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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825837 views, last view: 12/09/2021 01:15

for questions, announcements etc.

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#4705: Two cube serves on one machine??

by mc on 07/30/2005 14:04

Is it possible to run two cube servers on one machine,and if yes.How?

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#4706: Re: Two cube serves on one machine??

by mc on 07/30/2005 14:28

my you explain that closer for me?

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#4707: sorry im too stupid

by mc_ on 07/30/2005 21:19

sorry but i do not understand,shall i start ./linux_server twice? if i do so I get the error \\\\\\\"servererror: could not create server info socket\\\\\\\"

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#4708: Re: sorry im too stupid

by pushplay on 07/31/2005 00:08, refers to #4707

Because the server port is currently fixed I don't think you can run two servers on the same box.

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#4709: sauerbraten

by mc on 07/31/2005 11:43

uses sauerbraten another port?

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#4710: Windowed Mode

by MasterShake on 08/01/2005 02:30

how do you get Cube in a windowed mode I read the read me and saw it was possible but I was having trouble doing what it said.

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#4711: ..

by CC_machine2 on 08/01/2005 17:39

why wont it work? what happens?

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#4712: Yeti3D - Derek Evans

by DARKHALO2K on 08/01/2005 21:35

Hiya! If anybody has contact information for Derek Evans, author of Yeti3D (a deriative of CUBE) and could email it to me at nala_creations@hotmail.com then i'd be greatful.
Also, does anybody know if he has a new website (theteahouse has been down for quite a while now), and where I could download the ngage port of his engine? Again, if anybody has that information then i'd be greatful if you could e-mail it straight to me.
Thanks everyone.

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#4713: Re: Yeti3D - Derek Evans

by pushplay on 08/02/2005 05:25, refers to #4712

Yeah, it was kinda weird. Everyone was pretty hopeful about it and it looked like all the groundwork was laid. Then he disappeared off the face of the earth.

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#4714: Re: Windowed Mode

by kernowyon on 08/02/2005 16:45, refers to #4710

Windows or Linux?
In Linux, its a simple case of-
In a terminal, cd to where you installed Cube (e.g cd /home/yourname/cube)<press enter>

Then, type in ./cube_unix -w1024 -h768 -t
<press enter>
The -w and -h is the resolution you want to run at if you dont like the default. The -t runs in Windowed mode.

In Windows, I assume you would do it something like -

Start menu, run

Then in the run box
C:\Path to cube\cube.bat -w1024 -h768 -t
And press enter - but I dont use Windows, so you may need to check that.
Alternatively, you could add -t to the cube.bat file in the Cube folder by opening it with a editor such as notepad?


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#4715: universal servers?

by CC_machine2 on 08/02/2005 16:59

ive had an idea about cube servers:

why not make a server not only be able to run different modes, but also run with different mods? (without having to change the source?) just fix it so that each server can only play with people that have the same version of cube.

(i.e. when someone enters an empty server that server is set to that mod/version and after that people who don't have the same mod/version are denied access by the server)

also put the mod/version on the master server page so people know which server they can use and which cannot

this would be very useful with mods or when people want to use older versions of cube

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#4716: Re: Windowed Mode

by TimHortons on 08/02/2005 21:01, refers to #4710

second alternative :)
In Main.cpp file, you can see this lines :

int fs = SDL_FULLSCREEN;
(...)
if(SDL_SetVideoMode(scr_w, scr_h, 0, SDL_OPENGL|fs)==NULL) fatal("Unable to create OpenGL screen");

Change 'fs' value by SDL_RESIZABLE.

By this way, you have a window and note a fullscreen, but it's not really fun!
++

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#4717: Compile help

by TimHortons on 08/03/2005 17:48

Hi all,
When i try to compile pcube source, i have many lines who advert me some problems with functions for read and write maps. I work on Win32 system and i use Mingw. It's annoying because i can compile Cube source code without problems. I don't understand where is bug :

savegamedemo.o (.text+0x483)savegamedemo.cpp : undefined reference to '_imp_gzwrite'
(...)
worldio.o (.text+0xb26) worldio.cpp : undefined reference to '_imp_gzwrite'
(...)

Somebody know where is problem? Thx ++

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#4718: Re: Compile help

by TimHortons on 08/03/2005 18:05, refers to #4717

Sorry,

Just include zlib.h
(if i got a second brain ...)

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#4719: pCube models

by TimHortons on 08/04/2005 00:00

After compilation and run CTF mod based pCube source, i find an another problem :(
All my monsters models (not weapons, quad or others) are black and white!!! I read and read again renderMd2.cpp code but i don't find bug. Somebody have same problem? Do you know solution? thx ++

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#4720: the cpu fly

by sopadj1 on 08/04/2005 11:03

hello. i have an athlon 1500+ and 650mb ddr and a nvidia gforce FX 5200 with the version 7167 of driver nvidia successfully installed, but when a play with cube (1024x768 or 800x600) the top ask me that linux_client eat 99% of cpu and after few second cube freeze and block X server....how can help me? thanks

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#4721: the cpu fly

by sopadj1 on 08/04/2005 11:04

hello. i have an athlon 1500+ and 650mb ddr and a nvidia gforce FX 5200 with the version 7167 of driver nvidia successfully installed, but when a play with cube (1024x768 or 800x600) the top ask me that linux_client eat 99% of cpu and after few second cube freeze and block X server....how can help me? thanks

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#4722: Re: pCube models

by TimHortons on 08/04/2005 17:44, refers to #4720

I don't understand well. How i can fixed this bug. This source code use same packages and weapons models without problems. Why monsters models don't work correctly ??? Perhaps, this mod use an other extension file (not md2) If this game is really Open Source, why it don't accept fully conversion?

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#4723: Re: pCube models

by makkE on 08/04/2005 17:54, refers to #4719

Itīs in early beta stage.
So how about mailing your bug(s)/problems as a report to drian. He might be able to help you, and it might be beneficial to the mod aswell.

The reason we asked NOT to discuss pcube matters in this forum was the above, and additionally to prevent confusion.

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#4724: ..

by makkE on 08/04/2005 20:08

http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=596

paragraph #4.. read it.


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