General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826076 views, last view: 12/09/2021 02:38 |
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for questions, announcements etc.
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#5000: Re: Cube in debian |
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by Sparr
on 11/08/2005 18:09, refers to #4984
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cube, and sauerbraten, cannot be packaged for debian until they have linux-friendly multi user support.
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#5001: .. |
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by >driAn<.
on 11/08/2005 18:32
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They can be packaged. The only thing that is not possible is to get that package into the debian main repository.
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#5002: Re: Cube in debian |
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by Aardappel_
on 11/08/2005 20:31, refers to #5000
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that's not the only issue. They want to seperate out the Free (tm) from the non-Free (tm) but free content (some of the media).
if they want to be inflexible, their loss.
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#5003: .. |
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by makkE
on 11/08/2005 23:22
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New hack around: Saw a person join a 1on1 server as a 3rd. It seems he was constantly connecting. the "player disconnected (incompatible client)" message was rapidly flooding the chat lines..
Sad how some just want to ruin other peoples fun.
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#5004: Re: Cube in debian |
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by hungerburg
on 11/09/2005 01:15, refers to #5002
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There are doom and quake source ports in debian - there is a package that does download the shareware episodes or copy the cdrom. there is no use in packaging cube built from source, so download was a way of doing it... then there is of course the FHS, so just unpacking the tgz to /usr/games might not do it, or does it?
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#5005: General |
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by Nightengale
on 11/09/2005 03:53
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I am using Cube and it really works well. I am running Myah Linux. The thing that I would like to remark on is that when I am playing the game runs really really fast. I am NOT complaining LOL, but I do get a couple of remarks from other players, polite ones though like, how do you go so fast, or so you speeded up your clock? I honestly don\\\'t know why it runs so fast. I also play in in Windows XP on the same machine and it seems to run at \\\"normal\\\" speed. In Myah OS it is CRAZY how fast I can run around. Anybody else seen this?
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#5006: new sauerbraten release |
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by Aardappel_
on 11/09/2005 05:51
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http://sourceforge.net/project/showfiles.php?group_id=102911
enjoy
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#5007: Re: new sauerbraten release |
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by _Fanatic
on 11/09/2005 07:30, refers to #5006
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I downloaded the new release, and a lot of the wall textures on all the maps look like they are one pixel tall and stretched over the height of the wall.
For example:
http://fanaticalproductions.net/temp/screenshot_307638.jpg (104 kb)
I have a killer system and latest drivers, let me know if you need specs or more info.
I unzip'd the new version over the old version overwriting as it unzip'd.
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#5008: .. |
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by makkE
on 11/09/2005 11:47
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nightengale, use the minmillis command to bring your framerate down a little.
The reason you´re getting so fast is probably that you have too high fps rates.
Fanatic: tried to unzip it seperately?
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#5009: Re: shit |
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by drian@firm05
on 11/09/2005 15:43, refers to #4989
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> U ARE N00BS FOR PLAYING THIS GAME ARRGHH!
stfu and go back to your mainstream games, 1337-bro.
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#5010: Re: .. |
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by _Fanatic
on 11/09/2005 20:14, refers to #5008
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Yes, did a fresh unzip to a new folder, still messed up.
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#5011: Dev-c++ |
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by phen
on 11/09/2005 21:58
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Hello :), can someone tell me how to configure Dev-c++ to make it able
to compile cube source files?
thx.
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#5012: GTK+ Launcher/Configuration Utiltity |
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by loz-linuxizer
on 11/10/2005 02:46
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In an attempt to teach myself GTK+ while doing something that'd benefit Cube I wrote this small utility for launching and configuring Cube. I haven't been able to compile it for Windows so if anyone can do so I would appreciate it if you would make the binary available to me.
Well, this website has all the information, code, compilation instructions, and screenshots you'll need: http://gentoobox.rh.ncsu.edu/cube_launcher/
If you have any questions, comments, requests, etc. please email me.
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#5013: Re: new sauerbraten release |
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by Aardappel_
on 11/10/2005 05:44, refers to #5007
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it's not the latest sauer release, its the latest nvidia drivers
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#5014: Gentoo Initscript |
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by loz-linuxizer
on 11/10/2005 10:11
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I finally got around to writing that Gentoo initscript for automatically starting a server for Cube Legends. If you modify the location of the binary, it'll work for you tool. Save the text below as "/etc/init.d/cube_server" and "chmod a+x /etc/init.d/cube_server" to make it executable. You may type "/etc/init.d/cube_server start", restart, zap, and stop. Just type "/etc/init.d/cube_server" for more information. To make it run at startup, type "rc-update add cube_server default". Logs are, obviously, saved in /var/log/cube.log.
#!/sbin/runscript
#Gentoo initscript for automatically starting Cube
depend() {
need net
}
start() {
ebegin "Starting Cube server"
/john/october_2005_cl/misc/src/cube_server>>/var/log/cube.log &
eend $?
}
stop () {
ebegin "Stopping Cube server"
killall cube_server
eend $?
}
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#5015: Re: new sauerbraten release |
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by _Fanatic
on 11/10/2005 18:45, refers to #5013
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I have 81.85. I haven't noticed any problems in other games.
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#5016: Re: new sauerbraten release |
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by Aardappel_
on 11/11/2005 01:59, refers to #5015
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sauer uses texture coordinate generation, pretty much every other game out there uses explicit texture coordinates.
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#5017: how do i set up a server? |
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by macgeek
on 11/11/2005 02:55
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how do i go about doing this? what systems can i serve with? thanks
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#5018: Re: how do i set up a server? |
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by macgeek
on 11/11/2005 05:04, refers to #5017
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ok what happens if i try to run the server from behind a router? also, can i run the server from behind a router for lan games?
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#5019: Re: how do i set up a server? |
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by macgeek
on 11/11/2005 05:38, refers to #5018
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ok never mind i got my problem solved
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