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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826071 views, last view: 12/09/2021 02:37 |
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for questions, announcements etc.
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#4966: cube is awesome! |
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by An_Ice_Cube
on 10/18/2005 22:34, refers to #4946
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cube is awesome but it looks a lot like Quake 3.....either way it's awesome!!!
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#4967: Where are the ppc binaries? |
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by Derek
on 10/23/2005 10:02
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Hello,I was just wondering where the newer ppc linux binaries are(or if they exist).The only one I could find is from 2004.Is there a more recent one?I would really like to play online.
Thanks,
Derek
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#4968: Skins |
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by Hyperslug
on 10/23/2005 13:09
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is there any way to choose a different player skin for multiplayer in cube, its pretty anoying that everyone looks the same
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#4969: Re: Skins |
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by tentus
on 10/23/2005 15:46, refers to #4968
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nope, not in cube. check out wasda's EDM mod.
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#4970: nvidia 81.85 drivers |
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by kurtis84
on 10/24/2005 02:31
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Anyone here running these drivers? I just tried them today, and get some odd texture stretching in sauerbraten. I backed up to the 78.01 version, and it's ok. I'm running a gf6800 ultra.
If anyone tries these drivers, and wants to play sauerbraten, I recommend keeping a copy of the older drivers handy :/
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#4971: A lot of lag. |
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by Spartan4554
on 10/26/2005 00:18
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I just downloaded the game, and it starts up and everything, but it runs very, very slowy, how do I speed it up?
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#4972: Re: A lot of lag. |
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by -Rick-
on 10/26/2005 20:16, refers to #4971
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You could check if;
- Other (Open GL) games run fine
- You have the latest video drivers
- 3d accel works
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#4973: Russian Site |
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by _MDL_
on 10/29/2005 03:04
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Hi again. May I make russification and russian site for -=Cube=-???
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#4974: what the hell is up with the masterserver |
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by CC_machine2
on 10/29/2005 12:05
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why can't i use the on-line masterserver anymore? all it says is "Please use the in-game server browser instead."
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#4975: auto targeting PocketCube? |
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by mach1gaming1
on 10/30/2005 20:36
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Hi I downloaded PocketCube and it difficult to play due to the interface and I got an idea auto targeting this really popular in FPS on council games due to limitations of the controller. Dou you think it is possible to implement this in PocketCube?
Thank you for your time!
Jason
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#4976: Do people still play this game? |
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by Bonafide
on 10/31/2005 01:40
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Hello,
Can anyone give me a rough estimate of how many people are playing this game currently?
Thanks!
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#4977: Re: Do people still play this game? |
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by tentus
on 10/31/2005 04:54, refers to #4976
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as in time of day, this week, or so far this year?
i don't think anyone knows any of that. Just check how many people are on the servers right now, make some assumptions on how many people are playing on a LAN or on singleplayer in relation to those online, and then tally the numbers up.
It's really hard to guess how many people play cube, becuase so many people download it and then abandon it. i burn CDs with F/OSS games on it and give it to people (when they ask for it), and Cube and several of it's Mods are on that disk, and i'm sure i'm not the only one doing that.
so in a word-
No.
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#4978: game music |
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by hey
on 10/31/2005 12:52
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hi
is there any url the soundtracks of this game can be found? some of them are great and i'd like to have them off-the-game..??
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#4979: Installing |
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by tangoman2910
on 10/31/2005 22:03
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ive downloaded all the 2005 stuff, but dont have a clue what to do with it
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#4980: md2 models without OpenGL commands |
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by lennyhome
on 11/02/2005 00:32
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Models exported by blender with this plugin:
http://67.22.114.230:8080/programming/blender/index.html#MD2
can't be loaded in sauerbraten because they lack the OpenGL commands chunk.
I've modified rendermd2.cpp to generate the GL_ARRAY_BUFFER_ARB list from triangles if the model lacks OpenGL commands.
http://mondogrigio.cjb.net/files/rendermd2.cpp
I've not tested it very well, but it should work and may be compatible also with Cube.
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#4981: Re: md2 models without OpenGL commands |
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by tentus
on 11/02/2005 02:58, refers to #4980
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interesting. i haven't run across that yet, but it's good to see someone covering problems in advance.
you know what would be cool? if i knew enough c++ to customize Q2Modeler to be more cube specific (namely, jpeg support). darn my n00b-ness.
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#4982: Sauerbraten Fatal Error! |
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by Maddawg
on 11/03/2005 06:50
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Everytime I try to start Sauerbraten I get "no texture_env_combine extension!()" error and I have to close. Is there something I am missing? Anyone else running into this problem?
I even tried dl'ing twice, in case I had a bad dl.
My system is a PIII 1.6Ghz WinXpHome
with a SIS300/305 vid card (32MB).
Can anyone help?
Thanks in advance!
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#4983: Re: Sauerbraten Fatal Error! |
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by Aardappel_
on 11/03/2005 08:29, refers to #4982
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texture_env_combine extension has been standard in video cards since, ooh, 7 years ago. That is an eternity in video cards.
Not sure what your card is, but I guess a new one might be a good idea.
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#4984: Cube in debian |
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by Palmax Maverick
on 11/04/2005 00:42
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Hello!
I'm interesting in cube. I can't find it in debian unstable.
I want to know if you'll bring it to apt!
I think that more pople play cube.
Thanks
Palmax Maverick
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#4985: French site? |
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by fanatux
on 11/05/2005 12:34
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I would like to know if there is on the web a french site about cube, french server, map editing....
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