General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826847 views, last view: 12/09/2021 06:28 |
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for questions, announcements etc.
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#5091: Re: Cube does not run under SL 4.1 |
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by kernowyon
on 11/29/2005 11:17, refers to #5088
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cd into the cube directory. Don't go any further. Then, run -
./cube_unix -w1024 -h768
The mention of missing pngs means you went too far - probably into the bin_unix folder?
Don't cd into that - otherwise you get this error.
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#5092: Anti-Cheating |
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by Superdreadnought
on 11/29/2005 18:50
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I've just found out, that the memory adresses for ammo, armor and health are hidden very well in Sauerbraten (2005-11-07) and memory access from other applications is denied, so cheating is much more difficult in sauerbraten than in cube (Für alle Deutschen: Ich bin mit meinem Cheatin-Latein am Ende)!
But a kick-/ban-option for admins and votekicks wouldn't be bad!
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#5093: Re: Anti-Cheating |
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by >driAn<.
on 11/29/2005 18:54, refers to #5092
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Try another uber-cool-cheat-creator-tool.
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#5094: floor? |
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by pure_HATE
on 11/30/2005 01:11
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okay, i made a map in cube (first try). i hit escape and selected the new map key, and chose the default setting.
I was making a multiplayer map, and once compleated, i gave it a test run.
For some reason, you couldn't see the people, because they were going in and out of the floor!!
Is it a bug or my mistake?
Does anyone know how i can fix this?
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#5095: .. |
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by makkE
on 11/30/2005 01:41
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It´s not a bug, it´s just the others don´t have your map yet.
Vote for it, if the vote has passed, do
/sendmap
and ask people to type
/getmap
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#5096: Re: Cube does not run under SL 4.1 |
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by LinuxUser
on 11/30/2005 06:18, refers to #5091
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kernowyon:
I tried your advice, and this also produces the glibc error:
*** glibc detected *** double free or corruption (out): 0x08cb4b20 ***
Aborted
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#5097: Sauerbraten Server - Question |
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by Superdreadnought
on 11/30/2005 10:31
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How much players can connect to a Saurbraten server (I wanna now this, because you can't set a playerlimit)?
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#5098: Re: Anti-Cheating |
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by enigma_0Z
on 12/01/2005 23:14, refers to #5092
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Kinda directed to aard, actually but..
does the linux binary have the same memory protections as well?
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#5099: Re: Anti-Cheating |
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by Aardappel_
on 12/02/2005 04:03, refers to #5098
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I presume this is the new visual studio 8 runtime I have compiled it with, rather than any work on my part. On linux this should already be protected.
Not that it matters, because you can cheat using the sourcecode. Though I guess funnily enough for most players its easier to do memory hacking than to figure out where in the code to add a cheat :)
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#5100: RPG maps |
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by hungerburg
on 12/05/2005 13:17
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hello,
I just loaded an RPG map, and its sooo slow, will I need a new grafix adapter board?
PS: aard3 runs smooth at 35fps; even when in RPG mode.
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#5101: What is Cube exactly ? |
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by Keemo
on 12/05/2005 15:33
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Hey Guys , Cube looks like a pretty impressive fps maker , but is that what it really is ? And is it any use if you dont code anything ? I currently know a language quite similar to BASIC , but not a clue about C or C++ , so my questions are these :-
What's Cube (features and uses)
Can I make use of it without coding in C/C++ ?
Keemo1000@hotmail.com
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#5102: .. |
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by makkE
on 12/05/2005 15:39
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It´s not a "FPS-Maker".
You can change content, make maps and models, but if you want to change any gameplay, you´ll need c++.
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#5103: .. |
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by loz-linuxizer
on 12/05/2005 20:52
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@Superdreadnought - use a command "./linux_server>/var/log/cube.log &". BTW, I wrote a Perl script you can use to control a Cube server through a web
interface. Just search the forum for the word "cgi".
@Lambros - the child processes in a shell are killed if you kill the
shell by closing the window. If you close the terminal by typing "exit" any
background tasks will continue uninterrupted.
@anumanu11 - are you just trying to compile Cube? If so, posting screenshots
isn't going to help nearly as much as posting error logs. I will say that,
to my knowledge, no developer here uses Dev-Cpp. Most people here either use
GCC for Unix-like builds and MS Visual C++ for Windows.
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#5104: Douze jumps |
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by -Nathan-
on 12/08/2005 18:40
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Hi,
I made a few demos with some unusal jumps on map douze.. http://galerie3d.czweb.org/douzejumps.rar
enjoy, Nathan ;)
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#5105: .. |
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by makkE
on 12/09/2005 12:45
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Short News:
Cube was added to moddb´s game list.
www.moddb.com
Might bring more people here.
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#5106: http://www.quadropolis.us/ |
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by nieb
on 12/09/2005 20:32
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New domain for Quadropolis. :)
http://www.quadropolis.us/
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#5107: Re: <a href="http://www.quadropolis.us/" target="_blank" |
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by tentus
on 12/10/2005 05:58, refers to #5106
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i was wondering about that. cool.
not much has changed :) you guys need a "models" section, i could make a weekly addition to that :D
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#5108: cube community - #cube.gaming |
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by luDeb00nshiZzle
on 12/10/2005 10:52
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hallo there,
sorry for my english,is not so good because im from german ;)
me and my friends, we have build a cube community #cube.gaming @ the quakenet
thx for support
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#5109: HELP please |
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by Delphinius
on 12/11/2005 19:59
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I have a Dell Axim X50, and I don't know how to make this wonderful game work on my pocket pc. Can anyone dumb down the installation or compilation process for me so I can try and make this work?
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#5110: Re: HELP please |
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by Delphinius
on 12/11/2005 22:49, refers to #5109
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I really need help with this... :(
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