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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826135 views, last view: 12/09/2021 02:40

for questions, announcements etc.

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#3837: Re: double free or corruption

by Ygarl on 01/02/2005 23:33, refers to #3836

Umm... bit more googling has found the following info about this error on the Fedora website:

o The version of glibc provided with Fedora Core 2.92 Test 3 performs
additional internal sanity checks to prevent and detect data
corruption as early as possible. By default, should corruption be
detected, a message similar to the following will be displayed on
standard error (or logged via syslog if stderr is not open):

*** glibc detected *** double free or corruption

By default, the program that generated this error will also be killed;
however, this (and whether or not an error message is generated) can
be controlled via the MALLOC_CHECK_ environment variable. The
following settings are supported:
o 0 -- Do not generate an error message, and do not kill the
program

o 1 -- Generate an error message, but do not kill the program

o 2 -- Do not generate an error message, but kill the program

o 3 -- Generate an error message and kill the program

So - where does that leave FC3 users? I don't have the knowledge to compile the C code myself (I'm afraid running aclocal, autoconf, configure, make and make install is my lot)...

Erm?

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#3838: no sound

by marcel on 01/03/2005 00:39

hi,
i played cube under linux and now under windows with 5.1 sound.

but under windows i have no sound. in singleplayermode i have music but i hear no shots or other things.

have anybody an idea?

thnx, marcel

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#3839: Re: double free or corruption

by D.plomat on 01/03/2005 10:00, refers to #3837

It's an environment variable, so ppl having this problem can probably avoid it by just doing an:

export MALLOC_CHECK=1 (or 0)
before starting Cube (or add this into the cube_unix), normally there is no need to recompile.

BTW, forget about autoconf/automake/automess if you just want to compile Cube, it's very straightforward, you just
unzip the source.zip,
cd source/src
make
and voila :)

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#3840: ..

by Reiner on 01/04/2005 09:26

We have released an cuber server addon for the IPCop 1.4.x Firewall
You can configure this server complete with an web gui


Get it at www.ipcop-pro.de

Stay Cubed ;-)

Reiner

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#3841: OSX users

by Drakker_ on 01/04/2005 13:01

You need:

http://www.libsdl.org/release/SDL-1.2.8.pkg.tar.gz
http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.5.pkg.tar.gz
http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.3.pkg.tar.gz

Install all of these, SDL 1.2.8 first, and cube will run. It should be added in the doc somewhere, maybe add a README.OSX file? ;)

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#3842: ..

by BianConiglio on 01/05/2005 16:13

thanx I will surely try ;)

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#3843: can\'t open console on suse 9.2

by ryo on 01/05/2005 23:41

hi !

it seems i can\'t open up the console,
does it mean i must re--bind my key on the keyboard ?

thx for your answer.

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#3844: Re: can't open console on suse 9.2

by pushplay on 01/06/2005 05:36

There really isn't a console so much as there is a key that types the / for you. You can bind it if you want but it's not really necessary.

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#3845: ..

by staffy_ihatethecookies on 01/06/2005 11:03

keymap 96 BACKQUOTE "saycommand /"

that is the ~ button right?
why won't it work though?

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#3846: mac os x problems

by cyraq on 01/06/2005 16:25

when i run cube on mac, the app file just quickly opens and closes. nothing else happens :(
i have mac version 10.3.6 :(

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#3847: still problems with mac

by BianConiglio on 01/06/2005 19:12

... i've downloaded the SDL (the 3 files), unpacked them installed them in my "stuff" partition then downloaded cube, unpacked the app, executed it and nothing... like before :(

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#3848: Re: ..

by Zmann on 01/07/2005 02:17, refers to #3845

Staffy, are you hitting the correct button? On my keyboard, it's the button directly left of the "1" key, and below the "Esc" key.

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#3849: code use

by 16777216 on 01/07/2005 20:07

What is your license?
I ask to see if your engine can be used for a commercial product

send an email response

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#3850: Re: code use

by sinsky on 01/07/2005 22:58, refers to #3849

Well you sound like someone who doesn't have a lot of time. But in case you come back here and read this - which is very unlikely of course - but just in case - yes it can. Be used. For a commercial product. However if it's not the engine only you're interested in, if you want to use current models, textures, etc., be sure to read related copyright info, usually stored in a text file in the folder of the package of interest. If your interest is in all packages and selling Cube as you got it - no, you absolutely can't do that. I hope to have answered your question. The guy who made Cube, Aardappel, he doesn't have much time too, and it is very unlikely that he replies to your post by mail. Unless he does. Of course. I'm one of the local off-topic guys.

Welcome to Hell.

Oops, that was weird.. I mean welcome to the Cube forum :)

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#3851: Re: ..

by staffy_ihatethecookies on 01/07/2005 23:57, refers to #3848

Yeah it's the right key. It must be non-US keyboards or something.

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#3852: Where to downloaded maps

by petetplp on 01/08/2005 02:48

Hi, I\'m new to cube! I would like where can/should I put some maps that I\'ve just downloaded.

Thank you very much!

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#3853: ..

by hampus on 01/08/2005 11:14

In \packages\base\

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#3854: ..

by hampus on 01/08/2005 11:18

Type map <mapname> in console to run them

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#3855: Creating textures for cube?

by e:n:i:g:m:a on 01/09/2005 06:42

I'm planning to make some textures for cube, but I don't know what pixel sized map to what cube sizes... anyway, here are the questions:

1. What is the maximum texture resolution?

2. What is the maximum texture size? (Bytes or KB)

3. What is the texture format used?

4. How big of a texture maps to 1 cube? 2x2? 4x4? 8x8?

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#3856: ..

by staffy_ihatethecookies on 01/09/2005 11:13

1. 512x512 is the biggest so far

2. 50kb

3. jpg

4. 8x8

I am not totally sure on 2 and 4...

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