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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826078 views, last view: 12/09/2021 02:38 |
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#5143: problem with multiplayer |
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by Doherty
on 12/29/2005 23:36
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Just a lil pb i guess, i can't join any server, i always get the same message "not the same protocol" or something like that. maybe i dont have the same version ?
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#5144: Constant Disconnections and Building from Source |
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by Canada
on 12/30/2005 00:09
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Many who have played Cube with me over the last few weeks may have noticed me grumbling about being regularly disconnected. At the moment I am lucky to get 2 minutes of uninterrupted play. I get the disconnected from server message, and then can (normally) connect again for another burst of play.
Well I finally decided Id try do something about it. The first and most obvious step (after tweaking every f'ing setting I can think of on my router) was to compile from source and see if that made any difference. I was even thinking that I might be able to do some debugging.
Unfortunately this has also been my last step. Only after compiling did I read the end of the Readme and learn about this incompatibility thing that has been built in to deter cheats.
So, my question is simply is there anything that can be done? Is it possible to build your own compatible Cube.
Thanks.
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#5145: Re: problem with multiplayer |
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by Canada
on 12/30/2005 00:12, refers to #5143
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Just make sure you have the official binaries released by Aard ... this is a message you will see if you have built Cube from source.
Canada.
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#5146: .. |
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by >_< Sauceofallevils >_<
on 01/01/2006 06:07
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I never seen anyone name themselves after there country, well Im Canadian to.
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#5147: Re: .. |
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by Canada
on 01/01/2006 20:33, refers to #5146
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Hmmm ... okay.
As it happens Im not Canadian ... its just a bad joke (my user name that is, not Canada).
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#5148: Physics Engine |
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by Bocom
on 01/01/2006 21:04
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Hi.
I wonder if it would be possible to implement a physics engine, PhysX in particular, into Cube?
Could that be done?
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#5149: .. |
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by makkE
on 01/01/2006 21:55
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Apart from the fact that demanding the dernier cry in game developement for cube all the time (be it ragdoll physics or dot3 bumps), is a little off IMHO, hereīs what I found on the subject at garage games:
[quote]
Johan Carlsson (Nov 11, 2005 at 10:20 GMT) Resource Rating: 4
Regarding Ageia PhysX SDK:
The price for Ageia is $50000 per developers PC, but if one uses features that requires their PPU chip you can use the SDK without a license fee. At least this is what I've been told by the Ageias sales person here in Sweden.
[quote]
:P
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#5150: guns import |
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by Quaker
on 01/02/2006 11:34
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How shall I import gun models in Sauerbraten?When the on import models - in format .Md2 so it will report: Programme performed invalid operation and will finished.What about it shall I do?My English is bad,so integral part of st.,when that will mistakes.
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#5151: cube fps |
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by xando
on 01/02/2006 16:11
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oi I'm running cube on a dell 8300 with ubuntu linux. The video card is great all fun in games. But when I play cube the frames per second goes down to about 5. Unplayable. Can anybody help me? It would be much appreciated,
xan
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#5152: .. |
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by makkE
on 01/02/2006 18:23
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Thatīs a driver issue. Try to update them. If that doesnīt help, some older version of the drivers might work.
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#5153: Cube won't start |
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by jughead
on 01/04/2006 02:34
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I am trying to start the game, but nothing happens. I downloaded and unpacked the .gz and tried to run the linux_client executable. The screen goes black and the monitor clicks, then it goes back to the desktop. I have found meaningful documentation thus far.
I run Mepis w/ a 2.6 kernel and KDE 3.5.
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#5154: .. |
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by makkE
on 01/04/2006 03:09
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Did you install the necessairy librarys?
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#5155: Re: for the C++ programmers on this forum.. |
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by Pxtl
on 01/04/2006 15:35, refers to #5139
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Hella cool. Will definitely include that approach in my next C++ project (if I ever escape the middling circle of hell that is C# development that I'm currently doing).
And as for the merits of C++, I think it's currently horribly underrated because of all the hype surrounding Java, Python, C# and so on. I remember a few years back when I finally _got_ templates, I quickly decided that there was something fundamentally wrong with the people who made C#/Java for not including such a feature in version 1.0.
Bjarne Soustrup is my personal Jesus. I just wish they'd finish the spec for C++0x sooner - Move semantics and 1-line curried templates were needed last century.
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#5156: Re: for the C++ programmers on this forum.. |
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by Aardappel_
on 01/04/2006 19:38, refers to #5155
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agreed. I have found that my programming fun can be had a lot in HOW I write my code, not in what language... and C++ just has a hell of a lot of tools to make different code structures happen.
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#5157: Re: for the C++ programmers on this forum.. |
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by pushplay
on 01/04/2006 21:39, refers to #5156
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Supposedly Java is losing users to Ruby. Which doesn't really make sense to me, they're not really good for the same things.
What are the odds of D stabilizing and gaining acceptance anyways?
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#5158: Re: for the C++ programmers on this forum.. |
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by Aardappel_
on 01/05/2006 13:03, refers to #5157
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"supposedly". right. Not that I care for Java (anymore) anyway, I just use it as an example of a language that has modularity done right, and is much like C++. I might as well have picked C# or whatever.
Does D have more sensible modularity? Long time since I looked at it. I very much doubt it will take off... a large reason for people to use systems (non-scripting) languages has to do with quality of tools, portability and popularity.
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#5159: Re: for the C++ programmers on this forum.. |
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by pushplay
on 01/06/2006 01:45, refers to #5158
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D does away with the preprocessor and doesn't do headers either. So I guess code has to be modularized like Java. I don't have so much free time in my life that I can go around learning languages I'm never going to get to use. I don't mean basic syntax but actual learning.
C++ is a good tool, but it has a lot of style problems that I think make it difficult to learn.
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#5160: creating the game |
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by theanimator
on 01/06/2006 23:49
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I really enjoy this game, and as an animator, i was wondering how to make this game. If anyone can let know what programs i would need to make it. thanx
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#5161: .. |
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by theanimator
on 01/06/2006 23:54
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sorry, i mean to say, create a game of my own, like this game. but i don't know what programs i need to start making one. I already have models made up. I just need to create the game through programming or w/e.
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#5162: Re: .. |
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by >driAn<.
on 01/07/2006 01:11, refers to #5161
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You need a compiler like gcc/mingw/vstudio and some uber coding skills.
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