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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11332763 views, last view: 04/25/2024 00:45

for questions, announcements etc.

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#3965: Re: Cube w Twinview in Linux

by D.plomat on 02/04/2005 14:21, refers to #3957

Pushplay had the same problem, that i tried to reproduce.

I didn't manage to have the metamodes work so i couldn't reproduce it, but i tested the other way of having dualhead and it works by defining the two outputs of the card as two different devices. At least this can be used as a workaround.

Here is an extract of my XF86Config that works with dualhead desktop, and Cube starts only on the first monitor (LCD):

Section "Monitor"
Identifier "LCD Panel"
Option "dpms"
HorizSync 31-60
VertRefresh 40-60
ModeLine "1280x800" 80.58 1280 1344 1480 1680 800 801 804 827
EndSection

Section "Monitor"
Identifier "External Monitor"
Option "dpms"
EndSection

Section "Device"
Identifier "GeForce0"
Driver "nvidia"
BusID "AGP:01:00:0"
Option "nologo" "1"
Option "CursorShadow" "1"
Option "CursorShadowAlpha" "63"
Option "CursorShadowYOffset" "2"
Option "CursorShadowXOffset" "4"
Screen 0
Option "TwinView" "false"
Option "ConnectedMonitor" "DFP"
EndSection

Section "Device"
Identifier "GeForce1"
Driver "nvidia"
BusID "AGP:01:00:0"
Option "nologo" "1"
Option "CursorShadow" "1"
Option "CursorShadowAlpha" "63"
Option "CursorShadowYOffset" "2"
Option "CursorShadowXOffset" "4"
Screen 1
Option "TwinView" "false"
Option "ConnectedMonitor" "CRT"
EndSection

Section "Screen"
Identifier "LCD"
Device "GeForce0"
Monitor "LCD Panel"
DefaultDepth 16
SubSection "Display"
Depth 16
Modes "1024x768"
EndSubsection
EndSection

Section "Screen"
Identifier "External"
Device "GeForce1"
Monitor "External Monitor"
DefaultDepth 16
SubSection "Display"
Depth 16
Modes "1024x768"
EndSubsection
EndSection

Section "ServerLayout"
Identifier "Default Layout"
Screen "LCD"
Screen "External" LeftOf "LCD"
InputDevice "Touchpad" "CorePointer"
InputDevice "Mouse" "SendCoreEvents"
InputDevice "Keyboard1" "CoreKeyboard"
EndSection

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#3966: Working on a new MOD features Horror.

by jean pierre on 02/04/2005 15:01

Im creating a Module for Cube that features horror not just zombies also the music and some textures(1 of the texture is a bleeding skull at level 2 Caves with red light look at it and triggers a horrible music and sound also its a W.I.P so some changes could be made)just to tell you and the levels are not good and im not going to copy other levels or else it would be boring to play same levels with new stuff

Features are:

New Model's:Zombie as Ogro etc.....
Horrible Music
Creepy Textures
Same code im no proggramer so i cant mess with the code otherwise there are loads of maps to be done :)

In my To-Do list:
Change the graoning sounds by hearth beats as you ve been seen!!

Alot that i dont know but sure that i continue it ;)

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#3967: some questions

by Slyther on 02/04/2005 18:28

I have a site about cube http://www.freewebs.com/cubenw

and I was wondering whether I'd be allowed to upload stuff like a .zip file of the latest cube edition or even stuff like the manual.

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#3968: Re: Working on a new MOD features Horror.

by Jcdpc Mozilla_is_teh_cookie_monster on 02/04/2005 21:22, refers to #3966

Features are:
...
Horrible Music

...

lol...

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#3969: Random is not random in Cube

by x on 02/04/2005 21:45

Cube latest version.

Random is not random in Cube

Sample, try this on your autoexec.cfg
>
> at "a b c d e" rnd(5)
> echo $s
>

You will see "a" every time you start
Cube.

??????

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#3970: how to seed the random number generator?

by x2 on 02/04/2005 21:54

???

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#3971: XBOX port please

by _paco_ on 02/04/2005 21:56

I would like to have a Xbox port so 2 people can enjoy this awesome game

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#3972: Re: XBOX port please

by >driAn<. on 02/04/2005 23:10, refers to #3971

lol?
Noone can enjoy this fast fps without a mouse.

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#3973: Re: XBOX port please

by >driAn<. on 02/04/2005 23:10, refers to #3971

lol?
Noone can enjoy this fast fps without a mouse.

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#3974: ..

by >driAn<. on 02/04/2005 23:11

sorry for double-post

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#3975: Re: Cube w Twinview in Linux

by pushplay on 02/05/2005 03:18, refers to #3965

If someone maintains a cube faq that should definitely be in there. Unfortunately I don't get root at work. :)

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#3976: Re: XBOX port please

by tentus on 02/05/2005 03:33, refers to #3972

I agree, I can't play hardly any shooters without my mouse. Not that this precludes all first person shooters- Metroid Prime 1 and 2 are very effective, fun titles, but the targeting system is different, so such a translation wouldn't work.

The very idea of putting the open-source, Mod/levelmaking-friendly Cube onto any of the proprietary consoles makes me chuckle. It'd ruin the expirience for me :)

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#3977: Re: Cube w Twinview in Linux

by D.plomat on 02/05/2005 19:13, refers to #3975

I've started writing one some weeks ago. I'll add this into.

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#3978: Can't start game in Fedora Core 3

by markdrew on 02/06/2005 00:24

I'm running FC3 with an NVIDIA GeForce FX 5700LE video card. I have been able to install and run other OpenGL games.

I downloaded and unzipped the game, but when I tried to execute the cube_unix script, the screen appeared to be switching to fullscreen mode, but then returned to my desktop (could only see a portion of it, greatly enlarged) and my mouse was disabled.

So, I tried the -t option, and I got essentially the same results, except that my whole screen was still visible (mouse froze again). Since I could see the whole screen, I was able to see the output which was this:

[cube]$ ./cube_unix -t
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
init: gl
init: basetex
init: sound
*** glibc detected *** free(): invalid pointer: 0x082a0570 ***
Aborted
[cube]$

Any help would be appreciated--thanks!

Mark

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#3979: Re: Can't start game in Fedora Core 3

by D.plomat on 02/06/2005 01:53, refers to #3978

This has already been discussed but i had no feedback from first person reporting this (also using Fedora) so i don't know if the fix works.

http://www.cubeengine.com/forum.php4?action=display_search&keywords=double+free+corruption&submit=+GO+

You should try the command:

export MALLOC_CHECK=0

before starting Cube.

(if it does, you can add it into the cube_unix script to avoid typing it everytime you want to start Cube... and of course report here if it works or not so i can add it into the FAQ ;)

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#3980: Bug in the Console

by RogueHaxor on 02/06/2005 08:24

I found a bit of a bug in the console. If you remap one of the keys.. such as SDLK_PAGEUP (In my case I added a history buffer that you could \\\\\\\"scroll\\\\\\\" up and down using pageup/pagedown) it unmaps some of the other keys. (Mainly the attack button, MOUSE1)

In regular cube_unix I\\\\\\\'ve had this happen once when I left the say buffer open, and I probobly hit one of the mapped keys..

Anyway, the quickest way I found to fix this is to have it execute the keymap.cfg file when it gets saycommand(NULL).

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#3981: aardjump

by Tiger3000 on 02/06/2005 21:31

hey i found an aardjump.cdgz on the net.

where to put in and what i have to do with this jump thing.
keycommands or so.

thanks

Tiger3000

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#3982: Re: Can't start game in Fedora Core 3

by markdrew on 02/06/2005 22:21, refers to #3979

That doesn't seem to have helped. I get the same message, but this time it's "invalid pointer: 0x082a05e0".

Also note that the error message I'm getting is slightly different than the discussion to which your referred (don't know if the difference is significant).

My message says "invalid pointer" while the others said "double free or corruption".

Thanks!

Mark

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#3983: Re: aardjump

by makkE on 02/06/2005 23:42, refers to #3981

*.cdgz - files are demos.
put into demos folder
type
/demo aardjump
to watch

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#3984: How do I get multiple textures into yeti3d world editor?

by bmnb123 on 02/06/2005 23:50

Hi
I know this isn't exactly a build question but there aren't any yeti3d forums or fan pages and I can't get a hold of the author using email. Anyway my question is on the yeti3d world editor.
When I use the import texture set it only allows me to select on .jpg texture to import then it puts it in row #0 it will not allow me to import any other textures for rows #1 - etc. If I try to load another texture it overrides my current texture and once again puts it in row #0. My theory is I some how convert my .jpg textures into one file making them a texture set. I am not sure how to do this. Any ideas how I can do this?

Thanks for your time

Jason Rivard

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