md2 format but they doesnt apear in my game menu.Why is that.Ive puted them in the c>cube engine>packages>models
and they dont apear in my game menu ore i am doing somthing wrong?
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#5417: .. |
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by makkE
on 03/24/2006 01:07
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You must add it to your mapīs config.
In your map, simply type /newent mapmodel # (the number your model is in the list)
Then, if you want it to show up in your menus, you will have to edit your menus.cfg accordingly.
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#5418: .. |
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by OGI
on 03/24/2006 19:38
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Wel i have a few new cuestions.
1When i am in a edit mode i select the cubes i need from the floor and than i press the G botton and the graund is becoming engaged to the seeling.Is there any way to control that(the altitude)
2Is there any way to select a wall in a edit mode becose i can select only the floor and seeling.
3Haw can i make hols?
4When i put a teleport on the graund it sais that it needs some function to work.What function and haw.
6Haw can i make that the player starts a level in the spot i want?
Well thats all.I am sorry if i am ascing to many cuestions.Is just that i have a lot of work preparing an animation video and studing and i dont have much time to figure this things aut by my self.
Buy:)
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#5419: .. |
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by makkE
on 03/25/2006 00:48
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1. When you press G, the cube will become solid. Thatīs the only way to make a pillar oe wall that goes from ground to ceiling.
Use the scroll wheel for everything else.
2.Point "below" the wall.
3. Pull up the floor, lower the ceiling, put solids around = hole.
4. A teleport needs a teledest entity. (so it knows where to port)
6. (?) Add a playerstart entity.
Read readme.html
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