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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825817 views, last view: 12/09/2021 01:14

for questions, announcements etc.

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#5005: General

by Nightengale on 11/09/2005 03:53

I am using Cube and it really works well. I am running Myah Linux. The thing that I would like to remark on is that when I am playing the game runs really really fast. I am NOT complaining LOL, but I do get a couple of remarks from other players, polite ones though like, how do you go so fast, or so you speeded up your clock? I honestly don\\\'t know why it runs so fast. I also play in in Windows XP on the same machine and it seems to run at \\\"normal\\\" speed. In Myah OS it is CRAZY how fast I can run around. Anybody else seen this?

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#5006: new sauerbraten release

by Aardappel_ on 11/09/2005 05:51

http://sourceforge.net/project/showfiles.php?group_id=102911

enjoy

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#5007: Re: new sauerbraten release

by _Fanatic on 11/09/2005 07:30, refers to #5006

I downloaded the new release, and a lot of the wall textures on all the maps look like they are one pixel tall and stretched over the height of the wall.

For example:

http://fanaticalproductions.net/temp/screenshot_307638.jpg (104 kb)

I have a killer system and latest drivers, let me know if you need specs or more info.

I unzip'd the new version over the old version overwriting as it unzip'd.

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#5008: ..

by makkE on 11/09/2005 11:47

nightengale, use the minmillis command to bring your framerate down a little.
The reason you´re getting so fast is probably that you have too high fps rates.

Fanatic: tried to unzip it seperately?

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#5009: Re: shit

by drian@firm05 on 11/09/2005 15:43, refers to #4989

> U ARE N00BS FOR PLAYING THIS GAME ARRGHH!

stfu and go back to your mainstream games, 1337-bro.

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#5010: Re: ..

by _Fanatic on 11/09/2005 20:14, refers to #5008

Yes, did a fresh unzip to a new folder, still messed up.

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#5011: Dev-c++

by phen on 11/09/2005 21:58

Hello :), can someone tell me how to configure Dev-c++ to make it able
to compile cube source files?
thx.

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#5012: GTK+ Launcher/Configuration Utiltity

by loz-linuxizer on 11/10/2005 02:46

In an attempt to teach myself GTK+ while doing something that'd benefit Cube I wrote this small utility for launching and configuring Cube. I haven't been able to compile it for Windows so if anyone can do so I would appreciate it if you would make the binary available to me.
Well, this website has all the information, code, compilation instructions, and screenshots you'll need: http://gentoobox.rh.ncsu.edu/cube_launcher/
If you have any questions, comments, requests, etc. please email me.

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#5013: Re: new sauerbraten release

by Aardappel_ on 11/10/2005 05:44, refers to #5007

it's not the latest sauer release, its the latest nvidia drivers

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#5014: Gentoo Initscript

by loz-linuxizer on 11/10/2005 10:11

I finally got around to writing that Gentoo initscript for automatically starting a server for Cube Legends. If you modify the location of the binary, it'll work for you tool. Save the text below as "/etc/init.d/cube_server" and "chmod a+x /etc/init.d/cube_server" to make it executable. You may type "/etc/init.d/cube_server start", restart, zap, and stop. Just type "/etc/init.d/cube_server" for more information. To make it run at startup, type "rc-update add cube_server default". Logs are, obviously, saved in /var/log/cube.log.


#!/sbin/runscript
#Gentoo initscript for automatically starting Cube

depend() {
need net
}

start() {
ebegin "Starting Cube server"
/john/october_2005_cl/misc/src/cube_server>>/var/log/cube.log &
eend $?
}

stop () {
ebegin "Stopping Cube server"
killall cube_server
eend $?
}

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#5015: Re: new sauerbraten release

by _Fanatic on 11/10/2005 18:45, refers to #5013

I have 81.85. I haven't noticed any problems in other games.

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#5016: Re: new sauerbraten release

by Aardappel_ on 11/11/2005 01:59, refers to #5015

sauer uses texture coordinate generation, pretty much every other game out there uses explicit texture coordinates.

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#5017: how do i set up a server?

by macgeek on 11/11/2005 02:55

how do i go about doing this? what systems can i serve with? thanks

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#5018: Re: how do i set up a server?

by macgeek on 11/11/2005 05:04, refers to #5017

ok what happens if i try to run the server from behind a router? also, can i run the server from behind a router for lan games?

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#5019: Re: how do i set up a server?

by macgeek on 11/11/2005 05:38, refers to #5018

ok never mind i got my problem solved

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#5020: How to set up Sauerbraten Lan Server on MacOs?

by LA BOOM on 11/11/2005 17:28

Any chance to do this?

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#5021: Personal Soundtrack?

by DoomRider on 11/11/2005 18:27

Is there a way to add your own files into the fanatic folder so they play during the game? I converted some mp3s into OGG and put em in the folder but that didnt work. Any ideas?

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#5022: commands

by 1337ness on 11/12/2005 01:06

How the heck do I type commands in this game?
I new to this game

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#5023: Re: Personal Soundtrack?

by tentus on 11/13/2005 02:56, refers to #5021

you can add the songs to any folder in packages/ so long as you add the proper music script in your autoexec file (looking in data/default_map_settings.cfg for the code base off of). be sure to use the correct filenames, folder, and filetype. just write something similar to the script in default_map_settings and bind it to a command or key.

l337ness-
hit the tilde key (~) in the upper left of your keyboard.

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#5024: CGI Cube Server Control

by loz-linuxizer on 11/13/2005 10:15

I've written a very simple Perl script that /should/ allow you to control Cube through a CGI.
This might not work on your box. If it doesn't, I'd love to help (if you email me about this, be sure you grep through /var/log/apache2/error_log and provide some reasonable background information).
You'll probably want to customize the HTML in the script and place the script in an authenticated folder. Have at it, and let me know if you need help getting it set up or customized or need more features or whatnot.
Enjoy: ftp://gentoobox.rh.ncsu.edu/cubelegends/cube_server_ctl.pl (source code)

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