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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826844 views, last view: 12/09/2021 06:28

for questions, announcements etc.

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#5080: Die Welt ist klein!

by Superdreadnought on 11/28/2005 15:18

@Aardappel_: Es ist wirklich absolut unglaublich, wie klein die Welt ist!

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#5081: F****** cheaters!

by Superdreadnought on 11/28/2005 15:29

I had a little encounter with a cheater this weakend and now I'm really fed up, becuase it's very easy to cheat in Cube (It took me only half an hour to find the memory adresses of ammo, health and armor; so it's incredible easy 4 guys with my skills to build trainers (there are not too much of those guys, but it's enough if 1 of 'em builds one there'll be much more cheaters). Up to now I didn't find a trainer on the web, but things can change very fast).
If only the developpers would add an admin mode (just a password to enter to get rights to kick and ban bad guys; settings in a server config file) or the option to save the variables ofr ammo, health and armor on the server (just option to set it in server config, because this mode would increase the stress on the server)!

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#5082: ..

by makkE on 11/28/2005 17:03

Dread, I have to agree.
Itīs true that itīs pretty easy to cheat cube, but that was always a compromize (great low cost netcode vs. bullibility)

I agree there needs to be an admin mode, or a ability to just kick/ban players for everyone via voting to get rid of those cheating morons. After all, cubeīs a small and fun oriented community, luckily we arenīt flooded by cheaters like other more popular games, but still those few idiots can ruin a good game. So I really hope to see a kick/ban/whatever functionality added to sauerbraten.

I remember an incident with a cheater who used insta-mg in an instagib game, and ppl were kinda helpless, the cheater even said "I īll go if you all say "I love *hisname*" so.. even if we honest players would have have to kick him 20 times in a row, it would have at least felt better...

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#5083: Re: ..

by Aardappel_ on 11/28/2005 19:00, refers to #5082

I am not sure how we will combat cheating for sauer.. a kick/ban is one thing, but doesn't really help in the long run. I don't wanna do the binary-only thing for sauer, so it would be even easier to cheat using source. I wanted to do:

http://strlen.com/rants/trusted_communities.html

but I am not sure if we can make it happen.

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#5084: Anti-Cheating

by Superdreadnought on 11/28/2005 19:24

I don't think that this "trusted communities" method is so great Aardappel. It's too difficult to become a "trusted player" and when you have to wait a very long time to become a one a game WILL lose a lot of attractivity for weekend-gamers and all the others who don't play very often or who just want to star playing right away without "becoming trusted" really will choose another game (and there are a lot of'em)!

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#5085: Aard:

by metlslime on 11/28/2005 21:28

interesting. One thing that popped into my head while reading it is google's pagerank algorithm. They have a somewhat circular formula where pages are ranked higher when they are linked to, but the value of a link depends on the "authority" of the linking page, and the authority of the linking page depends on the quality of its links, i.e. the pagerank of the pages it links to. So they set some initial values and re-adjust their rankings until everything stabilizes.

You could do something similar, where pagerank = trustedness, authority = reputation, and linking = voting. Another advantage of this system is that each user has two seperate scores -- one represents how much they can be trusted not to cheat, and one represents how good a judge of character they are. It's good becuase those two things are not necessarily correlated.

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#5086: Instructions??!?!?!?!

by Basden on 11/28/2005 23:18

Am I completely retarded or are their no instructions??? I can't figure out how to do anything but move jump and shoot.

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#5087: ..

by makkE on 11/28/2005 23:24

There isnīt really much more than jump, shoot and move ;)
Thereīs a readme.html in your cube-folder wich should help.

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#5088: Re: Cube does not run under SL 4.1

by LinuxUser on 11/28/2005 23:32, refers to #5079

I tried what you said, but:

[root@localhost bin_unix]# ./linux_client
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
init: video: misc
init: gl
init: basetex
couldn't load texture data/newchars.png
could not find core textures (hint: run cube from the parent of the bin directory) (Couldn't open data/newchars.png)
[root@localhost bin_unix]#

and when I run ./bin_unix/linux_client from the parent directory, I get the same glibc error.

Also I tried to compile the source, but it doesn't compile (via make). At first it displayed some ISO C++ errors, when I fixed them it produced makefile errors. I am a C++ programmer, but I only know ISO C++ and .NET (recently switched from Windows to GNU/Linux).

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#5089: Re: Aard:

by Aardappel_ on 11/29/2005 01:23, refers to #5085

yup... something similar to that. The actual algorithm can be tweaked once you have the system in place.

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#5090: Re: Instructions??!?!?!?!

by tentus on 11/29/2005 03:11, refers to #5086

there are a few tutorial levels out there. try cube101.

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#5091: Re: Cube does not run under SL 4.1

by kernowyon on 11/29/2005 11:17, refers to #5088

cd into the cube directory. Don't go any further. Then, run -

./cube_unix -w1024 -h768

The mention of missing pngs means you went too far - probably into the bin_unix folder?
Don't cd into that - otherwise you get this error.

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#5092: Anti-Cheating

by Superdreadnought on 11/29/2005 18:50

I've just found out, that the memory adresses for ammo, armor and health are hidden very well in Sauerbraten (2005-11-07) and memory access from other applications is denied, so cheating is much more difficult in sauerbraten than in cube (Für alle Deutschen: Ich bin mit meinem Cheatin-Latein am Ende)!

But a kick-/ban-option for admins and votekicks wouldn't be bad!

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#5093: Re: Anti-Cheating

by >driAn<. on 11/29/2005 18:54, refers to #5092

Try another uber-cool-cheat-creator-tool.

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#5094: floor?

by pure_HATE on 11/30/2005 01:11

okay, i made a map in cube (first try). i hit escape and selected the new map key, and chose the default setting.

I was making a multiplayer map, and once compleated, i gave it a test run.

For some reason, you couldn't see the people, because they were going in and out of the floor!!

Is it a bug or my mistake?
Does anyone know how i can fix this?

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#5095: ..

by makkE on 11/30/2005 01:41

Itīs not a bug, itīs just the others donīt have your map yet.
Vote for it, if the vote has passed, do
/sendmap
and ask people to type
/getmap

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#5096: Re: Cube does not run under SL 4.1

by LinuxUser on 11/30/2005 06:18, refers to #5091

kernowyon:

I tried your advice, and this also produces the glibc error:

*** glibc detected *** double free or corruption (out): 0x08cb4b20 ***
Aborted

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#5097: Sauerbraten Server - Question

by Superdreadnought on 11/30/2005 10:31

How much players can connect to a Saurbraten server (I wanna now this, because you can't set a playerlimit)?

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#5098: Re: Anti-Cheating

by enigma_0Z on 12/01/2005 23:14, refers to #5092

Kinda directed to aard, actually but..

does the linux binary have the same memory protections as well?

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#5099: Re: Anti-Cheating

by Aardappel_ on 12/02/2005 04:03, refers to #5098

I presume this is the new visual studio 8 runtime I have compiled it with, rather than any work on my part. On linux this should already be protected.

Not that it matters, because you can cheat using the sourcecode. Though I guess funnily enough for most players its easier to do memory hacking than to figure out where in the code to add a cheat :)

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