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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826341 views, last view: 12/09/2021 04:12

for questions, announcements etc.

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#40: ROR

by Bascule on 01/24/2002 18:53

>ROR...is overrated as a feature

LOL

I initially thought the lack of it was 'disappointing', but I am coming round to Aard's way of thinking and, anyway, he's writing the engine, not me!

Aard: Yeah, I've got myself an IRC client now (Trillian) and have ventured for the very first time into IRC territory to get an online game - I was impressed (with the game, not necessarily with IRC).

RobC: Surely the point of a new engine is doing *new* things with it and pushing the limits of what you have got to play with?

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#41: Response to Bascule's ROR Response :)

by RobC on 01/24/2002 22:11

Well you would still be doing something new... AKA take the basic layout of the old engine but add the ability to say, build houses on the fly...Shoot holes in walls with guns, etc :)

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#42: Cube for the Mac!

by eihrul on 01/28/2002 21:17

Cube now works on any big-endian unixish platforms, which means a MacOS X port
would be feasible. If anyone would be
interested in MacOS X server/client
binaries, lemme know. :)

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#43: woohoo

by Aardappel on 01/29/2002 00:32

and to add to the excitement, I got a little SP game going...

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#44: Re: Cube for the Mac!

by rickclark on 01/29/2002 01:45, refers to #42

Yeah, man! I have a friend who is a Mac user who would be be very interested and so would I, since i would love to frag him in Cube.

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#45: Re: woohoo

by rickclark on 01/29/2002 01:47, refers to #43

Too cool.

I am waiting with worm on my tongue (uh, that's baited breath)! :)

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#46: White wash bug/big endian fixes

by eihrul on 01/29/2002 04:43

Aard, in case you read this before I get
a hold of you, those PPC fixes I sent
you have a small bug that will cause
rendering to mess up...
Just add a call to glLoadIdentity()
directly before the call to gluPerspective() and everything works
as it should. Other than that show
stopper, Cube/PPC seems flawless. :)

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#47: Re: woohoo

by Bascule on 01/29/2002 22:03, refers to #43

Fantastic...

So when do we (the waiting public) get to taste the Cube SP experience?

/me can't wait

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#48: New Cube Release For All Platforms

by eihrul on 02/01/2002 04:40

The new release (conveniently packed up
in a zip rather than a self-extracting
installer) contains binaries and game
media for all platforms including Windows, x86 Linux, PowerPC Linux, FreeBSD, and Solaris in addition to lots
of cool new features like DMSP. Hence,
my unofficial cube-unix distro has been
discontinued since it's now unnecessary.

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#49: Re: New Cube Release For All Platforms

by SleepwalkR on 02/01/2002 09:06, refers to #48

eihrul, you don't have to enter line breaks yourself, the forum wraps your text automatically at the optimal column width =).

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#50: Re: New Cube Release For All Platforms

by eihrul on 02/01/2002 15:01, refers to #49

... which can be severely annoying if I wish to preformat my post in a specific manner. :P

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#51: Re: New Cube Release For All Platforms

by SleepwalkR on 02/01/2002 15:28, refers to #50

I find it easier to read with auto-wrap though =)

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#52: Using CUBE for Machinima...

by ILL Robinson on 02/01/2002 16:06

Hey there all...

I was recently pointed in this direction about possibly using Cube for machinima production.

For those who aren't familiar, Machinima is a filmmaking medium by which instead of real-world filmmaking, everything is "shot" within the virtual environment of FPS. Our recent Machinima short, Hardly Workin', was "filmed" entirely in Quake II.
(It also won a number of awards as an animation).

To this extent, we're flirting with which technology to choose for our next Machinima film. We're strongly considering Q3A, but looking at other tech/engines as well (thus, why I'm here).

Has anyone played around with Cube in this context? And are there demo record functions? Any info would be appreciated.

Thanks,
Robs

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#53: Bind

by rickclark on 02/01/2002 17:07

Maybe I am doing something wrong, but the Bind fucntion doesn't seem to be updating the autoexec.cfg. Maybe that is by design?

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#54: Re: Bind

by eihrul on 02/01/2002 17:19, refers to #53

Yep, the autoexec.cfg is just that,
an automatically executed config file
on startup. It's not a configuration
database.

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#55: robinson:

by Aardappel on 02/01/2002 18:41

cube has no demo recording at the moment (but will have). It has no scripting language, and no way to add custom sounds. So unless you want to wait until I add all these features, you are better off with q3.

One big advantage I could imagine with cube is that you could make a really tiny .zip with the full game in.

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#56: Website

by e_chrono on 02/01/2002 18:50

If you want a website done free of charge then email me.
I am a professional webpage designer and need some sites for a portfolio.

I could make a design and if you so wish you could use it or on the other hand if it is not to your liking you can simply keep the current one or request that I change the site I have created for you.

Anyway, if you are interested, would like to see some of my work or would like to ask any questions then please contact me via.
ICQ#: 75047718
MSN: e_designz@msn.com
Email: chrono@e-designz.biz

Thanks

e_chrono

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#57: Cube on Linux

by eihrul on 02/01/2002 19:08

Just a reminder: when using Cube on Linux from the zip, remember to chmod +x cube_unix bin_unix/* so everything can actually be executed. :)

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#58: Re: Bind

by rickclark on 02/01/2002 20:18, refers to #54

The Bind command doesn't seem to updating the keymap.cfg file either. It works for the current game session but reverts back to the default setting when I restart Cube.

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#59: Cube for Linux md2 loading bug

by eihrul on 02/01/2002 23:28

If anyone is having trouble getting
Cube to run on x86 Linux because it is
barfing on md2s, try the client at: http://tunes.org/~eihrul/linux_client. Not sure if Aard uploaded the fixed client yet.

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