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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826884 views, last view: 12/09/2021 06:32 |
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for questions, announcements etc.
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#4659: Re: .. |
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by Pxtl
on 07/15/2005 21:37, refers to #4658
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Well, not yet anyways. Wasn't the whole point of the octree format to allow a nice LOD system for landscape geometry?
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#4660: How to make Water and Switches? |
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by Xain
on 07/15/2005 23:18
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I know how to make switches, but when I put them in a blank CUBE map they are not attached to the wall how do I do that?
How do you make water? I have no clue how to do that...
B.t.w. Love your game :D
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#4661: cant connect to server |
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by dying_inside
on 07/16/2005 01:57
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ok. whenever i try and connect to multiplayer games i cant. it says it cant cponnect to server and read aard3.ogz. which is just a lode of coding or somthing....
any idea what to do to solve this problem ?
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#4662: Re: fpsrange in Sauerbraten |
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by spentron
on 07/16/2005 04:19, refers to #4657
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fpsrange only tells the engine when to change LOD. Fall below the lower value and LOD drops. Exceed the upper and LOD increases. Try it on Cube where it works, either using a much slower computer, a much higher resolution, or a slower map such as many of mine ... mm1 comes to mind, I used to get drops to 8 fps at 640x480 ;).
Re #4685, place the switch closer to the wall. You might even need to make a non-solid cube inside the wall so you can control the height.
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#4663: .. |
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by dying_inside
on 07/16/2005 19:20
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ok i am using a mac and apon trying to change autoexec.cfg to a read and write document. i found that i couldnt . the permissions were greyed out and when i tryed to edit the owner i got "error 195" come up. anybody know what to do ?
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#4664: Re: .. |
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by dying_inside
on 07/16/2005 20:07, refers to #4663
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never mind. i sorted it out. i still need to figure out how to connect however. if you could give me directions i would be glad. it says that connect local host should bring up a master server which will give me a list. however this does not seem to work. it just tells me to see aard3.ogz which is a bunch of random symbols letters and numbers.
can anyone tell me what it should say soiknow it is alright ?
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#4665: Why did you blacklisted me? |
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by Its me jean
on 07/18/2005 20:29
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Im using my bro's computer and really all of you why did you hated me and anything like that?
Im sure there are other people worsth then me(dr.killgood for example)
Now come on Aard and everyone i no longer blacklist people and Aard please allow me use the forums again ;(
I dont want to be an enemy please forgive me anyone and yes i did talk moronick but come on im not an enemy really
And yes im using my bro's PC so please Aard forgive me :S im no enemy.
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#4666: Re: Why did you blacklisted me? |
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by Aardappel_
on 07/18/2005 21:48, refers to #4665
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well then don't spam the forums. Only post when you have something useful to say and you know what you are talking about.
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#4667: Textures128x128 |
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by TimHortons
on 07/19/2005 09:38
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Hi all,
Somebody know where i can found code who set texture size for Cube. I wanna try increase quality view with some 256x256 textures. Perhaps somebody try it in past?
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#4668: .. |
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by makkE
on 07/19/2005 10:51
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The textures are already 256ē. That means one 256x256 texture covers 8x8 cubes.
Increasing the texture size (to 512ē for example) will result in heavy memory usage (ca 300mb). You need to keep that in mind.
I donīt code, so I canīt tell you where to change that, sorry.
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#4669: .. |
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by TimHortons
on 07/19/2005 18:31
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Thx (nice explication)
Another question :)
I find on FilePlanet a great CTF cube mod. Really nice, package don't included Source (Zip corrupted). Somebody got it for development source?
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#4670: Hosting games |
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by Kidtofu
on 07/19/2005 19:37
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how Do You Host Internet Games on sauerbraten? what ports are needed to be opened?
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#4671: .. |
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by TimHortons
on 07/19/2005 19:47
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sauerbraten don't use Multi On line mod. Perhaps in future, but not a priority for moment. If you wanna try Internet for game, try Cube.
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#4672: .. |
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by TimHortons
on 07/19/2005 19:49
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What's application i can use for create or modify models? I try MilkShape3d and Misfit but they generate some problems.
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#4673: OS X? |
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by NightWind (a.k.a. mistermath)
on 07/19/2005 21:07, refers to #4655
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Um, how the heck do we get Cube or Sauerbraten (either one) to run on OS X? Neither of them work for me. For Cube, I have the same problems as \"King Cole\" (see post #4680). For Sauerbraten, it starts up, flickers to black, then flickers back to Finder and says \"The application Sauerbraten has unexpectedly quit.\" Any ideas?
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#4674: .. |
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by TimHortons
on 07/19/2005 21:21
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PushPlay,
If i am right, you are creator of Cube CTF mod we can download here :
http://www.fileplanet.com/137659/download/Capture-The-Flag
On your Web site http://www.cursesandepithets.com/?section=cube i can see that " My mirror of the outdated cube ctf mod has been removed because all of the features have been included in the more up-to-date quad which is currently in beta.
I got problem! Quad don't work on my Win32 2000NT OS but this previous CTF work fine. Zip is corrupted on folder WINDOWS. Can you give me source code? I wanna work on it. Thx.
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#4675: Re: .. |
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by pushplay
on 07/20/2005 07:11, refers to #4674
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I haven't downloaded that file but you're probably wrong. Thalion did the original CTF and the Quad codebase is independent. If Quad doesn't run for you I don't know why.
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#4676: Re: Custom Player Models... |
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by Pxtl
on 07/20/2005 15:32, refers to #4676
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afaik, they're standard Quake 2 md2, but with slightly different filenames - and the skin is a jpg.
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#4677: .. |
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by TimHortons
on 07/20/2005 21:06
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Me i use q2mdl911. I have some problems before when i got MilkShape. Perhaps you are wrong when you export Animation model. Try just a little modification with a Cube model (Import/Export md2) If it work fine, you will learn something :)
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#4678: bots in cube? |
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by Sven
on 07/21/2005 14:49
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hi,
im new at the cube scene. i want to play with bots in cube. how can i do that? are there already bots in cube? and how can i spawn them?
pls help an old little n00b
-geez-
sven
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