General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826081 views, last view: 12/09/2021 02:38 |
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for questions, announcements etc.
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#5125: Re: <a href="<a href="http://www.quadropolis.us/"" ta |
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by Pxtl
on 12/14/2005 20:11, refers to #5107
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I know. I'm moving right now, and Nieb mainly handles the hosting side of things (plus the sexy maps he makes) - I generally handled the site design in terms of modules, taxonomy, etc. and I'm moving right now. I'td only be like an hour or two of work to add a content-type for models, but I can never find the time.
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#5126: THe clan/team list and links. |
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by mardicas
on 12/15/2005 07:26
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The webmasters e-mail is not responding.
It would be great if you removed the broken links from the frontpage bottom.
Oh, and please add Gnep Teams address.
http://mardicas.nuxx.ee/cube
Thank you.
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#5127: What are |
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by MadZab
on 12/16/2005 15:27
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Console commands in cube? I am absolutely no coder or anything, just enjoying a good game BUT I'm also quite slow when it comes to reaction times so I'd like to, i.e. spawn more ammo or sometimes enemies too. Can I do that in Cube or not? Can I change gamespeed in-game?
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#5128: Sauerbraten Editing Trouble |
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by NuclearPeanut
on 12/17/2005 21:35
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I have no scroll wheel on my mouse, so i must bind a different set of keys to replace it for editing.
My problem is, no matter what keys i bind, they do not work when i go to edit, Can anyone help me?
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#5129: Re: What are |
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by pushplay
on 12/18/2005 00:04, refers to #5127
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Try a lower skill setting. Set it before starting the sp game.
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#5130: Wouter.fov120.com |
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by Feg
on 12/21/2005 19:24
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Is wouter.fov120.com up and running properly? When I try to run a server it never gets any response and the game crashes when I try to use the server browser. I can still use the site in my browser (and it's not cached).
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#5131: Suggestion For person |
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by weaslehawk
on 12/22/2005 00:02
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I dont know if you guys really want to do this, but adding this caracter would be really cool. http://www.alternatedimension.com/invader.html
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#5132: Re: Suggestion For person |
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by dcp
on 12/22/2005 16:44, refers to #5131
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i don't think that this model would fit to the others that are already in...
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#5133: Re: Suggestion For person |
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by tentus
on 12/22/2005 17:57, refers to #5131
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DCP is right, it doesn't really fit with the rest of the models. But that's one of the underlying ideas of Modding- if you wanted to see it used, perhaps you could make an Invader Mod.
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#5134: .. |
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by >_< Sauceofallevils >_<
on 12/23/2005 17:00
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Ya, that is more of a chartoony themed model, while the already existing models are striving for more of a realisitic feal. If you made a more cartoonish kind of mod it would fit like a glove.
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#5135: Console |
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by Stefan
on 12/25/2005 19:36
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I read there is such a thing as a console, but I don't know how to get to it. I tried all keys on my keyboard but didn't get anything to enter commands. What am I supposed to do?
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#5136: Dell Axim x51v |
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by Xcilion
on 12/25/2005 23:08
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Hi, i\'m playing Cube on my Dell Axim x51v.
Is there anyway to get maximum performance out of my Axim?
When playing a DMSP game i get 27 FPS in some places and just 6 in other places. Anyway i can keep the FPS/performance up to a good level?
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#5137: Scope/Flashlight mod |
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by Coxor
on 12/26/2005 00:00
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alias flight 0
bind LEFTBRACKET [
if (= $editing 0) [
alias flight (+ $flight 1)
if (> $flight 1) [alias flight 0]
if (= $flight 0) [gamma 100]
if (= $flight 1) [gamma 300]
] [ editheight 0 -1 ]
]
alias scope 0
alias qscope 1
bind RIGHTBRACKET [
if (= $editing 0) [
alias qscope 1
alias scope (+ $scope 1)
if (> $scope 3) [alias scope 0]
if (= $scope 0) [fov 90]
if (= $scope 1) [fov 60]
if (= $scope 2) [fov 30]
if (= $scope 3) [fov 10]
] [ editheight 0 1 ]
]
bind QUOTE [
alias qscope (+ $qscope 1)
if (> $qscope 1) [alias qscope 0]
if (= $qscope 1) [
if (= $scope 0) [fov 90]
if (= $scope 1) [fov 60]
if (= $scope 2) [fov 30]
if (= $scope 3) [fov 10]
] [ fov 90 ]
]
INSTALL:
Add that to autoexec(.cfg) and it'll work..
And you might want to nuke config.
DOC:
Use the left bracket to toggle flashlight. When it's off, gamma is at 100; on: 300. Right bracket's the scope. Hit it to zoom; 4 levels of zooming(90, 60, 30, 10). Works a lot like the flashlight. The comma/semicolon key is quickzoom. It will toggle the fov between your previous zoom on normal zoom and 90. Example: If you zoomed to 30 degrees and hit the quickzoom key, you would be back at 90 degrees, but if you hit it again, you would go back to 30. Same for 90, 60, and 10.
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#5138: Re: Console |
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by pushplay
on 12/26/2005 05:06, refers to #5135
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Commands are just chat text that starts with a /
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#5139: for the C++ programmers on this forum.. |
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by Aardappel_
on 12/28/2005 16:47
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http://strlen.com/rants/javaclassesincpp.html
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#5140: Re: for the C++ programmers on this forum.. |
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by >driAn<.
on 12/28/2005 19:19, refers to #5139
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Hmm.. thats quite interesting. It also makes Sauers .h-love more clear ;)
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#5141: Re: for the C++ programmers on this forum.. |
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by macdonag_work
on 12/29/2005 11:00, refers to #5139
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Wouldn't this cause a problem with lines such as "using namespace std;"?
By using a namespace deep in the hierarchy, you pollute everything including it. The traditional way of resolving this is to put that line in the cpp file - obviously not a solution if you're mainly using h files. So as far as I see, you either accept the pollution or prepend the namespace to everything - neither a great option IMO.
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#5142: Re: for the C++ programmers on this forum.. |
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by Aardappel_
on 12/29/2005 14:24, refers to #5141
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what pollution? you can still put that line at the top of the single .cpp file (or maybe even better, the stdafx.h). It doesn't pollute your namespace any differently than normal code.
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#5143: problem with multiplayer |
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by Doherty
on 12/29/2005 23:36
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Just a lil pb i guess, i can't join any server, i always get the same message "not the same protocol" or something like that. maybe i dont have the same version ?
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#5144: Constant Disconnections and Building from Source |
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by Canada
on 12/30/2005 00:09
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Many who have played Cube with me over the last few weeks may have noticed me grumbling about being regularly disconnected. At the moment I am lucky to get 2 minutes of uninterrupted play. I get the disconnected from server message, and then can (normally) connect again for another burst of play.
Well I finally decided Id try do something about it. The first and most obvious step (after tweaking every f'ing setting I can think of on my router) was to compile from source and see if that made any difference. I was even thinking that I might be able to do some debugging.
Unfortunately this has also been my last step. Only after compiling did I read the end of the Readme and learn about this incompatibility thing that has been built in to deter cheats.
So, my question is simply is there anything that can be done? Is it possible to build your own compatible Cube.
Thanks.
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