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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826979 views, last view: 12/09/2021 06:39 |
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for questions, announcements etc.
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#3865: Re: ripping out ENet: possible ? |
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by sinsky
on 01/12/2005 15:39, refers to #3863
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What you're doing is no good. I bet that won't stop you but from my perspective it's like cutting Cube's legs and putting it in a wheel-chair, hoping it'll do better in it. Well it won't.
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#3866: .. |
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by GodCells
on 01/12/2005 19:39
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I'm working on forked version of Cube called NuCube. It's a personnal project, so i dunno if i'll end with something, I didn't wanted to say it now, but I see many discutions about animated models and texturing... this is exactly what im doing.
To describe more precisely, I use the cube engine as a base but I try to add some new modules to improve the visual part of the engine. I'd like to add MD3 support and a texture shaders ala q3. Why q3, just because it's well documented and made its proofs. There're even editors for that. I dunno then if i'll add more stuff in it... if you have suggestions for the renderer you can tell me, i'll see what I can do.
Maybe soon, you will have a version of a new improved engine to make mod with. Maybe my code will be reusable in Sauerbraten, since im modifying the opengl module only and adding new modules... anyway Stay tuned.
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#3867: Re: ripping out ENet: possible ? |
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by loki1985
on 01/12/2005 19:39, refers to #3865
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@sinsky: why? i really don't need Net code, so why leaving it in? why should i leave something inside the engine what will never get used in my mod?.....
anyway: i will post if i get really problems removing net code...
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#3868: Re: ripping out ENet: possible ? |
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by sinsky
on 01/12/2005 21:18, refers to #3867
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Network support and the coopedit mode are some of the best things Cube has to offer, don't cut 'em. At some point you may change your mind, and if that happens you'll waste even more time getting them back.
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#3869: Question about object in cube.. |
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by FM4k
on 01/12/2005 22:54
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2 things: I'm kinda new to this but...1: Is there any way to create stackable objects or stack the stock ones, and 2, are there any ways to make ceiling-mounted objects?
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#3870: Re: ripping out ENet: possible ? |
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by Aardappel_
on 01/13/2005 02:09, refers to #3863
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it should be very easy, as it can already work with just a local server, not using enet. But there's no gain to it either, other than an exe that is about 5kb smaller.
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#3871: .. |
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by loki1985
on 01/13/2005 14:07
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@Aardappel_: ok. the original idea was to rip it out cause of executable size, but if it is really just 5 kb, i think i leave it as it is.... :)
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#3872: Absturz Updaten der Serverlist |
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by Hirnboy
on 01/13/2005 17:04
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Hi Leude,
ich wollte vorhin ne Runde cube online zocken! da ich letztens mir die neue version gesaugt hab, war natürlich die servers.cfg (heißt die so?) weg!
Also geh ich in cube rein, geh auf multiplayer und dann auf update serverlist from main server (oda so ähnlich) dann wart ich... und warte... im hintergrund dudelt noch die musik, aber sonst ist alles ruhig! mach einer stunde wartezeit hab ich cube dann beendet (rechtsklick schließen)! kann mir mal jmd helfen warum das so ist? und kann mir jmd vllt erzähln wie die servers.cfg (oda wie die heißt) aussieht?
THX!
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#3873: Re: Absturz Updaten der Serverlist |
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by eZ-lokirulez
on 01/13/2005 18:19, refers to #3872
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Please speak english!
Drop to #esl.cube on Quakenet (irc.quakenet.org) and anyone will help you out.
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#3874: hi everyone, help needed |
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by mustrix
on 01/13/2005 19:04
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hi, im kind of lost in this forum, ive never seen any like this :S, anyways, i need help, i won tp start using cube but i have no clue how to do that, what should i download ? how to set it up with vc++ and how does it works ? is there any tuts about it ? help need guys, cube looks great i really wanna use it :S
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#3875: Re: hi everyone, help needed |
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by Rick
on 01/13/2005 21:30, refers to #3874
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Forum is kinda 'different' indeed :P
You want to play cube? Download it here: http://prdownloads.sourceforge.net/cube/cube_2004_05_22.tar.gz?download
then extract the file with something like winzip or winrar. Then just run cube.bat, which is in the cube main directory.
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#3876: .. |
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by tentus
on 01/14/2005 02:42
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As far as Tuts go, I'll translate a level over from my MOD to cube that can act as another tutorial level. in the meantime play cube101, which is a great intro.
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#3877: Using the Jump pad |
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by Lorien420
on 01/14/2005 10:32
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Can anybody help me with using the jump pad in a map in Cube? I can't seem to get it to actually jump the player anywhere.
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#3878: .. |
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by makkE
on 01/14/2005 11:43
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/newent jumppad n n n
first value is the upward push, the others are directional..
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#3879: what problems with SDL_mixer? |
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by loki1985
on 01/14/2005 17:10
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hi folks!
i played around with the libs, and there are some things i'd like to now:
what problems does SDL_mixer have in windows? the readme says it has some problems, cause of this fmod is used...
the only problem i experienced was bad crackling music, bad that was fixed very easily...
- are the windows DLLs jpeg.dll and libpng1.dll as well as libz.dll needed? i deleted them, but everything worked still fine (at least with a MinGW recompiled EXE)...
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#3880: screens from loz:cube tutorial level |
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by tentus_school
on 01/14/2005 18:20
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These pics are being hosted at a very nice zelda site- anyone with any interest in the series should check it out! Please not that these screens are from my MOD, so there\'ll be a lot of descrepancies (different enemy models/skins, different triggers, etc)
http://gallery.zeldalegends.net/categories/userpics/10048/goblins_cortyard.jpg
http://gallery.zeldalegends.net/categories/userpics/10048/knight_crypt.jpg
http://gallery.zeldalegends.net/categories/userpics/10048/redead_dungeon.jpg
http://gallery.zeldalegends.net/categories/userpics/10048/stalfos_bridge.jpg
http://gallery.zeldalegends.net/categories/userpics/10048/tut_overview.JPG
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#3881: Re: what problems with SDL_mixer? |
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by sinsky
on 01/14/2005 18:59, refers to #3879
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About jpeg, libpng - I don't think so. SDL_mixer doesn't have 3D sound, as far as I know this is practically the reason fmod comes in. Personally I prefer it over fmod because my stuff is rather experimental and educational than aimed at the scene (I don't have the resources to support something.. bigger), but if you feel like you're up to it, I suggest you begin by hiring some programmers.
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#3882: Re: Creating textures for cube? |
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by e:n:i:g:m:a
on 01/14/2005 21:50, refers to #3858
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hey, those plugings for Photo/Paint Shop would be great MitaMAN, could you e-mail them to me too? thanks.
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#3883: Can't start install setup |
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by Dragon777
on 01/15/2005 09:56
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I can\'t start the install setup, it just say that it\'s preparing and when it\'s done nothing happens... anyone who knows this bug and help me out of it??? Please!!!!!! :-(
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#3884: Re: Creating textures for cube? |
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by mitaman at at other
on 01/15/2005 13:04, refers to #3882
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enigma,
no problem, i'll send them out when I get home from work.
MitaMAN
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