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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826991 views, last view: 12/09/2021 06:40

for questions, announcements etc.

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#3877: Using the Jump pad

by Lorien420 on 01/14/2005 10:32

Can anybody help me with using the jump pad in a map in Cube? I can't seem to get it to actually jump the player anywhere.

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#3878: ..

by makkE on 01/14/2005 11:43

/newent jumppad n n n

first value is the upward push, the others are directional..

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#3879: what problems with SDL_mixer?

by loki1985 on 01/14/2005 17:10

hi folks!

i played around with the libs, and there are some things i'd like to now:

what problems does SDL_mixer have in windows? the readme says it has some problems, cause of this fmod is used...
the only problem i experienced was bad crackling music, bad that was fixed very easily...

- are the windows DLLs jpeg.dll and libpng1.dll as well as libz.dll needed? i deleted them, but everything worked still fine (at least with a MinGW recompiled EXE)...

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#3880: screens from loz:cube tutorial level

by tentus_school on 01/14/2005 18:20

These pics are being hosted at a very nice zelda site- anyone with any interest in the series should check it out! Please not that these screens are from my MOD, so there\'ll be a lot of descrepancies (different enemy models/skins, different triggers, etc)

http://gallery.zeldalegends.net/categories/userpics/10048/goblins_cortyard.jpg

http://gallery.zeldalegends.net/categories/userpics/10048/knight_crypt.jpg

http://gallery.zeldalegends.net/categories/userpics/10048/redead_dungeon.jpg

http://gallery.zeldalegends.net/categories/userpics/10048/stalfos_bridge.jpg

http://gallery.zeldalegends.net/categories/userpics/10048/tut_overview.JPG

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#3881: Re: what problems with SDL_mixer?

by sinsky on 01/14/2005 18:59, refers to #3879

About jpeg, libpng - I don't think so. SDL_mixer doesn't have 3D sound, as far as I know this is practically the reason fmod comes in. Personally I prefer it over fmod because my stuff is rather experimental and educational than aimed at the scene (I don't have the resources to support something.. bigger), but if you feel like you're up to it, I suggest you begin by hiring some programmers.

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#3882: Re: Creating textures for cube?

by e:n:i:g:m:a on 01/14/2005 21:50, refers to #3858

hey, those plugings for Photo/Paint Shop would be great MitaMAN, could you e-mail them to me too? thanks.

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#3883: Can't start install setup

by Dragon777 on 01/15/2005 09:56

I can\'t start the install setup, it just say that it\'s preparing and when it\'s done nothing happens... anyone who knows this bug and help me out of it??? Please!!!!!! :-(

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#3884: Re: Creating textures for cube?

by mitaman at at other on 01/15/2005 13:04, refers to #3882

enigma,
no problem, i'll send them out when I get home from work.
MitaMAN

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#3885: Re: Creating textures for cube?

by mitaman at at other on 01/15/2005 16:24, refers to #3882

enigma,
I tried to email you the plugins (attached as zip file) but it got returned as undeliverable. Should I be using a different email address for you?
Let me know.
MitaMAN

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#3886: Tournament

by daltonc on 01/15/2005 23:36

Ok, sounds kinda lame but I Think it would be some what fun. I am wanting to start a 1on1 tournament. I have a website in the making. Should be done soon, anyone willing to signup? This first one is gona be free. If it gets popular enough, then I Want to charge a $5 entry fee so that we can give away cash prize. I think this would make more people aware of the cube engine. It would probably make it more popular, lol, imagine 500 ppl on the servers we have. Also I am willing to setup a server. I own a linux server, it sits in newyork and its on a 100mb connection(very fast). Any comments?

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#3887: Re: Tournament

by makkE on 01/16/2005 01:07, refers to #3886

sure go ahead :)

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#3888: Re: Creating textures for cube?

by e:n:i:g:m:a on 01/16/2005 02:01, refers to #3885

hmm, odd...

Here's my e-mail address (if by some chance it's messed up).

You've gotta replace the at and dot replacements with their appropriate symbols:

enigma_0Z (AT) hotmail (DOT) com

That is an underscore and a ZERO, not a capital O, perhaps that was the mistake?

If the attachment is larger than like 10 megs, I may not be able to recieve it...

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#3889: ..

by hampus on 01/16/2005 02:31

can you e-mail them to me too?

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#3890: Re: Creating textures for cube?

by mitamanincave on 01/16/2005 17:32, refers to #3888

Yea, I think I used a capital O, not a zero. I will try again. And hampus, I will send it to you to.
BTW, the plugins are FREEWARE, not some cracked software in case anyone is wondering if I am sending illegal software. I will post the link for it in a little while.
MitaMAN

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#3891: Re: Creating textures for cube?

by mitamanincave on 01/16/2005 17:38, refers to #3890

Here is the link for simple filters plugins tiling software if ayone else interested in getting it:

http://www.btinternet.com/~cateran/simple/

MitaMAN

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#3892: pcpp 108 article

by staffy2005 on 01/19/2005 10:02

I don't have a camera but i thought i might type this out because i think it is Australia only???

GARAGE GAMES

Wouter Van Oortmerssen is surely one of the pinup boys of Garage Game design, going from being a self taught programmer to teaching game design at tertiary level, stopping off briefly to do some of the polishing off work on Far Cry. Wouter's 2 garage projects, .... have been developed almost entirely by just one man in a very short space of time. The premise of both is to create 3D engines that are easy to design levels for ...etc. .........
We found Wouter shoring up an old dyke and threatened to tell if he didn't answer some questions for us...

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#3893: How did you get into game design?

by staffy2005 on 01/19/2005 10:06

I have always been involved in making games, but my career background has been in creating compilers and programing languages. Since Doom and Quake I got more serious about level and game design, l8r resulting in writing and entire single/multiplayer fps game and engine from scratch, cube.

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#3894:

by staffy2005 on 01/19/2005 10:13

Your Concept for cube is quite different from other 3d engines, what was your inspiration to try it?
As a programmer, i wanted to try and write an entire game engine in a fraction of the time and code of other engines. i knew i had to come up with some radical new ideas for the way the engine is structured to make it as simple as possible.
As a level designer i always hated the long compile times you have in most engines, and the fact that working with a 2d view doesn't help in picturing a 3d world. i wanted an editor where i could work in game, in 3ed, with no limitations, and witha a system that allows me to make areas very quickly.

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#3895: Re:

by staffy2005 on 01/19/2005 10:16, refers to #3894

So it's possible to alter level designs on the fly?

Certainly but the problem is that the current editing is way too powerful, as you can just clear or fill the entire level with a single keystroke. for this to work as gameplay you would need to budget the amount of world someone can modify per time unit. but yes it would certainly be possible with either engine.


(i smell some errors in this...)

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#3896: ..

by staffy2005 on 01/19/2005 10:20

what are your future plans for both engines?

Cube i want to simply maintain, but i doubt it will recieve any really large engine upgrades from hereon. Sauerbraten is the engine with more future potential and more modern features, but that depends a bit on how enthusiastic the community is ... I have written the core of the engine, others are taking this further.



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