home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826485 views, last view: 12/09/2021 04:22

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#5385: Re: weapon switching patch

by asdff on 03/12/2006 08:43, refers to #5384

i think there is probably a good amount of people out there that dislike the intended behavior.
count me as another.

i am used to having around 10 specific weapon keys so i can have instant access to the best weapon for the situation.

just a fraction of a second can make a big difference on whether you live or die.

theres only 6 weapons to bind anyways (after the nade launcher is ready).

reply to this message

#5386: Re: weapon switching patch

by noir.pl on 03/12/2006 11:32, refers to #5384

This patch still allows players to do "weapon 3 4" for quick switching of weapons. It only changes the effect of "weapon" command with a single argument. IMO if the player gives just one argument he wants to switch to specific weapon.

Aardappel: Your idea is cool but people are used to more traditional weapon switching. I think that my proposition is a good compromise.

reply to this message

#5387: Re: weapon switching patch

by CC_machine4 on 03/12/2006 18:24, refers to #5385

---quote------------------------------
i am used to having around 10 specific weapon keys so i can have instant access to the best weapon for the situation.
--------------------------------------
they number keys above the letters on the keyboard: 0, 1, 2, 3, 4 are bound to fist, shotgun, chaingun, rl, rifle. The mousewheel being pushed up chooses between chaingun and rocketlauncher, while mousewheel going down chooses between shotgun and rifle.

happy?

reply to this message

#5388: weapon switching....

by metlslime on 03/13/2006 08:04

The extra functionality currently tied to "weapon X" provides no additional feature that isn't already available by using "weapon X Y Z" -- but it does lock out the ability to have simple weapon switching, which a some people (myself included) would prefer to use.

reply to this message

#5389: Re: weapon switching patch

by spentron on 03/13/2006 13:03, refers to #5386

Selecting only one weapon is just a specific case. Even with multiple selection "weapon 3 1 4 0" should never, ever give a rocket (2) to blow myself up with.

reply to this message

#5390: Server on MacOS X?

by xxx on 03/13/2006 14:10

How to run a LAN server on MacOS X?

reply to this message

#5391: Re: weapon switching patch

by asdff on 03/14/2006 20:42, refers to #5389

yes, coming up with unwanted weapons is very annoying.

if up/down was even always toggling tween 2 specific weapons it would be better, but it only works that way after you have picked up all weapons.

if i try to switch my weapons i ONLY want that particular weapon, some other gun will just not take its place.

grenade launcher is coming, and probably other guns eventually, it will just get worse.

there was a period of adjustment too before i learned how the system worked.

any extra hassle that makes a newbie feel out of control of his setup and the game can eliminate a certain number of people from the playerbase.

reply to this message

#5392: CHEATING

by 23 on 03/16/2006 15:41

my englisch is shit

ich hab herausgefunden wie man im FFA modus auf einem server trotzdem editieren kann

doch werd ich es sicher nicht hier verraten!

ich hab ne mail an
wouter -AT- fov120.com geschickt
ja ich hab das AT mit @ getauscht und nur irgendeinen merkwürdigen text zurückbekommen

achso es handelt sich um sauerbraten

(i hope anyone can translate it)

reply to this message

#5393: triggers

by =RS=ROGUE1= on 03/17/2006 07:58

hi people i wanted to know how to change the look of the triggers from a carrot because i have see it been done before and i dont fully under stand how to change the trigger in to a map end so if some one can help me that would be super good

reply to this message

#5394: Re: triggers

by Mark Xikluna on 03/17/2006 19:20, refers to #5393

Perhaps you need to talk to a serius genius to figure on how to use ACTUAL Triggers ;) Maybe who knows,You figure out something.....Like.....Fugitives ;) Mwahaha.

reply to this message

#5395: Re: triggers

by Kalyton Fenech on 03/17/2006 19:24, refers to #5394

Forsi jekk tohoda iktar bis-serjeta KONT Terbah But you guys all suck at games so make me,Makke,MitaMan and Aard Appel to STFU From playing games you Faggot's!

reply to this message

#5396: ..

by makkE on 03/17/2006 19:33

Lol, jean pierre is back. ban?

reply to this message

#5397: Re: ..

by Kalyton Fenech on 03/17/2006 19:38, refers to #5396

Im Klayton not jean pierre?Whos JP?
Is this a gay related to you fucker?

reply to this message

#5398: ..

by makkE on 03/17/2006 19:40

212.56.128.185?

reply to this message

#5399: Re: ..

by Kalyton Fenech on 03/17/2006 19:42, refers to #5398

So.....Why did you show me a code?
My brother Mark will kick your ass so shut up Makke
Anyway wazzzzzzzzzzzzzzzzup

reply to this message

#5400: Re: ..

by Passa on 03/17/2006 23:00, refers to #5399

How will getting his IP help?
What if he has a dynamic IP?

reply to this message

#5401: ..

by makkE on 03/17/2006 23:33

he hasn´t :D
just search the ip.

reply to this message

#5402: Re: ..

by Passa on 03/17/2006 23:45, refers to #5401

hehehe
i know exactly what to do with this ip..

also, i just ran cube on my laptop (P4 2.0Ghz, 512mb ram, Radeon 7000) using the Omega 3.8.221 drivers and once again I get 15 FPS on douze but.. I also cant even see the map..

have a look at this:
http://suprfile.com/get.php?id=7k3m2q

reply to this message

#5403: ..

by Passa on 03/18/2006 02:06

jean pierre/kalyton fenech is in malta

their isp is ONVOL cable
http://home.onvol.net/

reply to this message

#5404: hmmm Sound Problem

by N4sTr4t0xX on 03/18/2006 17:39

Hey dudes ,
ive got a problem,
Cube's got a Problem with the Sound!
The sound fuxx up every time,and
the Program alyways shows a message:
"Cube found a Problem and were ended."
W00t can i do?

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

4 times 7 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42367132 visitors requested 58073581 pages
page created in 0.095 seconds using 9 queries
hosted by Boost Digital