home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825853 views, last view: 12/09/2021 01:16

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#3817: cooperative play

by ravalox on 12/26/2004 15:39

How do you play cube cooperatively? I started the cube.exe with the '-l' flag and I can network with people, but people who join my game cannot see the monsters I am shooting. And the monsters ignore them except that if they step in the way of projectiles they take damage. It was very weird. Anyways, how do I coerce the actual server(running cube with a -d and connecting to it) into letting players vote in cooperatively playting through a singleplayer map?

reply to this message

#3818: Simple ravalox

by jean pierre on 12/26/2004 17:02

It's not yet implemented.

reply to this message

#3819: ummm

by jorss (formatted) on 12/27/2004 15:06

can i compile cube with dev-cpp?

reply to this message

#3820: Re: ummm

by sinsky on 12/27/2004 16:40, refers to #3819

Yes, theoretically.

reply to this message

#3821: Cube hangs when playing on Mandrake Community 10.1

by delaun01 on 12/27/2004 22:09

Hello,

When Playing Cube on Linux Mandrake Community 10.1 with a Ge Force 4 MX 440 AGP 8 video card, Cube hangs (the display is froozen and I must restart the X server) sometimes.

Any ideas ?

Thanks

reply to this message

#3822: Re: Cube hangs when playing on Mandrake Community 10.1

by D.plomat on 12/28/2004 09:47, refers to #3821

more info would be useful:

display frozen = black screen?

does the music plays while frozen?

what does it do if you try to run it in a small window ( ./cube_unix -t -w320 -h200 )?, to see if there are some errors on the console.

eventually the output of glxinfo.

most important:
do other OpenGL games run fine on your system? (Tuxracer...)

reply to this message

#3823: Re: Cube hangs when playing on Mandrake Community 10.1

by delaun01 on 12/28/2004 23:21, refers to #3822

Display frozen = don\\\\\\\'t move

Music still play

Now playing with a small window. Please Wait.

Output of glxinfo :

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
OpenGL version string: 1.5.2 NVIDIA 66.29
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_NV_texture_rectangle, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x23 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x2e 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x2f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x30 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x31 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x32 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x33 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x34 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x35 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x36 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x37 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x38 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None

reply to this message

#3824: Re: Cube hangs when playing on Mandrake Community 10.1

by delaun01 on 12/29/2004 23:00, refers to #3823

Hello,

I have played 10 minutes with Chromium full screen without problems. But with Cube, even when I play inside a windows (not a M$ one :-), hangs at unpredectible moments. Display is frozen (don't react to mouse or keyboard), music and sound still plays (I heard the monsters killing me), and I'm unable to exit the game without killing X server with CTRL + ALT + Backspace.

Please help. Cube is a terrific and great game. I want to play !

Thanks

reply to this message

#3825: New to cube....

by co on 12/30/2004 11:42

Just started playing cube a few nights ago and I think it's a quality game.
It runs very fast and the gameplay is good. (I run it under Mandrake 10.1)

I definately will be playing online more..

Does anyone know when a new release is scheduled?

Great game

co

reply to this message

#3826: modification and documentation

by hael on 12/31/2004 03:20

hi, i'm interested in modifying the general gameplay of cube, but i can't find any documentation on changing any of the parts of the game outside of maps.

what i'm really looking for is documentation on changing weapons and characters. changing character models and weapon models is obviously aesthetic, but i'd really like to see if i could modify the behavior of the weapons.

um... thanks.

reply to this message

#3827: Re: modification and documentation

by tentus on 12/31/2004 03:57, refers to #3826

just read the source.

reply to this message

#3828: Cheat Codes

by dm1969 on 12/31/2004 04:36

In single player modes, are there any cheat codes such as in other 3D shooters?

reply to this message

#3829: ..

by tentus on 12/31/2004 05:13

you can fundamentally alter the way cube works, yes, with simple commands like gamespeed, or going into editing mode if you want a breather/ look around.

reply to this message

#3830: Re: modification and documentation

by hael on 12/31/2004 06:49, refers to #3827

tentus - how do i read the source? heh, sorry if that sounds dumb, i'm completely new to this, but i'd like to try.

reply to this message

#3831: Re: modification and documentation

by D.plomat on 12/31/2004 07:33, refers to #3830

If you've some basic knowledge of C language, or are motivated enough to learn the basics(there are probably some good C tutorials on the web) then you can try and make some simple modifications.

The source is in the source dir, in a zip file. Unzip this, and read the .cpp files with a decent and comfortable text editor (KWrite/TextPad/vi ;)

I'd suggest you begin with weapon.cpp and monster.cpp, they are very readable and clear. Sounds like good news as it's those that you want to modify :)

Then if you think you'll code, the best thing to do first is compile the original unmodified source to check if it builds correctly on your setup.

The easiest alternatives are:
Windows/Visual C++ 7 if you've it - project file included
free compilers:
Linux/GCC - just a minor fix if your GCC is version 3.3.4
Windows/MinGW - there is a modified version of the source+enet+Makefiles to build with MinGW

reply to this message

#3832: Cube on Mac OS X

by fish on 01/01/2005 18:58

I tried to run cube on Mac OS X but if i try to start it, it says:
dyld: /Applications/cube.app/Contents/MacOS/cube can't open library: @executable_path/../Frameworks/SDL_image.framework/Versions/A/SDL_image (No such file or directory, errno = 2)
Trace/BPT trap

I have installed http://www.libsdl.org/release/SDL-1.2.8.pkg.tar.gz.
I also tried to build SDL_image, but it seams that it need another SDL build, a version with sdl-config.
So i tried to build SDL from source an than i build SDL_image (and SDL_mixer) but the problems with cube still exists.. Not very surprising because the whole SDL stuff which i build by hand is installed in a way which is familiar to me (/usr/local/...). But theses "Frameworks/SDL_image.framework/ directories seams to be macos x specific and i'm not very familiar with this mac os stuff...

So, _what_ do i need to install for Cube on Mac OS X?
PS. I tried cube and _not_ cube-osx (which is dead)

reply to this message

#3833: Memory Addresses

by LiX on 01/02/2005 12:44

Why are the cube engines memory addresses diffrent on all computers?

reply to this message

#3834: MAC

by BianConiglio on 01/02/2005 16:23

Hi, I tried to run the Cube on my new Apple notebook : http://www.apple.com/powerbook/index15.html

I've downloaded the cube tar, unzipped it, then I've unzipped the cube-osx.tar.gz, executed it but... nothing.. nothing happened.. :(

Hints?

reply to this message

#3835: Mac OS X SDL Problems

by Demonix on 01/02/2005 17:10

I've downloaded and installed SDL, But I also need to install SDL_Image, and so I downloaded it, ran configure through the terminal, and after it checked almost everything, it said it couldn't find a version of SDL :S - Any help much appreciated

reply to this message

#3836: Re: double free or corruption

by Ygarl on 01/02/2005 23:21, refers to #3687

Ditto - on Fedora Core 3 as well...

Ever feel like there might be a prob with FC3?

Anyone have ideas?
Everywhere I check says thier particular programs have been made incorrectly and they had to change their code.

Which I really have no idea to do, of course...

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

4 added to 1 =


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42365675 visitors requested 58070696 pages
page created in 0.064 seconds using 9 queries
hosted by Boost Digital