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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826079 views, last view: 12/09/2021 02:38

for questions, announcements etc.

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#5131: Suggestion For person

by weaslehawk on 12/22/2005 00:02

I dont know if you guys really want to do this, but adding this caracter would be really cool. http://www.alternatedimension.com/invader.html

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#5132: Re: Suggestion For person

by dcp on 12/22/2005 16:44, refers to #5131

i don't think that this model would fit to the others that are already in...

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#5133: Re: Suggestion For person

by tentus on 12/22/2005 17:57, refers to #5131

DCP is right, it doesn't really fit with the rest of the models. But that's one of the underlying ideas of Modding- if you wanted to see it used, perhaps you could make an Invader Mod.

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#5134: ..

by >_< Sauceofallevils >_< on 12/23/2005 17:00

Ya, that is more of a chartoony themed model, while the already existing models are striving for more of a realisitic feal. If you made a more cartoonish kind of mod it would fit like a glove.

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#5135: Console

by Stefan on 12/25/2005 19:36

I read there is such a thing as a console, but I don't know how to get to it. I tried all keys on my keyboard but didn't get anything to enter commands. What am I supposed to do?

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#5136: Dell Axim x51v

by Xcilion on 12/25/2005 23:08

Hi, i\'m playing Cube on my Dell Axim x51v.
Is there anyway to get maximum performance out of my Axim?
When playing a DMSP game i get 27 FPS in some places and just 6 in other places. Anyway i can keep the FPS/performance up to a good level?

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#5137: Scope/Flashlight mod

by Coxor on 12/26/2005 00:00

alias flight 0
bind LEFTBRACKET [
if (= $editing 0) [
alias flight (+ $flight 1)
if (> $flight 1) [alias flight 0]
if (= $flight 0) [gamma 100]
if (= $flight 1) [gamma 300]
] [ editheight 0 -1 ]
]

alias scope 0
alias qscope 1
bind RIGHTBRACKET [
if (= $editing 0) [
alias qscope 1
alias scope (+ $scope 1)
if (> $scope 3) [alias scope 0]
if (= $scope 0) [fov 90]
if (= $scope 1) [fov 60]
if (= $scope 2) [fov 30]
if (= $scope 3) [fov 10]
] [ editheight 0 1 ]
]

bind QUOTE [
alias qscope (+ $qscope 1)
if (> $qscope 1) [alias qscope 0]
if (= $qscope 1) [
if (= $scope 0) [fov 90]
if (= $scope 1) [fov 60]
if (= $scope 2) [fov 30]
if (= $scope 3) [fov 10]
] [ fov 90 ]
]

INSTALL:
Add that to autoexec(.cfg) and it'll work..
And you might want to nuke config.

DOC:
Use the left bracket to toggle flashlight. When it's off, gamma is at 100; on: 300. Right bracket's the scope. Hit it to zoom; 4 levels of zooming(90, 60, 30, 10). Works a lot like the flashlight. The comma/semicolon key is quickzoom. It will toggle the fov between your previous zoom on normal zoom and 90. Example: If you zoomed to 30 degrees and hit the quickzoom key, you would be back at 90 degrees, but if you hit it again, you would go back to 30. Same for 90, 60, and 10.

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#5138: Re: Console

by pushplay on 12/26/2005 05:06, refers to #5135

Commands are just chat text that starts with a /

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#5139: for the C++ programmers on this forum..

by Aardappel_ on 12/28/2005 16:47

http://strlen.com/rants/javaclassesincpp.html

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#5140: Re: for the C++ programmers on this forum..

by >driAn<. on 12/28/2005 19:19, refers to #5139

Hmm.. thats quite interesting. It also makes Sauers .h-love more clear ;)

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#5141: Re: for the C++ programmers on this forum..

by macdonag_work on 12/29/2005 11:00, refers to #5139

Wouldn't this cause a problem with lines such as "using namespace std;"?

By using a namespace deep in the hierarchy, you pollute everything including it. The traditional way of resolving this is to put that line in the cpp file - obviously not a solution if you're mainly using h files. So as far as I see, you either accept the pollution or prepend the namespace to everything - neither a great option IMO.

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#5142: Re: for the C++ programmers on this forum..

by Aardappel_ on 12/29/2005 14:24, refers to #5141

what pollution? you can still put that line at the top of the single .cpp file (or maybe even better, the stdafx.h). It doesn't pollute your namespace any differently than normal code.

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#5143: problem with multiplayer

by Doherty on 12/29/2005 23:36

Just a lil pb i guess, i can't join any server, i always get the same message "not the same protocol" or something like that. maybe i dont have the same version ?

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#5144: Constant Disconnections and Building from Source

by Canada on 12/30/2005 00:09

Many who have played Cube with me over the last few weeks may have noticed me grumbling about being regularly disconnected. At the moment I am lucky to get 2 minutes of uninterrupted play. I get the disconnected from server message, and then can (normally) connect again for another burst of play.

Well I finally decided Id try do something about it. The first and most obvious step (after tweaking every f'ing setting I can think of on my router) was to compile from source and see if that made any difference. I was even thinking that I might be able to do some debugging.

Unfortunately this has also been my last step. Only after compiling did I read the end of the Readme and learn about this incompatibility thing that has been built in to deter cheats.

So, my question is simply is there anything that can be done? Is it possible to build your own compatible Cube.

Thanks.

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#5145: Re: problem with multiplayer

by Canada on 12/30/2005 00:12, refers to #5143

Just make sure you have the official binaries released by Aard ... this is a message you will see if you have built Cube from source.

Canada.

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#5146: ..

by >_< Sauceofallevils >_< on 01/01/2006 06:07

I never seen anyone name themselves after there country, well Im Canadian to.

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#5147: Re: ..

by Canada on 01/01/2006 20:33, refers to #5146

Hmmm ... okay.

As it happens Im not Canadian ... its just a bad joke (my user name that is, not Canada).

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#5148: Physics Engine

by Bocom on 01/01/2006 21:04

Hi.

I wonder if it would be possible to implement a physics engine, PhysX in particular, into Cube?

Could that be done?

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#5149: ..

by makkE on 01/01/2006 21:55

Apart from the fact that demanding the dernier cry in game developement for cube all the time (be it ragdoll physics or dot3 bumps), is a little off IMHO, here´s what I found on the subject at garage games:

[quote]
Johan Carlsson (Nov 11, 2005 at 10:20 GMT) Resource Rating: 4
Regarding Ageia PhysX SDK:
The price for Ageia is $50000 per developers PC, but if one uses features that requires their PPU chip you can use the SDK without a license fee. At least this is what I've been told by the Ageias sales person here in Sweden.
[quote]

:P

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#5150: guns import

by Quaker on 01/02/2006 11:34

How shall I import gun models in Sauerbraten?When the on import models - in format .Md2 so it will report: Programme performed invalid operation and will finished.What about it shall I do?My English is bad,so integral part of st.,when that will mistakes.

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