General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826842 views, last view: 12/09/2021 06:28 |
 |
|
for questions, announcements etc.
|
 |
|

Board Index

|
 |
#4945: .. |
|
by >_< Sauceofallevils >_<
on 10/07/2005 02:39
|
 |
|
Im surprised, cube mods are actually starting to have releases with new code in it. Cube has had mod releases but they never have changed code, so im liking this attitude.
reply to this message
|
 |
#4946: Re: Building on Mac |
|
by macdonag
on 10/08/2005 00:09, refers to #4944
|
 |
|
Ok, it took a bit of fiddling, but I've got a half way house setup in Xcode - sauerbraten compiles via a normal Xcode project (so I can debug, etc), but I link in the libenet build with the Makefile provided. I can't be bothered figuring out which single compile flag/switch makes the difference, so I'll take this. Oh, and adding an Xcode-built libenet to the link phase seems to screw up the project permanently - even a clean all and the 'good' libenet don't fix it....
There's something funky going on.
So if anyone wants a recent Xcode proj file, I can provide.
reply to this message
|
 |
#4947: Animating Monsters in Cube/Sauer |
|
by FatMike
on 10/08/2005 07:22
|
 |
|
How the hell do you animate monsters in cube/sauer? I\'ve been using milkshape3d to mod the various elements in cube and I can\'t seem to get the animation parts to work right...if anyone could lend some advise?
reply to this message
|
 |
#4948: How many polys can Cube take? |
|
by Devron6
on 10/08/2005 16:59
|
 |
|
I have made a model for the game because I am doing a mod and the character is 1320 i see him fine but when i kill him the game crashes, is it to much polys for the game to handle?
reply to this message
|
 |
#4949: perlin combiners... |
|
by Aardappel_
on 10/09/2005 08:21
|
 |
|
some people may enjoy this: http://strlen.com/perlincombiners/
reply to this message
|
 |
#4950: .. |
|
by Fer
on 10/10/2005 18:22
|
 |
|
Is there any way of hosting Sauerbraten or cube on OS X? I can find Windows and loads of different Unix things to run, but nothing I can get to run on OS X
reply to this message
|
 |
#4951: CUbe screen resolution |
|
by Manuman
on 10/13/2005 10:28
|
 |
|
Hi everybody,
I wonder how I can change my screen resolution with the lastest Cube's release.
I'm under debian Sarge stable and I can't play Cube in 1024x768 resolution cause I didn't find the place where to fix screen resolution in any of the config files.
My actual screen resolution is 1024x768 but while playing Cube I keep falling back to 800x600 ?
Can anybody help me ?
Thanks
reply to this message
|
 |
#4952: compiling with VC++ 6.0 ? |
|
by atarax
on 10/13/2005 16:39
|
 |
|
i took an old source file (cube_2002_10_20.zip)from sourceforge, put all includes and lib files in my VC++ folder, but i can't compile it correctly (unresolved externals errors)and don't understand why.
There is some other needed files ?
have i made a mistake ?
Thx
reply to this message
|
 |
#4953: Re: CUbe screen resolution |
|
by mikshaw
on 10/13/2005 23:22, refers to #4951
|
 |
|
Manuman: I think 800x600 is the default resolution.
You can either start up cube with
"cube_unix -w1024 -h768"
or edit the cube_unix wrapper script and add those options to the "exec" line:
exec ${CUBE_DIR}/bin_unix/${MACHINE_PREFIX}${SYSTEM_PREFIX}client -w1024 -h768 $*
reply to this message
|
 |
#4954: Re: Need help, reports fast fps but runs slow |
|
by einar
on 10/14/2005 14:51, refers to #4944
|
 |
|
I have exactly the same problem. Did you solve it?
reply to this message
|
 |
#4955: how to name your character |
|
by Brandon
on 10/14/2005 20:48
|
 |
|
how do you set a name for your character
reply to this message
|
 |
#4956: .. |
|
by Fer
on 10/15/2005 13:14
|
 |
|
Is there a server (as in something like server.bat) that runs on OS X in the official release of cube that I'm missing? If there isn't I'm guessing it's impossible to compile one from the source, right?
reply to this message
|
 |
#4957: compiling on AMD64 |
|
by jrr
on 10/15/2005 23:16
|
 |
|
gcc doesn't want to let me stick a 64-bit address in a 32-bit integer, which makes sense:
clientextras.cpp: In function ‘void renderclient(dynent*, bool, char*, bool, float)’:
clientextras.cpp:17: error: cast from ‘dynent*’ to ‘int’ loses precision
clientextras.cpp:21: error: cast from ‘dynent*’ to ‘int’ loses precision
here's line 17:
int basetime = -((int)d&0xFFF);
using "long int" or "long long int" doesn't seem to help. rick in #sauerbraten suggested the following:
int basetime = -(reinterpret_cast<int>(d)&0xFFF);
but i'm still getting the same errors.
any ideas?
reply to this message
|
 |
#4958: Re: compiling on AMD64 |
|
by Aardappel_
on 10/16/2005 04:09, refers to #4957
|
 |
|
cast using (int)(size_t)
it is no problem that the pointer gets clipped.
reply to this message
|
 |
#4959: Does music work with sauerbraten? |
|
by TheGreatVirus
on 10/17/2005 08:39
|
 |
|
I can't seem to get music to play with sauerbraten it just crashes. What do I do?
reply to this message
|
 |
#4960: Re: Need help, reports fast fps but runs slow |
|
by fronten
on 10/17/2005 21:42, refers to #4944
|
 |
|
as it seems many of got this strange behaviour of Cube running with great lag (FPS showing ~25, but really running at, er.., 0.2 fps ^^)
This is a BUG, so what coder has a fix for it?
reply to this message
|
 |
#4961: Re: Need help, reports fast fps but runs slow |
|
by -Rick-
on 10/17/2005 21:46, refers to #4960
|
 |
|
Do other (3d) games run without lag?
reply to this message
|
 |
#4962: En français (SOS) |
|
by ericsto
on 10/17/2005 22:32
|
 |
|
Comment configurer son serveur ? Y a t il une bonne âme pour m'expliquer ça en deux trois mots ???
reply to this message
|
 |
#4963: I Need A Programmer for TTF! |
|
by F M 4 K
on 10/18/2005 05:52
|
 |
|
Ahoi - Me and Tech from ETF (Enemy Territory Fortress) are making a stand-alone fortress mod for Sauer and I need a programmer to help me add a few basic functions to the engine (mostly with PNG transparency and animation) - the rest I can handle. Anyone will to help?
reply to this message
|
 |
#4964: I Need A Programmer for TTF! |
|
by F M 4 K
on 10/18/2005 05:54
|
 |
|
Ahoi - Me and Tech from ETF (Enemy Territory Fortress) are making a stand-alone fortress mod for Sauer and I need a programmer to help me add a few basic functions to the engine (mostly with PNG transparency and animation) - the rest I can handle. Anyone will to help?
reply to this message
|
 |
 |
|

Board Index

|
 |