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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825778 views, last view: 12/09/2021 01:13 |
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for questions, announcements etc.
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#48: New Cube Release For All Platforms |
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by eihrul
on 02/01/2002 04:40
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The new release (conveniently packed up
in a zip rather than a self-extracting
installer) contains binaries and game
media for all platforms including Windows, x86 Linux, PowerPC Linux, FreeBSD, and Solaris in addition to lots
of cool new features like DMSP. Hence,
my unofficial cube-unix distro has been
discontinued since it's now unnecessary.
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#49: Re: New Cube Release For All Platforms |
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by SleepwalkR
on 02/01/2002 09:06, refers to #48
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eihrul, you don't have to enter line breaks yourself, the forum wraps your text automatically at the optimal column width =).
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#50: Re: New Cube Release For All Platforms |
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by eihrul
on 02/01/2002 15:01, refers to #49
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... which can be severely annoying if I wish to preformat my post in a specific manner. :P
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#51: Re: New Cube Release For All Platforms |
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by SleepwalkR
on 02/01/2002 15:28, refers to #50
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I find it easier to read with auto-wrap though =)
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#52: Using CUBE for Machinima... |
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by ILL Robinson
on 02/01/2002 16:06
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Hey there all...
I was recently pointed in this direction about possibly using Cube for machinima production.
For those who aren't familiar, Machinima is a filmmaking medium by which instead of real-world filmmaking, everything is "shot" within the virtual environment of FPS. Our recent Machinima short, Hardly Workin', was "filmed" entirely in Quake II.
(It also won a number of awards as an animation).
To this extent, we're flirting with which technology to choose for our next Machinima film. We're strongly considering Q3A, but looking at other tech/engines as well (thus, why I'm here).
Has anyone played around with Cube in this context? And are there demo record functions? Any info would be appreciated.
Thanks,
Robs
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#53: Bind |
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by rickclark
on 02/01/2002 17:07
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Maybe I am doing something wrong, but the Bind fucntion doesn't seem to be updating the autoexec.cfg. Maybe that is by design?
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#54: Re: Bind |
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by eihrul
on 02/01/2002 17:19, refers to #53
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Yep, the autoexec.cfg is just that,
an automatically executed config file
on startup. It's not a configuration
database.
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#55: robinson: |
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by Aardappel
on 02/01/2002 18:41
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cube has no demo recording at the moment (but will have). It has no scripting language, and no way to add custom sounds. So unless you want to wait until I add all these features, you are better off with q3.
One big advantage I could imagine with cube is that you could make a really tiny .zip with the full game in.
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#56: Website |
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by e_chrono
on 02/01/2002 18:50
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If you want a website done free of charge then email me.
I am a professional webpage designer and need some sites for a portfolio.
I could make a design and if you so wish you could use it or on the other hand if it is not to your liking you can simply keep the current one or request that I change the site I have created for you.
Anyway, if you are interested, would like to see some of my work or would like to ask any questions then please contact me via.
ICQ#: 75047718
MSN: e_designz@msn.com
Email: chrono@e-designz.biz
Thanks
e_chrono
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#57: Cube on Linux |
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by eihrul
on 02/01/2002 19:08
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Just a reminder: when using Cube on Linux from the zip, remember to chmod +x cube_unix bin_unix/* so everything can actually be executed. :)
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#58: Re: Bind |
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by rickclark
on 02/01/2002 20:18, refers to #54
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The Bind command doesn't seem to updating the keymap.cfg file either. It works for the current game session but reverts back to the default setting when I restart Cube.
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#59: Cube for Linux md2 loading bug |
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by eihrul
on 02/01/2002 23:28
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If anyone is having trouble getting
Cube to run on x86 Linux because it is
barfing on md2s, try the client at: http://tunes.org/~eihrul/linux_client. Not sure if Aard uploaded the fixed client yet.
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#60: Re: Cube for Linux md2 loading bug |
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by eihrul
on 02/01/2002 23:57, refers to #59
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Nevermind... Aard is uploading fixed distro. :)
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#61: Joystick |
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by underworldfan
on 02/02/2002 01:17
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Is it possible to use a gamepad/joystick in cube, if so how?
Thanx
PS Cube is great fun...
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#62: weapon models! |
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by underworldfan
on 02/02/2002 01:22
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please :)
I know someone has already mentioned it, so i will shut up now. :)
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#63: Possible Bug |
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by rickclark
on 02/02/2002 02:13
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I doubt this will be much help to you, but I thought I would mention it. I was playing on B2K in sp mode and had just respawned and was looking across the open area on the map when the sound froze and a small, borderless window popped up with Cube in the title. I was being fired on by two of the Ogro grunts. I couldn't move, but the monsters still ran around and shot at me. I could access the menu, it was behind the little window on top, but none of the options worked. I had to reboot my computer. I have a 300mhz machine with 128meg, Win95, Riva TNT2 Model 64 with 32 megs.
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#64: ... |
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by Aardappel
on 02/02/2002 03:33
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e_chrono: thanks, but I am quite happy with the current design.
rick: you need to add "bind" commands explicitly to autoexec.cfg. That crash you had sound like the infamous fmod bug... we tried replacing fmod with another sound library but that was worse.
underworldfan: nope, sorry. To add weapon models I first need (hud) weapon models (I am not a modeller myself).
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#65: Re: Aard |
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by rickclark
on 02/02/2002 05:11, refers to #64
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That was the first problem I have had so I think that is saying something, considering I am on the low end of computers. :) I think this is the first 3D game I have played that has consistenly performed well.
Your Panquake runs well on my machine (as long as I turn off the panning). UT does ok on my machine, but I have to play in a window. It refuses to play full screen. I didn't even try Q3 since I doubt it would run on my machine. I'll have to upgrade if I want to play Doom3--or get an Xbox. :)
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#66: Congrats! |
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by nilfilter
on 02/02/2002 17:42
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Wow, I just installed and ran it some minutes, looks awesome! I get some 70 to 80 fps in 1024x768 fullscreen mode, unfortunately the servers were empty...
Also, I'd like to setup a decent fragfest with a few other people.
Thanks
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#67: damn cool game |
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by fezman
on 02/02/2002 21:30
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reminds me alot of quake 1, fast pace, nice looking level design, and fun :)
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