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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825819 views, last view: 12/09/2021 01:14

for questions, announcements etc.

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#5151: cube fps

by xando on 01/02/2006 16:11

oi I'm running cube on a dell 8300 with ubuntu linux. The video card is great all fun in games. But when I play cube the frames per second goes down to about 5. Unplayable. Can anybody help me? It would be much appreciated,

xan

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#5152: ..

by makkE on 01/02/2006 18:23

That´s a driver issue. Try to update them. If that doesn´t help, some older version of the drivers might work.

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#5153: Cube won't start

by jughead on 01/04/2006 02:34

I am trying to start the game, but nothing happens. I downloaded and unpacked the .gz and tried to run the linux_client executable. The screen goes black and the monitor clicks, then it goes back to the desktop. I have found meaningful documentation thus far.

I run Mepis w/ a 2.6 kernel and KDE 3.5.

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#5154: ..

by makkE on 01/04/2006 03:09

Did you install the necessairy librarys?

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#5155: Re: for the C++ programmers on this forum..

by Pxtl on 01/04/2006 15:35, refers to #5139

Hella cool. Will definitely include that approach in my next C++ project (if I ever escape the middling circle of hell that is C# development that I'm currently doing).

And as for the merits of C++, I think it's currently horribly underrated because of all the hype surrounding Java, Python, C# and so on. I remember a few years back when I finally _got_ templates, I quickly decided that there was something fundamentally wrong with the people who made C#/Java for not including such a feature in version 1.0.

Bjarne Soustrup is my personal Jesus. I just wish they'd finish the spec for C++0x sooner - Move semantics and 1-line curried templates were needed last century.

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#5156: Re: for the C++ programmers on this forum..

by Aardappel_ on 01/04/2006 19:38, refers to #5155

agreed. I have found that my programming fun can be had a lot in HOW I write my code, not in what language... and C++ just has a hell of a lot of tools to make different code structures happen.

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#5157: Re: for the C++ programmers on this forum..

by pushplay on 01/04/2006 21:39, refers to #5156

Supposedly Java is losing users to Ruby. Which doesn't really make sense to me, they're not really good for the same things.

What are the odds of D stabilizing and gaining acceptance anyways?

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#5158: Re: for the C++ programmers on this forum..

by Aardappel_ on 01/05/2006 13:03, refers to #5157

"supposedly". right. Not that I care for Java (anymore) anyway, I just use it as an example of a language that has modularity done right, and is much like C++. I might as well have picked C# or whatever.

Does D have more sensible modularity? Long time since I looked at it. I very much doubt it will take off... a large reason for people to use systems (non-scripting) languages has to do with quality of tools, portability and popularity.

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#5159: Re: for the C++ programmers on this forum..

by pushplay on 01/06/2006 01:45, refers to #5158

D does away with the preprocessor and doesn't do headers either. So I guess code has to be modularized like Java. I don't have so much free time in my life that I can go around learning languages I'm never going to get to use. I don't mean basic syntax but actual learning.

C++ is a good tool, but it has a lot of style problems that I think make it difficult to learn.

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#5160: creating the game

by theanimator on 01/06/2006 23:49

I really enjoy this game, and as an animator, i was wondering how to make this game. If anyone can let know what programs i would need to make it. thanx

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#5161: ..

by theanimator on 01/06/2006 23:54

sorry, i mean to say, create a game of my own, like this game. but i don't know what programs i need to start making one. I already have models made up. I just need to create the game through programming or w/e.

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#5162: Re: ..

by >driAn<. on 01/07/2006 01:11, refers to #5161

You need a compiler like gcc/mingw/vstudio and some uber coding skills.

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#5163: Re: ..

by theanimator on 01/07/2006 06:12, refers to #5162

ok, so if i was to get one of these, then what? where do i start? how do i use them? can i bring characters from 3ds max 7? This is my first time creating a game. Thanks for the info. on the programming part, but where do i start?

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#5164: ..

by makkE on 01/07/2006 06:31

You should start by studying other engines and learn c++, there should be tutorials out there. A better thing would be to make a mod for some exsisting game before attempting to create an engine by yourself, since making an engine from scratch isn´t easy, and definately not a task for a beginner.

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#5165: Strafejumping?

by dustman on 01/07/2006 17:29

There is a singleplayer map where i need to do strafejumping, riflejumping and rocket jumping. I cannot do strafe jumping nor riflejumping. Dont know what those are. I can do a little rocket jumping to get over the first two jumps. Is there anywhere i can find a torturial on this? most such map have build in torturials, but not thisone.

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#5166: Vehicles ?

by Dr_Evil on 01/07/2006 17:51

Does anyone here know if it is possible to add vehicles to the game, possably by moding the source code or the autoexec.cfg file? My idea was that you could use a "character model" in the form of a car, (HALO type thing...). This could work on multiplayer by alowing the choice to respawn as a car and be its driver.

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#5167: Re: Strafejumping?

by makkE on 01/07/2006 19:29, refers to #5165

Strafe jumping is simply going forward and strafing at the same time while adjusting the view so you´re looking at a 45° degree angle off your direction.
Since stafing is a tad faster than running only forwards, you´ll jump further.

Riflejumping is just like rocketjumping, the kickback from the gun will gain you some extra height. Must often be used together with strafejumping. For best results with rocket and rifle jumping, aim dead down.

Though higher framerates (100+) make things easier, this map is beatable on 30fps.

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#5168: Re: Strafejumping?

by tentus on 01/07/2006 19:49, refers to #5167

i never have been able to riflejump. I suppose i should sit down and really work on that map sometime, but i'm just too busy to get to do that.

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#5169: error?

by lorden on 01/07/2006 21:42

it says when i down load it, some thing about the installer being invalad! it says do the comm line switch /ncrc and i did that and it didnt help! can YOU help ME?

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#5170: Re: ..

by theanimator on 01/07/2006 23:17, refers to #5164

ok, with this in mind, how would i start making a mod? and making the mod in general?

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