General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825823 views, last view: 12/09/2021 01:15 |
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for questions, announcements etc.
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#5225: How to Change The Max MultiPlayer # When Hosting? |
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by Ferret
on 01/31/2006 05:58
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How do I change the max # of client that can connect? Because once it gets full you disconnect...
Also. I have a PERM Server that I host
for cube just go to main game and type using "T" /connect ferret.cx
and your there :)
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#5226: for those who don't read all threads: |
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by Aardappel_
on 01/31/2006 07:59
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new sauerbraten release: http://sourceforge.net/project/showfiles.php?group_id=102911
see other thread.
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#5227: .. |
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by FrenchMax
on 01/31/2006 10:23
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A question : In the map island_pre, the mapmsg say :
"set minlod 250"
But what is minlod ?
And when i write :
/minlod 250
-> Unknown Command.
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#5228: Re: .. |
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by tentus
on 01/31/2006 13:13, refers to #5227
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it's an outdated way of saving performance. Aard has phased it out, so you can just ignore any mention of LOD.
LOD (Load on Demand) was a way of rendering the terrain in rougher chunks depending on how far they are from you. This could save a great deal of performance, but it always looks bad, and sometimes it causes more work for the video card and processor rather than helping them.
At least, I think that's how it went. It's early morning here and I haven't had my coffee yet.
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#5229: strange effect. |
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by John Marwin
on 01/31/2006 15:52
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Hey, just downloaded and installed the
game, and I've encountered a very strange problem.
If you've ever used the command "noclip" in halflife, you'd come a cross the endless "mirror" effect you sometimes get.
Well, this issue is similar to that in that it doesn't render a room completely yet it correctly renders the entities it would seem, so the result becomes something like a collection of entities stuck in an endless mirror loop.
My equipment used to run this is a
450mhz computer with a TNT card stuck inside it, it has 128 megs of RAM and a
nice little harddrive of 8 gigs :P
If my hardware seems outdated, yes I agree with you! but I really couldn't find any "minimum system requirements"
posted anywhere on this site.
Anyways, it's a pretty fucking cool project!
//John Marwin
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#5230: Re: .. |
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by makkE
on 01/31/2006 16:28, refers to #5228
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In this case LOD rather means "level of detail" I believe :)
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#5231: LOD |
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by metlslime
on 01/31/2006 22:00
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"legion of doom"
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#5232: Re: LOD |
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by Aardappel_
on 01/31/2006 22:29, refers to #5231
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it's Little Obese Dwarfs, you fool.
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#5233: Re: strange effect. |
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by spentron
on 02/01/2006 12:27, refers to #5229
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That system should be fine for Cube but for Sauer only tiny maps. Drivers? http://www.nvidia.com/object/riva_drivers.html
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#5234: .. |
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by FrenchMax
on 02/01/2006 14:00
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XD XD XD XD lol mdr ;)
very Funny answers, but i think it's Level of Details.
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#5235: I'm new to cube, but I want to get all I can out of it. |
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by apple
on 02/01/2006 18:56
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I dowloaded the Agust version of Cube, should I dowload all the others or is each pakage the new stuff plus the old stuff?
How do I add maps I dowload from places like quadropolis to cube or at least how do I open them?
How do I add mods that need to be unziped in the cube root, and how do I acess the cube root?
I dowloaded January's sauerbraten, but I found no sp maps, did I dowload wrong or was there none, or do I need to dowload the older packages?
What's up with the rpt (or something like that) maps? There really large, really cool and real messes up. When you open them your an orge and the movement is in no way smooth even in editors mode. What's wrong?
I would be really gratful if someone would answer these questions.
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#5236: .. |
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by makkE
on 02/01/2006 20:41
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1. Nope, every package is complete.
2. Look into the zip files. If they contain only a *.cgz and a *.cfg, extract them to /cube/packages/base.
When they contain a folder called /packages, unzip it with folder names checked to /cube.
Keep in mind that custom map won´t show up in the menu. ou have to load them manually (press t in game, then type
/map mapname
while mapname is the name of the .cgz file.
Some maps come with a readme that have special install/run instructions.
3. "Root" directory is the main "cube" directory, the folder wich holds the .bat file. Just extract to there (with folders).
4. No sp maps in this release.
"DMSP" is a mode where you can battle
monsters on the multiplayer maps.
5. The rpg maps are large, yes, therefore your framerate might slow down. Future developement on the engine will make them run smoother.
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#5237: PS2 linux |
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by supernch
on 02/01/2006 21:16
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i can run cube on the PS2 using the linux kit from www.linuxplay.com. its sooooo cool!!
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#5238: .. |
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by practicaltarget1234
on 02/02/2006 20:10
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is there a possibility to mod the skins
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#5239: rpg maps? |
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by practicaltarget1234
on 02/02/2006 20:13
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what are rpg maps?
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#5240: .. |
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by makkE
on 02/02/2006 20:53
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1. yes, just mod em..
2. Rpg maps are for the planned rpg game for sauerbraten.
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#5241: Windoze 98 Memory error |
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by DarkclawtWolf
on 02/02/2006 21:25
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ok Silly question, I have dual install, but Win98 is refusing to even start Cube reporting 'There is not enough memory to run dis program ayyye' (roughly)
Machine is a AMD 2800XP
1GB DDR
GeForce 5900XT
DX 9c
88.8 drivers
Would use WIn2k install - but thats defeatism ;)
DC
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#5242: Linux & ATI woes |
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by enigma_0Z
on 02/04/2006 01:50
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OK, I've een trying to figure this out, and I just can't seem to, so I'm asking here.
Cube and Sauer _were_ working before, so I think that I may have screwed something up (unless the new versions arejust wonky with ATI).
But anyway, whenever I run sauerbraten: everything is black, except for the gun model, shots, HUD, and menu. In other words, the map is just solid black.
When I start cube, same situation, except that everything is black and has a HOM effect too.
Has anyone had the same problem?
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#5243: .. |
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by makkE
on 02/04/2006 04:36
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"unless the new versions arejust wonky with ATI"
most probably.
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#5244: .. |
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by enigma_0Z
on 02/04/2006 05:04
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wow, I just *love* ati!! >_>
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