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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825821 views, last view: 12/09/2021 01:14

for questions, announcements etc.

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#5145: Re: problem with multiplayer

by Canada on 12/30/2005 00:12, refers to #5143

Just make sure you have the official binaries released by Aard ... this is a message you will see if you have built Cube from source.

Canada.

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#5146: ..

by >_< Sauceofallevils >_< on 01/01/2006 06:07

I never seen anyone name themselves after there country, well Im Canadian to.

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#5147: Re: ..

by Canada on 01/01/2006 20:33, refers to #5146

Hmmm ... okay.

As it happens Im not Canadian ... its just a bad joke (my user name that is, not Canada).

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#5148: Physics Engine

by Bocom on 01/01/2006 21:04

Hi.

I wonder if it would be possible to implement a physics engine, PhysX in particular, into Cube?

Could that be done?

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#5149: ..

by makkE on 01/01/2006 21:55

Apart from the fact that demanding the dernier cry in game developement for cube all the time (be it ragdoll physics or dot3 bumps), is a little off IMHO, hereīs what I found on the subject at garage games:

[quote]
Johan Carlsson (Nov 11, 2005 at 10:20 GMT) Resource Rating: 4
Regarding Ageia PhysX SDK:
The price for Ageia is $50000 per developers PC, but if one uses features that requires their PPU chip you can use the SDK without a license fee. At least this is what I've been told by the Ageias sales person here in Sweden.
[quote]

:P

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#5150: guns import

by Quaker on 01/02/2006 11:34

How shall I import gun models in Sauerbraten?When the on import models - in format .Md2 so it will report: Programme performed invalid operation and will finished.What about it shall I do?My English is bad,so integral part of st.,when that will mistakes.

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#5151: cube fps

by xando on 01/02/2006 16:11

oi I'm running cube on a dell 8300 with ubuntu linux. The video card is great all fun in games. But when I play cube the frames per second goes down to about 5. Unplayable. Can anybody help me? It would be much appreciated,

xan

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#5152: ..

by makkE on 01/02/2006 18:23

Thatīs a driver issue. Try to update them. If that doesnīt help, some older version of the drivers might work.

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#5153: Cube won't start

by jughead on 01/04/2006 02:34

I am trying to start the game, but nothing happens. I downloaded and unpacked the .gz and tried to run the linux_client executable. The screen goes black and the monitor clicks, then it goes back to the desktop. I have found meaningful documentation thus far.

I run Mepis w/ a 2.6 kernel and KDE 3.5.

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#5154: ..

by makkE on 01/04/2006 03:09

Did you install the necessairy librarys?

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#5155: Re: for the C++ programmers on this forum..

by Pxtl on 01/04/2006 15:35, refers to #5139

Hella cool. Will definitely include that approach in my next C++ project (if I ever escape the middling circle of hell that is C# development that I'm currently doing).

And as for the merits of C++, I think it's currently horribly underrated because of all the hype surrounding Java, Python, C# and so on. I remember a few years back when I finally _got_ templates, I quickly decided that there was something fundamentally wrong with the people who made C#/Java for not including such a feature in version 1.0.

Bjarne Soustrup is my personal Jesus. I just wish they'd finish the spec for C++0x sooner - Move semantics and 1-line curried templates were needed last century.

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#5156: Re: for the C++ programmers on this forum..

by Aardappel_ on 01/04/2006 19:38, refers to #5155

agreed. I have found that my programming fun can be had a lot in HOW I write my code, not in what language... and C++ just has a hell of a lot of tools to make different code structures happen.

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#5157: Re: for the C++ programmers on this forum..

by pushplay on 01/04/2006 21:39, refers to #5156

Supposedly Java is losing users to Ruby. Which doesn't really make sense to me, they're not really good for the same things.

What are the odds of D stabilizing and gaining acceptance anyways?

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#5158: Re: for the C++ programmers on this forum..

by Aardappel_ on 01/05/2006 13:03, refers to #5157

"supposedly". right. Not that I care for Java (anymore) anyway, I just use it as an example of a language that has modularity done right, and is much like C++. I might as well have picked C# or whatever.

Does D have more sensible modularity? Long time since I looked at it. I very much doubt it will take off... a large reason for people to use systems (non-scripting) languages has to do with quality of tools, portability and popularity.

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#5159: Re: for the C++ programmers on this forum..

by pushplay on 01/06/2006 01:45, refers to #5158

D does away with the preprocessor and doesn't do headers either. So I guess code has to be modularized like Java. I don't have so much free time in my life that I can go around learning languages I'm never going to get to use. I don't mean basic syntax but actual learning.

C++ is a good tool, but it has a lot of style problems that I think make it difficult to learn.

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#5160: creating the game

by theanimator on 01/06/2006 23:49

I really enjoy this game, and as an animator, i was wondering how to make this game. If anyone can let know what programs i would need to make it. thanx

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#5161: ..

by theanimator on 01/06/2006 23:54

sorry, i mean to say, create a game of my own, like this game. but i don't know what programs i need to start making one. I already have models made up. I just need to create the game through programming or w/e.

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#5162: Re: ..

by >driAn<. on 01/07/2006 01:11, refers to #5161

You need a compiler like gcc/mingw/vstudio and some uber coding skills.

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#5163: Re: ..

by theanimator on 01/07/2006 06:12, refers to #5162

ok, so if i was to get one of these, then what? where do i start? how do i use them? can i bring characters from 3ds max 7? This is my first time creating a game. Thanks for the info. on the programming part, but where do i start?

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#5164: ..

by makkE on 01/07/2006 06:31

You should start by studying other engines and learn c++, there should be tutorials out there. A better thing would be to make a mod for some exsisting game before attempting to create an engine by yourself, since making an engine from scratch isnīt easy, and definately not a task for a beginner.

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