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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826847 views, last view: 12/09/2021 06:28

for questions, announcements etc.

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#5091: Re: Cube does not run under SL 4.1

by kernowyon on 11/29/2005 11:17, refers to #5088

cd into the cube directory. Don't go any further. Then, run -

./cube_unix -w1024 -h768

The mention of missing pngs means you went too far - probably into the bin_unix folder?
Don't cd into that - otherwise you get this error.

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#5092: Anti-Cheating

by Superdreadnought on 11/29/2005 18:50

I've just found out, that the memory adresses for ammo, armor and health are hidden very well in Sauerbraten (2005-11-07) and memory access from other applications is denied, so cheating is much more difficult in sauerbraten than in cube (Für alle Deutschen: Ich bin mit meinem Cheatin-Latein am Ende)!

But a kick-/ban-option for admins and votekicks wouldn't be bad!

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#5093: Re: Anti-Cheating

by >driAn<. on 11/29/2005 18:54, refers to #5092

Try another uber-cool-cheat-creator-tool.

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#5094: floor?

by pure_HATE on 11/30/2005 01:11

okay, i made a map in cube (first try). i hit escape and selected the new map key, and chose the default setting.

I was making a multiplayer map, and once compleated, i gave it a test run.

For some reason, you couldn't see the people, because they were going in and out of the floor!!

Is it a bug or my mistake?
Does anyone know how i can fix this?

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#5095: ..

by makkE on 11/30/2005 01:41

It´s not a bug, it´s just the others don´t have your map yet.
Vote for it, if the vote has passed, do
/sendmap
and ask people to type
/getmap

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#5096: Re: Cube does not run under SL 4.1

by LinuxUser on 11/30/2005 06:18, refers to #5091

kernowyon:

I tried your advice, and this also produces the glibc error:

*** glibc detected *** double free or corruption (out): 0x08cb4b20 ***
Aborted

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#5097: Sauerbraten Server - Question

by Superdreadnought on 11/30/2005 10:31

How much players can connect to a Saurbraten server (I wanna now this, because you can't set a playerlimit)?

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#5098: Re: Anti-Cheating

by enigma_0Z on 12/01/2005 23:14, refers to #5092

Kinda directed to aard, actually but..

does the linux binary have the same memory protections as well?

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#5099: Re: Anti-Cheating

by Aardappel_ on 12/02/2005 04:03, refers to #5098

I presume this is the new visual studio 8 runtime I have compiled it with, rather than any work on my part. On linux this should already be protected.

Not that it matters, because you can cheat using the sourcecode. Though I guess funnily enough for most players its easier to do memory hacking than to figure out where in the code to add a cheat :)

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#5100: RPG maps

by hungerburg on 12/05/2005 13:17

hello,

I just loaded an RPG map, and its sooo slow, will I need a new grafix adapter board?

PS: aard3 runs smooth at 35fps; even when in RPG mode.

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#5101: What is Cube exactly ?

by Keemo on 12/05/2005 15:33

Hey Guys , Cube looks like a pretty impressive fps maker , but is that what it really is ? And is it any use if you dont code anything ? I currently know a language quite similar to BASIC , but not a clue about C or C++ , so my questions are these :-

What's Cube (features and uses)

Can I make use of it without coding in C/C++ ?

Keemo1000@hotmail.com

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#5102: ..

by makkE on 12/05/2005 15:39

It´s not a "FPS-Maker".

You can change content, make maps and models, but if you want to change any gameplay, you´ll need c++.

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#5103: ..

by loz-linuxizer on 12/05/2005 20:52

@Superdreadnought - use a command "./linux_server>/var/log/cube.log &". BTW, I wrote a Perl script you can use to control a Cube server through a web
interface. Just search the forum for the word "cgi".
@Lambros - the child processes in a shell are killed if you kill the
shell by closing the window. If you close the terminal by typing "exit" any
background tasks will continue uninterrupted.
@anumanu11 - are you just trying to compile Cube? If so, posting screenshots
isn't going to help nearly as much as posting error logs. I will say that,
to my knowledge, no developer here uses Dev-Cpp. Most people here either use
GCC for Unix-like builds and MS Visual C++ for Windows.

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#5104: Douze jumps

by -Nathan- on 12/08/2005 18:40

Hi,

I made a few demos with some unusal jumps on map douze.. http://galerie3d.czweb.org/douzejumps.rar

enjoy, Nathan ;)

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#5105: ..

by makkE on 12/09/2005 12:45

Short News:

Cube was added to moddb´s game list.
www.moddb.com

Might bring more people here.

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#5106: http://www.quadropolis.us/

by nieb on 12/09/2005 20:32

New domain for Quadropolis. :)

http://www.quadropolis.us/

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#5107: Re: <a href="http://www.quadropolis.us/" target="_blank"

by tentus on 12/10/2005 05:58, refers to #5106

i was wondering about that. cool.

not much has changed :) you guys need a "models" section, i could make a weekly addition to that :D

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#5108: cube community - #cube.gaming

by luDeb00nshiZzle on 12/10/2005 10:52


hallo there,

sorry for my english,is not so good because im from german ;)

me and my friends, we have build a cube community #cube.gaming @ the quakenet

thx for support

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#5109: HELP please

by Delphinius on 12/11/2005 19:59

I have a Dell Axim X50, and I don't know how to make this wonderful game work on my pocket pc. Can anyone dumb down the installation or compilation process for me so I can try and make this work?

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#5110: Re: HELP please

by Delphinius on 12/11/2005 22:49, refers to #5109

I really need help with this... :(

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