General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826833 views, last view: 12/09/2021 06:28 |
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for questions, announcements etc.
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#5029: Re: Cheating... |
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by tentus
on 11/14/2005 22:39, refers to #5028
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it's prbably a map hack. though that wouldn't explain the not dying.
it occurs to me that if i succeed in making a gravity variable for CL, then i'll have to cheat protec it too. dangit.
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#5030: Re: Cheating... |
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by Macpunk
on 11/15/2005 00:21, refers to #5026
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yea it was me...believe it or not.
The way I did it was use an external program(you probably were listening when I was talking to another guy in a room we were in xerxes), that edits the memory where the program keeps the variables. Say I search for a 32-Bit Signed Number, that has a value of 97(my health at that time). It comes up with 14 results. I go get hurt, and it changes one variable right before my eyes. That variable that resides at a certain address I take note of. Then I make the program change that memory addresses value every few seconds...minutes(I use 5), or hours. Whatever I want. The problem is that it stores everything client side.
Stupid me wasnt even aware that the program was open-source, until after I got done with the hack. I hear you can't compile your own versions and use them with the legal one right? Even so, my method bypasses that.
--Macpunk
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#5031: Re: new sauerbraten release |
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by _Fanatic
on 11/15/2005 04:37, refers to #5016
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I just got the new drivers 81.94, no change. Most (not all) wall textures are all messed up.
So this is something that I'm screwed with? Or is something broken in the drivers that I should push over to NVidia to ask them to fix in the next release?
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#5032: Re: new sauerbraten release |
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by eihrul
on 11/15/2005 05:31, refers to #5031
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Bugging nvidia to fix their drivers to work would probably be the constructive thing to do.
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#5033: Re: new sauerbraten release |
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by Aardappel_
on 11/15/2005 08:36, refers to #5031
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yup. there's not a lot I can do to fix this.
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#5034: Re: Cheating... |
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by Pxtl
on 11/15/2005 16:06, refers to #5030
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Congrats, you're a dick. This isn't some big retail project where there are reams of developers who are paid to fix this thing. Hacking Cube is basically like kicking canes out from under little old ladies - sure, you succeeded in beating someone, but it's not like there's any challenge to it.
And yeah, the opensource version has different netcode.
Health hacking isn't even the end of the abuses you could have. You could probably sniff out the damage-dealing packets and then just kill other players telepathically.
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#5035: .. |
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by makkE
on 11/15/2005 20:29
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Yep, did you really think weŽd go "wow, youŽre cool" ?
Do something constructive with your skills , rather than something destructive...
And thanx a lot for sharing how it works :S gah
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#5036: Re: Cheating... |
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by >driAn<.
on 11/15/2005 22:08, refers to #5025
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Macpunk, did you read the readme that comes with the source? The author explains there that everyone could easily hack cube. Its client-side based and gives a shit about security.
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#5037: Re: new sauerbraten release |
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by _Fanatic
on 11/16/2005 02:35, refers to #5033
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Can you give me some ammo that I can go to them with?
Any technical stuff would be most helpful to throw at NVidia. Might be fun to see how they ignore me. :)
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#5038: Aard - Music |
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by _Fanatic
on 11/16/2005 02:36
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Did you get my email about some of the new tunes for Sauerbraten?
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#5039: Re: new sauerbraten release |
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by Aardappel_
on 11/16/2005 07:11, refers to #5037
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tell them that "opengl fixed function pipeline texture coordinate generation functionality is broken". They can look at sauer for an example, or ask me for more details/help. But I doubt you'll get a response.
I had someone from ATI look at the depth buffer reading bugs they have, but they never fixed them.
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#5040: Re: new sauerbraten release |
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by _Fanatic
on 11/17/2005 03:04, refers to #5039
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They have no links on how to even send feedback or ask a question directly. I'd have to go through Dell.
Sadly, a complete waste of time...
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#5041: Problems with adding a Server |
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by TopGamer
on 11/18/2005 18:35
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Hi,
I want to host Cube on my Server with Windows XP x64 Professional.
I also forwardet the ports which were written in the manual.
It ever reports:
Your Server was not added because it did not response the ping
Bye, i want some fast help.
PS: My Router is an AVM FritzBox Fon Wlan
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#5042: Servers and Online |
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by z3rb
on 11/18/2005 21:56
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How would i setup a server and how would i alow people to join it directly?
Also, wehn i try to connect to multiplayer, it says it's using a diferent Cube Protocall, please help.
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#5043: Compile source code with Dev c++, how ? |
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by manumanu11
on 11/19/2005 13:18
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Hi all, I had download cube engine source code but when I try to compile this on Devcpp, there is an error compilation.
See screenshots :
http://fightersonline.free.fr/cube.JPG
Thanks a lot for speeds reply ! :)
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#5044: Problems Starting Linux Server |
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by Superdreadnought
on 11/20/2005 20:13
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When I tried to start the Linux server he said (I wanna support Cube by opening a public server):
~/bin/Cube/cube> cube_unix
./bin_unix/linux_client: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
What can I do to fix this problem ?
THX 4 ur help!
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#5045: .. |
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by makkE
on 11/20/2005 20:21
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Install that missing library.
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#5046: Problems Starting Linux Server |
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by Superdreadnought2
on 11/20/2005 21:04
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..
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#5047: Problems Starting Linux Server |
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by Superdreadnought3
on 11/20/2005 21:05
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And where can I get this missin library ?
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#5048: .. |
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by makkE
on 11/20/2005 21:08
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Google it. If youŽre using ubuntu or something else debian like, use your package manager.
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