General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826883 views, last view: 12/09/2021 06:32 |
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for questions, announcements etc.
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#4845: Re: .. |
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by leda
on 09/03/2005 12:04, refers to #4842
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ok, so then after, i just have to give my ip adress to my friend or something like that ?
but how can i define a password for not all the earth coming on my server ?
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#4846: .. |
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by -Rick-
on 09/03/2005 12:23
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Yea just give your ip, he/she should than type /connect <youriphere>
Password: For example, if your pass is "blah", than start your server like this:
cube.exe -d -pblah
Your friend should type /password blah before connecting to your game.
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#4847: Re: .. |
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by leda
on 09/03/2005 12:25, refers to #4846
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but how can i start the server with an instruction ?
i didn't get it...
where do i have to put the instruction ?
thanks again
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#4848: .. |
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by makkE
on 09/03/2005 12:40
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Edit the server.bat, leda.
@Circuit: to play Cube in windowed mode, open the cube.bat and add -t
Like this:
bin\cube.exe -w1024 -h768 -t %1 %2 %3 %4 %5
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#4849: .. |
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by -Rick-
on 09/03/2005 12:45
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Been a while since I used windows...but I think if you make a shortcut to cube.exe, you can when you right click on it add additional parameters when you start the game...
You could also copy cube.bat and than edit the new file with a text editor such as notepad. If you do this change the line
bin\cube.exe -w1024 -h768 %*
with something like
bin\cube.exe -d -pblah %*
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#4850: .. |
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by -Rick-
on 09/03/2005 12:47
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Oh thanks makke...never noticed there was a server.bat file aswell :-)
Just edit that file(add the -pblah) and run that file.
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#4851: Re: .. |
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by leda
on 09/03/2005 13:08, refers to #4850
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ok but when i tried to, the masterserver is answering :
server not registered : old protocol. please update your server...
but i think i've downloaded the last version of cube...
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#4852: .. |
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by -Rick-
on 09/03/2005 14:29
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leda: Just ignore that...the masterserver itself needs an update.
Give your friend(s) your IP and they should be able to join.
As for keyboard turning...I guess Aard never really thought about it since mouse aiming is far more popular/effective. It wouldn't hurt if it exist for sauer though.
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#4853: Quadropolis hacked? |
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by NightWind (a.k.a. mistermath)
on 09/03/2005 19:11
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Hi, I just went to Quadropolis not two minutes before posting this and all it showed was:
"SPYKIDS INSIDE Contact: spykids.br@gmail.com"
Has our beloved map archiving site been hacked?
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#4854: Re: Quadropolis hacked? |
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by kracho!
on 09/03/2005 19:57, refers to #4853
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oh noes
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#4855: .. |
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by CC_machine2
on 09/04/2005 00:01
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i found a cube bug:
Monsters can shoot through mapmodels, but players can't. (not that this will be fixed soon)
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#4856: Re: .. |
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by dcp
on 09/04/2005 00:20, refers to #4855
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it's an already known problem.
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#4857: Re: Quadropolis hacked? |
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by shadow.516
on 09/04/2005 00:39, refers to #4853
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I found the same thing, and I came here for answers. I know a couple hackers, maybe they've heard of their handle...
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#4858: Re: Quadropolis hacked? |
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by tentus
on 09/04/2005 02:43, refers to #4853
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FSCK! not Quadropolis! noooo!
and this is just a few days after my host's site got hacked too...
D*mn *t!
on a more cheerful subject, perhaps it would make sense for mapmodels (in sauer) to use the fourth variable as a yes/no for cfg files. if it's a 1 (yes) than Sauer would read the cfg, which could then lead to some extra values regarding whether the mapmodel can be shot through, if it has multiple skins, perhaps even if the mapmodel has multiple bounding boxes (though with sauer this makes little to no sense, because it's easier to add extra bounding boxes). or would it be too little gain over having the engine just check for cfgs without the variable to bother with?
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#4859: Re: Quadropolis hacked? |
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by shadow,516
on 09/04/2005 07:01, refers to #4858
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Do you have a copy of the logs, or did they delete those too?
If you have a copy, could you email them to me?
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#4860: Re: Quadropolis hacked? |
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by staffy052
on 09/04/2005 08:30, refers to #4858
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I really hope they didn't delete all of the files on Quadropolis....
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#4861: Re: Quadropolis hacked? |
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by kracho!
on 09/04/2005 09:48, refers to #4860
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Hopefully there are any backups, I wouldn't trust the compromised stuff.
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#4862: .. |
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by makkE
on 09/04/2005 12:35
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Afaik, pxtl is away, and nieb ainīt too active atm.. so it could take a while till itīs up again :(
Tentus: I am personally hoping for md3 as the format for mapmodels.. would allow just that: multiple skins.(each having itīs own cfg)
If you look at the trees, what comes to mind is, that if you had a 256 png for the transparent stuff, and a 512 for the skin, quality would be increasable, while file sizes were smaller. Would be the same with other shaders on objects.
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#4863: Re: Quadropolis hacked? |
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by nieb
on 09/04/2005 21:25, refers to #4861
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I had it fixed. Then I tryed to update it, to prevent it from happening again and that just messed it up. I've got it almost back to normal, but there are still some errors... :(
sorry makkE, i've been busy havnt had much time to use the computer.
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#4864: Re: Quadropolis hacked? |
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by nieb
on 09/04/2005 21:36, refers to #4863
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Figured it out!!
Quadropolis it back up and running. :)
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