home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826482 views, last view: 12/09/2021 04:22

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#5323: ..

by makkE on 02/27/2006 15:34

Yes, a singleplayer Rpg game is planned for sauerbraten as official game project, and is already being worked on.

reply to this message

#5324: Re: hellpig and skies

by pushplay on 02/27/2006 18:05, refers to #5320

If you use md2 viewer you can step through the frames of the model and guess what they all mean fairly easily.

reply to this message

#5325: ..

by Tomate on 02/27/2006 18:13

Technically speaking, could it be possible to do an "small" mmorpg that some players/prgrammers could continue builting it while there are players in it? As the cube engine do it in multiplayer?

Could it be a dream came true?

reply to this message

#5326: Re: ..

by Passa on 02/27/2006 20:51, refers to #5326

what is it with all these MMORPG people. how is a multiplayer FPS open source game a good candidate for a MMORPG?

reply to this message

#5327: Re: ..

by Aardappel_ on 02/27/2006 20:58, refers to #5319

you'll have to be more precise... sauer uses identical netcode to cube, and both are the best you'll get on a high ping.

reply to this message

#5328: Re: ..

by Aardappel_ on 02/27/2006 21:00, refers to #5325

no, we're not making an mmorpg because unlike 99.9% of the world, we understand what is feasible and what will fail. When I start a project I like to know I will be able to see a polished result.

The RPG will be singleplayer, not even coop or whatever. The reason is that as soon as you make something networked, complexity raises by 10. Which is fine for a simple FPS, but this RPG is going to have a LOT of gameplay objects. We'll be able to crank out cool gameplay much faster this way.

reply to this message

#5329: Re: ..

by Passa on 02/27/2006 21:20, refers to #5327

My bullets seem slightly delayed and they sometimes do no damage even though I get a hit. In instagib the effects are much less.

reply to this message

#5330: Re: ..

by Aardappel_ on 02/27/2006 21:22, refers to #5329

You are imagining things given other games you know. There's no delay on your shots, its identical to single player (0 ping).

reply to this message

#5331: Re: ..

by Passa on 02/27/2006 21:32, refers to #5330

hmmm it might not be a delay, but it seems my hits do nothing alot.

reply to this message

#5332: Tags

by Barry Mead on 02/28/2006 08:29

When you study an existing level with the
edit mode, the tagged areas show up in red. Is there any way to identify what tag number is associated with a given red area? If I could identify which tag number is associated with a given tagged area, then I could find out what trigger opens that area on the map. I am trying to fix a map that cannot be finished, and I can't figure out what trigger opens a certain door.

reply to this message

#5333: Sauerbraten in a DLL

by FSG on 02/28/2006 23:34

Hi, is it possible to compile Sauuerbraten engine in a dll ?
A mean, make a dll, just like SDL for example (That can be compiled or acceced as a dll).

I've looked at the code, but I've found a main function in the engine (engine.cpp).
Shouldn't it be part of the game and not the engine ?

Thanx in advance.

reply to this message

#5334: no sound as user

by dachy on 03/01/2006 04:45

hi im on slackware and i ran installpkg to install cube. when i play as root i have sound but if i try to start it as user there is no sound? is there a way to fix this?

reply to this message

#5335: Server configuration

by Kripton on 03/01/2006 11:56

Hello,
I got an Sauerbraten-Server running since yesterday and wasn\'t able to figure out to configure stuff like player-limit, welcome-msg, map-cycle and such stuff....
Can anyone tell me?

reply to this message

#5336: Re: Server configuration

by Aardappel_ on 03/01/2006 21:23, refers to #5335

there are no such configs. The idea is that everything is set by players, inside the game.

reply to this message

#5337: Re: hellpig and skies

by stubbe on 03/02/2006 14:38, refers to #5324

I've viewed hellpig's whole animation through blender and md2 viewer. That is the very reason I become lost.

I also tried replacing hellpig model with other model from polycount but it turn out screwed in cube.

As for the skies, i tried it and dang... that simple eh? thanks.

reply to this message

#5338: Server ports

by vrillusions on 03/02/2006 16:07

FWIW I've been running a server for about a week now. The doc I found said to open tcp/udp on both 28765 and 28766. Well in the pix firewall I can do accounting and the hitcount for the tcp ports are at 0. So you only need udp open on both 28765 and 28766, no tcp.

May have been mentioned before, but figured I'd mention it again.

reply to this message

#5339: Picking up items & movement

by Derick Centeno on 03/02/2006 18:32

Just downloaded cube and am quite taken by it. Although it is quite a good piece of work; I find it odd that I can't easily move (can't rotate or pan or move right or left can only use either left or right arrow but can't use combinations of arrows, for intance up with right or down with left to induce a different kind of motion); also I find that I can't find help or directions regarding how to pick up or drop options or press buttons or access other controls within the game.

Is this information somwhere?

Thanks for your assistance.

reply to this message

#5340: ..

by makkE on 03/02/2006 18:47

Itīs wasd, or arrow keys - canīt be that you canīt use up+right the same time.. there must be something wrong with your keyboard. Try wasd keys.
Space or mouse2 is jump.
You canīt turn using keys. You can only turn using the mouse.

Esc opens the menu.

Read cube/readme.html for all info.
or here:
http://www.cubeengine.com/readme.html

reply to this message

#5341: changing my name

by rice_mik on 03/02/2006 21:57

how the crap do i make a username when playing besides the "unnamed"?

reply to this message

#5342: ..

by Derick Centeno on 03/02/2006 23:20

Thanks makkE:

The readme you referred to describes the game features, but not the details I've
been inquiring about.

The information you provided was helpful; I'm still puzzled that as I go through the game the objects I select or select remain present. In other words, I'm expecting that if I pick up bullets or a med kit by either walking through it; I should see in
in the things accumulating as what I possess or carry as a player. However, what I find is that the game still shows these items floating about as though I never passed through and picked them up.

This is what I find as confusing. So I'm not really sure if I actually have what I think I have or whether I actually really missed the items in the first place.

I hope that is clearer. I also hope there may be an answer. My keyboard is fine.

By the way, I tried compiling this game for the PPC version of Linux and I can't get it to compile. Any suggestions????

Thanks again....

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 times 2 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42367128 visitors requested 58073543 pages
page created in 0.089 seconds using 9 queries
hosted by Boost Digital