General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826485 views, last view: 12/09/2021 04:22 |
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for questions, announcements etc.
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#5385: Re: weapon switching patch |
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by asdff
on 03/12/2006 08:43, refers to #5384
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i think there is probably a good amount of people out there that dislike the intended behavior.
count me as another.
i am used to having around 10 specific weapon keys so i can have instant access to the best weapon for the situation.
just a fraction of a second can make a big difference on whether you live or die.
theres only 6 weapons to bind anyways (after the nade launcher is ready).
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#5386: Re: weapon switching patch |
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by noir.pl
on 03/12/2006 11:32, refers to #5384
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This patch still allows players to do "weapon 3 4" for quick switching of weapons. It only changes the effect of "weapon" command with a single argument. IMO if the player gives just one argument he wants to switch to specific weapon.
Aardappel: Your idea is cool but people are used to more traditional weapon switching. I think that my proposition is a good compromise.
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#5387: Re: weapon switching patch |
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by CC_machine4
on 03/12/2006 18:24, refers to #5385
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---quote------------------------------
i am used to having around 10 specific weapon keys so i can have instant access to the best weapon for the situation.
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they number keys above the letters on the keyboard: 0, 1, 2, 3, 4 are bound to fist, shotgun, chaingun, rl, rifle. The mousewheel being pushed up chooses between chaingun and rocketlauncher, while mousewheel going down chooses between shotgun and rifle.
happy?
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#5388: weapon switching.... |
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by metlslime
on 03/13/2006 08:04
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The extra functionality currently tied to "weapon X" provides no additional feature that isn't already available by using "weapon X Y Z" -- but it does lock out the ability to have simple weapon switching, which a some people (myself included) would prefer to use.
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#5389: Re: weapon switching patch |
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by spentron
on 03/13/2006 13:03, refers to #5386
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Selecting only one weapon is just a specific case. Even with multiple selection "weapon 3 1 4 0" should never, ever give a rocket (2) to blow myself up with.
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#5390: Server on MacOS X? |
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by xxx
on 03/13/2006 14:10
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How to run a LAN server on MacOS X?
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#5391: Re: weapon switching patch |
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by asdff
on 03/14/2006 20:42, refers to #5389
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yes, coming up with unwanted weapons is very annoying.
if up/down was even always toggling tween 2 specific weapons it would be better, but it only works that way after you have picked up all weapons.
if i try to switch my weapons i ONLY want that particular weapon, some other gun will just not take its place.
grenade launcher is coming, and probably other guns eventually, it will just get worse.
there was a period of adjustment too before i learned how the system worked.
any extra hassle that makes a newbie feel out of control of his setup and the game can eliminate a certain number of people from the playerbase.
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#5392: CHEATING |
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by 23
on 03/16/2006 15:41
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my englisch is shit
ich hab herausgefunden wie man im FFA modus auf einem server trotzdem editieren kann
doch werd ich es sicher nicht hier verraten!
ich hab ne mail an
wouter -AT- fov120.com geschickt
ja ich hab das AT mit @ getauscht und nur irgendeinen merkwürdigen text zurückbekommen
achso es handelt sich um sauerbraten
(i hope anyone can translate it)
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#5393: triggers |
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by =RS=ROGUE1=
on 03/17/2006 07:58
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hi people i wanted to know how to change the look of the triggers from a carrot because i have see it been done before and i dont fully under stand how to change the trigger in to a map end so if some one can help me that would be super good
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#5394: Re: triggers |
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by Mark Xikluna
on 03/17/2006 19:20, refers to #5393
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Perhaps you need to talk to a serius genius to figure on how to use ACTUAL Triggers ;) Maybe who knows,You figure out something.....Like.....Fugitives ;) Mwahaha.
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#5395: Re: triggers |
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by Kalyton Fenech
on 03/17/2006 19:24, refers to #5394
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Forsi jekk tohoda iktar bis-serjeta KONT Terbah But you guys all suck at games so make me,Makke,MitaMan and Aard Appel to STFU From playing games you Faggot's!
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#5396: .. |
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by makkE
on 03/17/2006 19:33
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Lol, jean pierre is back. ban?
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#5397: Re: .. |
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by Kalyton Fenech
on 03/17/2006 19:38, refers to #5396
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Im Klayton not jean pierre?Whos JP?
Is this a gay related to you fucker?
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#5398: .. |
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by makkE
on 03/17/2006 19:40
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212.56.128.185?
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#5399: Re: .. |
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by Kalyton Fenech
on 03/17/2006 19:42, refers to #5398
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So.....Why did you show me a code?
My brother Mark will kick your ass so shut up Makke
Anyway wazzzzzzzzzzzzzzzzup
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#5400: Re: .. |
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by Passa
on 03/17/2006 23:00, refers to #5399
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How will getting his IP help?
What if he has a dynamic IP?
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#5401: .. |
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by makkE
on 03/17/2006 23:33
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he hasn´t :D
just search the ip.
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#5402: Re: .. |
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by Passa
on 03/17/2006 23:45, refers to #5401
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hehehe
i know exactly what to do with this ip..
also, i just ran cube on my laptop (P4 2.0Ghz, 512mb ram, Radeon 7000) using the Omega 3.8.221 drivers and once again I get 15 FPS on douze but.. I also cant even see the map..
have a look at this:
http://suprfile.com/get.php?id=7k3m2q
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#5403: .. |
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by Passa
on 03/18/2006 02:06
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jean pierre/kalyton fenech is in malta
their isp is ONVOL cable
http://home.onvol.net/
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#5404: hmmm Sound Problem |
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by N4sTr4t0xX
on 03/18/2006 17:39
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Hey dudes ,
ive got a problem,
Cube's got a Problem with the Sound!
The sound fuxx up every time,and
the Program alyways shows a message:
"Cube found a Problem and were ended."
W00t can i do?
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