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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826492 views, last view: 12/09/2021 04:24 |
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for questions, announcements etc.
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#525: Re: here it is |
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by Shockie
on 07/22/2002 13:52, refers to #523
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what you mean, my isp doesnt supply my web server
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#526: test |
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by Aardappel
on 07/25/2002 10:39
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.
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#527: particles? |
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by Aardappel
on 07/25/2002 10:40
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shoot any weapon, the trails etc you see are particles
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#528: Running cube |
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by WESS
on 07/25/2002 22:43
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i just downloaded Cube and tried running it........but it comes up with the message "preformed an illegle operation"
can someone help me i'm lost here
thank u for your time
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#529: Re: Running cube |
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by SleepwalkR
on 07/26/2002 00:17, refers to #528
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Hi Wess, I'm afraid noone here will be able to help you without knowing some more about the error you're seeing, like for example your system specs, what os you're running, which version etc.
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#530: Re: particles? |
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by Al_Capone
on 07/26/2002 00:57, refers to #527
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Can the size of the trail be change ? Any chance that it can be used for waterfall, streams etc ?
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#531: Re: particles? |
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by Aardappel
on 07/26/2002 10:16, refers to #530
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no... and making a waterfall out of particles would be rather costly.
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#532: Re: particles? |
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by Shockie
on 07/26/2002 11:02, refers to #531
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can we have a tile that is ... wait ill put it in the correct thread
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#533: Re: Running cube |
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by Gom Jabbar
on 07/26/2002 11:55, refers to #528
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Exactly what SleepwalkR said, but you could just try and upgrade your graphicscard drivers to the latest. This normally solves a lot of problems... Otherwise, refer to post #529
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#534: CUBEWorld |
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by Shockie
on 07/28/2002 11:04
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for those of you who have been having problems with CUBEWorld, they should be fixed.
http://www.cube-world.tk
ECA should be buying about 100mb more space, of which CUBEWorld will get most of, so i need suggestions on what to mirror, must be cube or semi-cube related
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#535: Re: CUBEWorld |
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by Shockie
on 07/28/2002 11:06, refers to #534
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should have the space by friday.
anyone who thinks they deserve ftp access, ie mod makers, map makers, etc email files@cube-world.tk and we will consider your request, and perhaps give u ftp
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#536: searchlight |
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by pushplay
on 07/28/2002 11:13
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What happened to Goetz? Hasn't he finished moving by now?
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#537: FAQ? DIY Entities |
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by leonbrooks
on 07/28/2002 17:15
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Context: I know bugger-all about how Quake maps work (yet). I'm hunting for (no laughing) a 3D game platform on which to base a toy train game, you know, plastic track sections with curves, switches/points, straight bits, embedded codes to make the loco do stuff.
How does one set about creating objects suck as track segments or locomotives to place in one's shiny new map? (-:
How soon can we see source - if the Cube doesn't yet do this, I'm still exploring - so I can bolt on code to follow paths and the like?
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#538: Cube runs slow |
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by tomi
on 07/28/2002 17:54
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Hi,
I just downloaded Cube and it runs very slow on my machine (Athlon 1400 MHz, 512 MB ram, riva tnt 16 MB graphics card, windows xp pro).
I get about 5 fps all the time. any ideas?
Thanks,
Tomi
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#539: Re: Cube runs slow |
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by Xavian
on 07/28/2002 20:51, refers to #538
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Try upgrading the OpenGL drivers for Windows XP... My fast XP machine behaved terribly until I did so...
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#540: debian |
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by gmillerd
on 07/28/2002 23:19
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what are the debian package dependances to get cube working? it just seems to want more and more and more ...
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#541: Troubles with mouse capture |
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by eShep
on 07/28/2002 23:23
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For some reason, while I'm playing, it has trouble capturing the mouse input. I can't use the mouse to look around, and clicking on mouse buttons causes me to click on something on the desktop. Anyone else had this problem? Is there a solution?
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#542: Re: debian |
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by eihrul
on 07/29/2002 01:06, refers to #540
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libsdl1.2, libsdl-image1.2, libsdl-mixer1.2, zlib1g, and standard gamut of GL, GLU, and X11 packages :)
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#543: Home Design |
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by richardtallent
on 07/29/2002 06:51
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None of the home design software I've used will even attempt to use hardware acceleration, which makes them useful but painfully slow.
Since I have a 1-floor house (no immediate need for room above room), I am thinking I could use Cube to get a decent model going, but have a few questions before I decide to invest the time:
- Is there a way to define how "big" a cube unit is? A larger field of view setting perhaps? The current units appear somewhere between 8 inches and a cubit, which makes walls look much too sturdy and would make creating normal-sized furniture, etc. pretty difficult. A setting that would make a cube appear to be about 3-4 inches would be ideal. This might also take the pace down to something besides all-out running, which would make my whole floorplan fly by in a blur.
- Any pointers on how to take a go at ceiling fans and other lighting fixtures? The method used for the armor and health tokens are constructed looks like a possibility on the surface (floating, more complex shapes, and the rotation would be useful for some of them).
- How big can a texture be? I'd need some pretty odd texture shapes to construct objects like an entertainment center, armoire, refrigerator, etc.
- Is it even feasible to create a roof gables and hips on the outside so I can create an all-around look? I don't have vaulted ceilings inside, but I do have two arched doorways (one entry, one inside) if that makes a difference. No gables or anything like that to worry about.
- Is there a keyboard command to go into "fly" mode *without* editing?
- I live in an older home with lots of window and door trim. I think I could get the door trim down with a texture on the cubes immediately on each side of a door, but the door lentils and windows are more troubling.
- Are there any "macro" capabilities so when I get a door frame looking right I can copy/paste to break through other walls?
- Is there a limit to the size of a map? It'd be really cool to add the basic structure and simple textures of the yard and some surrounding buildings.
- Is PNG fully supported for texures or only for special objects? I'd prefer it to JPEG since I don't plan to distribute the result and want to preserve quality.
- Can I create two sets of texture files, one hi-res and one low-res (same names) in different directories so I can choose between speed and texture quality? I presume there's no direct correlation between texture pixels and cube units and that the filenames are the only identifying information in the map files.
Hope this doesn't sound like a crazy application, but the software out there for home design now just plain sucks and I'll trade a little measurement accuracy for something I can fly around in and make quick trial changes.
TIA
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#544: Re: particles? |
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by Al_Capone
on 07/29/2002 06:53, refers to #531
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"by Aardappel on 07/26/2002 10:16 through 217.7.138.114, refers to #530
no... and making a waterfall out of particles would be rather costly."
Well, then how about animated textures ? It would have to be UV thoe.
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