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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826845 views, last view: 12/09/2021 06:28

for questions, announcements etc.

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#5183: Re: ..

by theanimator on 01/09/2006 01:40, refers to #5182

well, that would be why lol. So i can add it to the menu by changing it in the "menu.cfg"?

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#5184: Re: ..

by theanimator on 01/09/2006 02:34, refers to #5183

nvm, already done. Thanks for now.

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#5185: skeletal modelling

by drcairns on 01/11/2006 23:48

Hello!

I am looking for a game engine (not *necessarily* a FPS engine), in which I would be able to move a model's skeleton in real time (not just calling skeletal animations -- this is important).

so my question is three-fold --

1) can this engine only show first-person views?
2) does it support skeletal animations?
3) can i manipulate the skeleton in real-time?

thanks!
-- david

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#5186: ..

by makkE on 01/12/2006 00:03

1.)The cube engine can´t show thirdperson, Sauerbraten can.
2.)No. Cube supports md2, which uses frame animation.
3.) No

Maybe Sauerbraten will have those features
one day.

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#5187: Re: ..

by pushplay on 01/12/2006 08:39, refers to #5186

Moving a camera to third person is easy, but what you need is a more hardocre physics engine. Take a look through here:
http://www.devmaster.net/engines/

Good luck.

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#5188: Re: Strafejumping?

by Sparr on 01/13/2006 00:44, refers to #5167

correction: for best range with rocket or rifle jumping, aim 45 degrees down+backwards. for best height aim down. for anything else you should aim somewhere in between. :)

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#5189: Install

by Rober on 01/13/2006 14:23

Hi!

I'm on ubuntu 5.04
I try to install cube but
console say me:

./bin_unix/linux_client: error while loading shared libraries: libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory

If somebody can help me please..
(sorry for fault but i'm french)

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#5190: ..

by makkE on 01/13/2006 14:32

You must install that library. Use the package manager, or use apt-get.

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#5191: Name

by Jan on 01/13/2006 14:34

How change name?
There is always UNNAME
Please help me (i´M sorry I´m from czech republic)

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#5192: ..

by makkE on 01/13/2006 14:36

In game, press t, then type

/name Jan

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#5193: lib.obj

by beckers on 01/14/2006 19:31

When I compiled Cube with MSVC++, I got the following error:

fatal error LNK1104: cannot open file 'c:\w\cube\lib.obj'

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#5194: Re: lib.obj

by >driAn<. on 01/14/2006 19:45, refers to #5193

Does this path exist? No? Well, then change the project settings.

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#5195: Vehicles

by comanighttrain on 01/14/2006 20:20

Are there any ways to impliment vehicles in this engine?

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#5196: ..

by makkE on 01/14/2006 21:38

The way is called c++.
You should ask yourself though if cube is really suitable..
Just because [insert modern engine here] supports vehicles doesn´t mean all exsisting games/engines need vehicles.

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#5197: Re: ..

by tentus on 01/15/2006 19:23, refers to #5196

Though turrets would be fun, and not as hard to integrate. I've still got a turret model I made sitting around, it was fun to make... If i remember correctly i borrowed a lot of the design from the UT2004 chaingun turret. Fun little project, pity it never went anywhere.

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#5198: editing gameplay, and code

by ljdp on 01/15/2006 20:05

cube is great but so far it only seems like a game with an inbuilt level editor, how would i actually be able to change to code so i could do stuff like add more weapons and power ups, and change it the 3rd person? i would prefer to be able to this with dev-c++ aswell.

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#5199: ..

by makkE on 01/15/2006 20:11

Just get the source code.

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#5200: not quite working

by ljdp on 01/15/2006 21:55

ive followed a guide on how to use Sauerbraten in dev-c++ , it seems to compile nicely, but right at the end i get this one error: C:\3d engines\sauerbraten\src\Makefile.win [Build Error] [Sauerbraten.exe] Error 1

any help?

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#5201: Re: not quite working

by pushplay on 01/17/2006 02:57, refers to #5200

There has to be more to the error message than that.

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#5202: Server down?

by Ender01 on 01/17/2006 03:38

Is the master server down?

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