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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826431 views, last view: 12/09/2021 04:18

for questions, announcements etc.

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#4679: ..

by makkE on 07/21/2005 15:05

Sven: There´s a bot mod from Rick, you can get it here:

http://cube.snieb.com/node/7

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#4680: Re: ..

by Sven on 07/21/2005 18:14, refers to #4679

yo thanks n1

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#4681: Shield | 3rd view

by Misa on 07/22/2005 01:39

it is possible to add a 3rd person view with cube and add a shield weapon (like in cs 1.5) ? :o

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#4682: Machinima

by Noble on 07/22/2005 20:16

Cube, being open source, has great potential for machinima. I have read over map designing, but Im looking for a few more features. Maybe you know if they exist and how to access them.

1) Is it posible to hide all the info in the HUD? Would I have to remove the HUD graphics from their folder to do this? (This is for a player being the camera) This also reminds me, how can I hide the player\'s fist/weap in FP view?

2) In multiplayer do all the players have the same skin/model? (I haven\'t had a chance yet to try MP)

3) This one is a crazy one... Is it possible to set up lipsynching?

Thanks much. Something tells me I have to do a lot of editing...

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#4683: Re: Machinima

by Noble on 07/22/2005 20:26, refers to #4682

Oh yeah, if you are a modeller or mapper and want to give machinima a try, plz e-mail me. To warn you though, I am a newb at it... Though I've got some vision!

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#4684: Re: Machinima

by Pxtl on 07/22/2005 21:25, refers to #4682

Currently, the engine is too simple for pure-script Machinima. You'd do better to just edit the source and throw in a scripting editor to move and animate your models with... do that in Sauer, you get better landscape and there's a hacked-up Lua system around too.

Alternately, if you want the RvB approach of video-capture, then you can change the Ogro model by replacing it in it's folder, but it replaces _all_ ogros, not just yourself (all players, and all Ogro monsters). Which means not having 2 different characters on the screen at a time.

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#4685: ..

by TimHortons on 07/22/2005 23:55

In clientextras.cpp file, what are this few lines (render animations for models?):

// D D D D' D D D D' A A' P P' I I' R, R' E L J J'
int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 162, 162, 67, 168 };
int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1 };

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#4686: where is the EXE?

by bsdpowa on 07/23/2005 17:45

Hi all,

I compiled Cubeengine succesfully but in \"release\" folder I didn\'t get any EXE files.So how do I properly compile it?

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#4687: ANYBODY running on OS X?

by King Cole on 07/23/2005 21:37

I have yet to see Cube running on my Apple. Another poster, Night Wind, is having similar troubles. Is anyone successfully running cube on OS X? (See post 4680)

JC

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#4688: HHEEEEEEELLLPPP

by aaman4567 on 07/24/2005 06:44

whenever i try to play the game there are 3 huge lines down the screen and i cant see because of them what can i do!!

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#4689: Re: HHEEEEEEELLLPPP

by shadow.516 on 07/24/2005 07:23, refers to #4688

Give some specifics.

What OS are you using?

What video card?

Did you use the installer, a binary, or did you compile it yourself?

Did you get any error messages?

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#4690: Server Status + saur server on linksys WRT54g

by OCA| on 07/24/2005 08:30

Well, due to my new ISP botching the DSL modem installation, I have no ability to forward ports to the amich.dyndns.org server until they get around to actually helping with the issue. At this rate, I\'m not holding my breath.

Also, if anyone here has looked at hacking the Linksys WRT54G, I have cross compiled the Sauerbraten standalone server for it using the OpenWRT firmware toolchain. I would imagine it works would run on other firmwares so long as the uclibc version isn\'t too different. If anyone is interested, e-mail me and I can send a binary and/or source (only changes are pointing the makefile to a different g++ binary and commenting out the SDL includes in cube.h). Since a library it relies on, libstdc++.so.6, is too large to fit in the machine\'s flash, a script needs to decompresses a gzip\'d copy to ramdisk before loading sauer. I havn\'t had the chance yet to try it out with more than two players, but if it holds up under a decent player count, it might not make a bad $40 dedicated sauer server =)

-OCA|

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#4691: help

by creep on 07/24/2005 15:26

how do u make an account on cube??

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#4692: ..

by creep on 07/24/2005 17:18

euh nop, i don't have a username on cube yet just unnamed

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#4693: ..

by creep on 07/24/2005 18:20

still don't find it

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#4694: ..

by creep on 07/24/2005 19:04

nevermind found it thx ;)

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#4695: NSLU2 response

by OCA| on 07/24/2005 23:54

I looked at the NSLU2, but at $100 plus the cost of a USB hard disk, it was a bit out of my "weekend hack project" price range. That said, so far the wrt54g seems to be a pretty nice little machine. I didn't think to try checking the load with two players, but I plan to impliment a script to make the DMZ light turn on when utilization reaches 70 and try to have a large game on monday, tuesday, or wednesday.



-OCA|

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#4696: problem

by melcara on 07/25/2005 11:17

when i run cube_unix, i get:
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
Unable to create OpenGL screen (OpenGL not available)

so what should i do, i\'m lil noobass... thanks

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#4697: amich.dyndns.org status

by OCA| on 07/25/2005 15:04

Calling my ISP this morning, I actually managed to reach a tech who DIDN'T call me a liar for saying my modem wasn't in bridge mode. Ten minutes later, all was well. So amich.dyndns.org is back up =)


-OCA|

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#4698: Re: problem

by TimHortons on 07/25/2005 22:01, refers to #4696

You must install OpenGl library on your system if you want to play with Cube. Like SDL, OpenGL is free, (perhaps Open source) and is a library for use graphics & sounds on differents Operating Systems like Win32, *inux, etc. Download and Install.
++

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