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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826397 views, last view: 12/09/2021 04:16

for questions, announcements etc.

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#5023: Re: Personal Soundtrack?

by tentus on 11/13/2005 02:56, refers to #5021

you can add the songs to any folder in packages/ so long as you add the proper music script in your autoexec file (looking in data/default_map_settings.cfg for the code base off of). be sure to use the correct filenames, folder, and filetype. just write something similar to the script in default_map_settings and bind it to a command or key.

l337ness-
hit the tilde key (~) in the upper left of your keyboard.

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#5024: CGI Cube Server Control

by loz-linuxizer on 11/13/2005 10:15

I've written a very simple Perl script that /should/ allow you to control Cube through a CGI.
This might not work on your box. If it doesn't, I'd love to help (if you email me about this, be sure you grep through /var/log/apache2/error_log and provide some reasonable background information).
You'll probably want to customize the HTML in the script and place the script in an authenticated folder. Have at it, and let me know if you need help getting it set up or customized or need more features or whatnot.
Enjoy: ftp://gentoobox.rh.ncsu.edu/cubelegends/cube_server_ctl.pl (source code)

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#5025: Cheating...

by Macpunk on 11/14/2005 15:31

You hold most important variables client-side, and expect people not to cheat. It took me 45 minutes(if that) to figure out what I was doing with the program(this was my first trainer), and find the addresses for health, rifle ammo, mg ammo, rocket ammo, shotgun ammo, and armor. Really, this isn't a rant. More of enlightenment. Try to implement a feature to hold those variables server-side(would cause more stress on the server though), and it would be a much harder to cheat game.

--Macpunk

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#5026: Re: Cheating...

by Xerxes on 11/14/2005 17:47, refers to #5025

Yeah, I noticed somebody was cheating today. He just stood in a corner, fired a rocket after another without collecting any ammo, and was impossible to kill... was it you? ;-)

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#5027: Re: Cheating...

by tentus on 11/14/2005 19:39, refers to #5026

dubious. a custom build will not connect to the others- hence, people can hack away all they want, but it won't do them any good. anyone with enough will to cheat to actually make a custom build work with the offical builds is laughable and sad.

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#5028: Re: Cheating...

by Xerxes on 11/14/2005 20:21, refers to #5027

As I understand it, he didn't build his own sources, but rather he used an external tool to hack the running original executable. I know such tools exist, but I won't describe them into detail in order not to inspire people, because I suppose they can work. Different protocol in the sources would not prevent this, sadly. And I have this feeling that from time to time somebody cheats (standing somewhere, nonstop shooting and not dying when he is supposed to, as I described)...

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#5029: Re: Cheating...

by tentus on 11/14/2005 22:39, refers to #5028

it's prbably a map hack. though that wouldn't explain the not dying.

it occurs to me that if i succeed in making a gravity variable for CL, then i'll have to cheat protec it too. dangit.

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#5030: Re: Cheating...

by Macpunk on 11/15/2005 00:21, refers to #5026

yea it was me...believe it or not.

The way I did it was use an external program(you probably were listening when I was talking to another guy in a room we were in xerxes), that edits the memory where the program keeps the variables. Say I search for a 32-Bit Signed Number, that has a value of 97(my health at that time). It comes up with 14 results. I go get hurt, and it changes one variable right before my eyes. That variable that resides at a certain address I take note of. Then I make the program change that memory addresses value every few seconds...minutes(I use 5), or hours. Whatever I want. The problem is that it stores everything client side.

Stupid me wasnt even aware that the program was open-source, until after I got done with the hack. I hear you can't compile your own versions and use them with the legal one right? Even so, my method bypasses that.

--Macpunk

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#5031: Re: new sauerbraten release

by _Fanatic on 11/15/2005 04:37, refers to #5016

I just got the new drivers 81.94, no change. Most (not all) wall textures are all messed up.

So this is something that I'm screwed with? Or is something broken in the drivers that I should push over to NVidia to ask them to fix in the next release?

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#5032: Re: new sauerbraten release

by eihrul on 11/15/2005 05:31, refers to #5031

Bugging nvidia to fix their drivers to work would probably be the constructive thing to do.

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#5033: Re: new sauerbraten release

by Aardappel_ on 11/15/2005 08:36, refers to #5031

yup. there's not a lot I can do to fix this.

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#5034: Re: Cheating...

by Pxtl on 11/15/2005 16:06, refers to #5030

Congrats, you're a dick. This isn't some big retail project where there are reams of developers who are paid to fix this thing. Hacking Cube is basically like kicking canes out from under little old ladies - sure, you succeeded in beating someone, but it's not like there's any challenge to it.

And yeah, the opensource version has different netcode.

Health hacking isn't even the end of the abuses you could have. You could probably sniff out the damage-dealing packets and then just kill other players telepathically.

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#5035: ..

by makkE on 11/15/2005 20:29

Yep, did you really think weŽd go "wow, youŽre cool" ?
Do something constructive with your skills , rather than something destructive...
And thanx a lot for sharing how it works :S gah

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#5036: Re: Cheating...

by >driAn<. on 11/15/2005 22:08, refers to #5025

Macpunk, did you read the readme that comes with the source? The author explains there that everyone could easily hack cube. Its client-side based and gives a shit about security.

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#5037: Re: new sauerbraten release

by _Fanatic on 11/16/2005 02:35, refers to #5033

Can you give me some ammo that I can go to them with?

Any technical stuff would be most helpful to throw at NVidia. Might be fun to see how they ignore me. :)

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#5038: Aard - Music

by _Fanatic on 11/16/2005 02:36

Did you get my email about some of the new tunes for Sauerbraten?

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#5039: Re: new sauerbraten release

by Aardappel_ on 11/16/2005 07:11, refers to #5037

tell them that "opengl fixed function pipeline texture coordinate generation functionality is broken". They can look at sauer for an example, or ask me for more details/help. But I doubt you'll get a response.

I had someone from ATI look at the depth buffer reading bugs they have, but they never fixed them.

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#5040: Re: new sauerbraten release

by _Fanatic on 11/17/2005 03:04, refers to #5039

They have no links on how to even send feedback or ask a question directly. I'd have to go through Dell.

Sadly, a complete waste of time...

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#5041: Problems with adding a Server

by TopGamer on 11/18/2005 18:35

Hi,

I want to host Cube on my Server with Windows XP x64 Professional.

I also forwardet the ports which were written in the manual.

It ever reports:

Your Server was not added because it did not response the ping

Bye, i want some fast help.

PS: My Router is an AVM FritzBox Fon Wlan

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#5042: Servers and Online

by z3rb on 11/18/2005 21:56

How would i setup a server and how would i alow people to join it directly?


Also, wehn i try to connect to multiplayer, it says it's using a diferent Cube Protocall, please help.

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