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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826391 views, last view: 12/09/2021 04:16 |
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for questions, announcements etc.
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#5008: .. |
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by makkE
on 11/09/2005 11:47
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nightengale, use the minmillis command to bring your framerate down a little.
The reason you´re getting so fast is probably that you have too high fps rates.
Fanatic: tried to unzip it seperately?
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#5009: Re: shit |
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by drian@firm05
on 11/09/2005 15:43, refers to #4989
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> U ARE N00BS FOR PLAYING THIS GAME ARRGHH!
stfu and go back to your mainstream games, 1337-bro.
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#5010: Re: .. |
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by _Fanatic
on 11/09/2005 20:14, refers to #5008
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Yes, did a fresh unzip to a new folder, still messed up.
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#5011: Dev-c++ |
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by phen
on 11/09/2005 21:58
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Hello :), can someone tell me how to configure Dev-c++ to make it able
to compile cube source files?
thx.
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#5012: GTK+ Launcher/Configuration Utiltity |
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by loz-linuxizer
on 11/10/2005 02:46
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In an attempt to teach myself GTK+ while doing something that'd benefit Cube I wrote this small utility for launching and configuring Cube. I haven't been able to compile it for Windows so if anyone can do so I would appreciate it if you would make the binary available to me.
Well, this website has all the information, code, compilation instructions, and screenshots you'll need: http://gentoobox.rh.ncsu.edu/cube_launcher/
If you have any questions, comments, requests, etc. please email me.
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#5013: Re: new sauerbraten release |
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by Aardappel_
on 11/10/2005 05:44, refers to #5007
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it's not the latest sauer release, its the latest nvidia drivers
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#5014: Gentoo Initscript |
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by loz-linuxizer
on 11/10/2005 10:11
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I finally got around to writing that Gentoo initscript for automatically starting a server for Cube Legends. If you modify the location of the binary, it'll work for you tool. Save the text below as "/etc/init.d/cube_server" and "chmod a+x /etc/init.d/cube_server" to make it executable. You may type "/etc/init.d/cube_server start", restart, zap, and stop. Just type "/etc/init.d/cube_server" for more information. To make it run at startup, type "rc-update add cube_server default". Logs are, obviously, saved in /var/log/cube.log.
#!/sbin/runscript
#Gentoo initscript for automatically starting Cube
depend() {
need net
}
start() {
ebegin "Starting Cube server"
/john/october_2005_cl/misc/src/cube_server>>/var/log/cube.log &
eend $?
}
stop () {
ebegin "Stopping Cube server"
killall cube_server
eend $?
}
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#5015: Re: new sauerbraten release |
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by _Fanatic
on 11/10/2005 18:45, refers to #5013
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I have 81.85. I haven't noticed any problems in other games.
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#5016: Re: new sauerbraten release |
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by Aardappel_
on 11/11/2005 01:59, refers to #5015
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sauer uses texture coordinate generation, pretty much every other game out there uses explicit texture coordinates.
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#5017: how do i set up a server? |
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by macgeek
on 11/11/2005 02:55
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how do i go about doing this? what systems can i serve with? thanks
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#5018: Re: how do i set up a server? |
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by macgeek
on 11/11/2005 05:04, refers to #5017
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ok what happens if i try to run the server from behind a router? also, can i run the server from behind a router for lan games?
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#5019: Re: how do i set up a server? |
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by macgeek
on 11/11/2005 05:38, refers to #5018
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ok never mind i got my problem solved
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#5020: How to set up Sauerbraten Lan Server on MacOs? |
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by LA BOOM
on 11/11/2005 17:28
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Any chance to do this?
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#5021: Personal Soundtrack? |
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by DoomRider
on 11/11/2005 18:27
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Is there a way to add your own files into the fanatic folder so they play during the game? I converted some mp3s into OGG and put em in the folder but that didnt work. Any ideas?
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#5022: commands |
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by 1337ness
on 11/12/2005 01:06
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How the heck do I type commands in this game?
I new to this game
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#5023: Re: Personal Soundtrack? |
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by tentus
on 11/13/2005 02:56, refers to #5021
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you can add the songs to any folder in packages/ so long as you add the proper music script in your autoexec file (looking in data/default_map_settings.cfg for the code base off of). be sure to use the correct filenames, folder, and filetype. just write something similar to the script in default_map_settings and bind it to a command or key.
l337ness-
hit the tilde key (~) in the upper left of your keyboard.
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#5024: CGI Cube Server Control |
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by loz-linuxizer
on 11/13/2005 10:15
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I've written a very simple Perl script that /should/ allow you to control Cube through a CGI.
This might not work on your box. If it doesn't, I'd love to help (if you email me about this, be sure you grep through /var/log/apache2/error_log and provide some reasonable background information).
You'll probably want to customize the HTML in the script and place the script in an authenticated folder. Have at it, and let me know if you need help getting it set up or customized or need more features or whatnot.
Enjoy: ftp://gentoobox.rh.ncsu.edu/cubelegends/cube_server_ctl.pl (source code)
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#5025: Cheating... |
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by Macpunk
on 11/14/2005 15:31
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You hold most important variables client-side, and expect people not to cheat. It took me 45 minutes(if that) to figure out what I was doing with the program(this was my first trainer), and find the addresses for health, rifle ammo, mg ammo, rocket ammo, shotgun ammo, and armor. Really, this isn't a rant. More of enlightenment. Try to implement a feature to hold those variables server-side(would cause more stress on the server though), and it would be a much harder to cheat game.
--Macpunk
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#5026: Re: Cheating... |
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by Xerxes
on 11/14/2005 17:47, refers to #5025
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Yeah, I noticed somebody was cheating today. He just stood in a corner, fired a rocket after another without collecting any ammo, and was impossible to kill... was it you? ;-)
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#5027: Re: Cheating... |
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by tentus
on 11/14/2005 19:39, refers to #5026
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dubious. a custom build will not connect to the others- hence, people can hack away all they want, but it won't do them any good. anyone with enough will to cheat to actually make a custom build work with the offical builds is laughable and sad.
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