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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826134 views, last view: 12/09/2021 02:40

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#3797: Cube mod?

by Sleed on 12/21/2004 13:42

Can i make a cube mod und modify some files?
please post easy english...im german ^^

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#3798: Re: Cube, LInux, Dual Head

by nieb on 12/21/2004 14:02, refers to #3795

you have to set the resolution to account for it W*2xH for horizonal span or WxH*2 for vertical span (Ex: 2048x768) in the "cube.bat" file and your monitors have be set to span not dualview also

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#3799: ..

by >driAn<. on 12/21/2004 18:13

"Can i make a cube mod und modify some files?"
Ja, du kannst Texturen und Models auswechseln etc. Um jedoch etwas am Spiel an sich zu verändern, musst du c++ können.

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#3800: Re: Cube, LInux, Dual Head

by pushplay on 12/22/2004 02:32, refers to #3798

The desktop does span the two monitors. Not being root I'm not sure if I can play with those kinds of config files.

If I set the resolution to span the full two monitors then it only spans the right one, and the center of the crosshair is on the very edge of the screen.

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#3801: instagib server

by Reiner on 12/22/2004 15:57

is there an way to start an cube server as an instagib server ?

Set Mode 4 at the Server Start Script ?

THX

Reiner

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#3802: Making a new CrossHair

by Daverage on 12/22/2004 20:27

Hi guys, I am trying to make a new cross hair, but every time i do it kill the app, what png settings do i need to make the cross hair work?
Cheers

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#3803: ..

by hampus on 12/22/2004 22:00

I use photoshop and I save as png 24.
I can't get it working in gimp

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#3804: how do u download and use the cube game

by AnimeMGod on 12/22/2004 22:11

when i downloaded the second option for the cube 2004 version i got a download but it had no program to run it do u need to download both? alos when i downloaded the first option my winzip couldnt unzip it it was a .tar.gz which program would open that

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#3805: Re: how do u download and use the cube game

by makke_de on 12/22/2004 22:47, refers to #3804

winrar or 7zip can extract .tar.gz
then run cube.bat

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#3806: Re: Making a new CrossHair

by tentus on 12/22/2004 23:38, refers to #3802

Hm. I use Photoshop 7 and it'll save it without a glitch- i just copy the original elsewhere and then overwrite crosshair.png.

also note that you could grab one of the many good death illustrated crosshairs, so what you're making may already exist.

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#3807: Gom Jabbar's Hideout?

by e:n:i:g:m:a on 12/23/2004 08:12

Just heading over to the Cube Wiki (cubeengine.xwiki.com), but I mistyped the URL and switched xwiki with cubeengine and I got some Gom Jabbar's Hidout page. Anyone know who Gom Jabbar is or why his URL has xwiki in it?

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#3808: Re: Making a new CrossHair

by D.plomat on 12/23/2004 09:46, refers to #3806

There are also different crosshair in BigCube. It's an old release of Cube, but contents will normally work with latest release.

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#3809: Re: Making a new CrossHair

by guitardave78 on 12/23/2004 10:15, refers to #3802

Sorted it, had to use Photoshop not fireworks :)

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#3810: Cube on my Debian(Testing)

by Salokine on 12/23/2004 20:21

Where can i apt-get a good package of your very good game ?

I tried on:
http://zap.tartarus.org/~ds/debian ds contrib main non-free

but it's doesn't work.

Thanks.
Salokine.
FRANCE

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#3811: Compile in VC++ 2005

by Daverage on 12/23/2004 20:50

Ok, am just playing with VC++ 2005 Express and wanted to compile cube.
First is told me it didnt have windows.h so i got that and put it in the right place, then it told me i need windef.h so i got that and put it in what i thought was the right place, but it still tells me it can't find it.

Any thoughts ?

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#3812: Re: Cube on my Debian(Testing)

by D.plomat on 12/24/2004 00:41, refers to #3810

I don't think there is a deb for Cube.

Anyway Cube is trivial to install on any distro, you only have to download the .tar.gz, then

apt-get install libsdl1.2-debian-alsa(or oss) libsdl-image1.2 libsdl-mixer1.2
(this will normally pull all the other dependencies, png, jpeg, zlib... And if other 3D games already works on your PC the your OpenGL setup is already correct)
tar zxvf cube_2004_05_22.tar.gz
cd cube
chmod +x cube_unix
chmod +x bin_unix/*

-- skip the following if your card isn't an ATI --

If you're using the nasty fglrx ATI driver (i've already installed it on testing so i know you know it's nasty ;)
then you need to: download the cube_2004_06_06_linux_client_ATI_workaround.zip
apt-get install unzip
unzip cube_2004_06_06_linux_client_ATI_workaround.zip
chmod +x linux_client
mv -f linux_client bin_unix/

Longue vie ā Cube et Linux :)

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#3813: Re: Cube, LInux, Dual Head

by D.plomat on 12/24/2004 01:28, refers to #3800

I've tested it on a laptop with an nvidia.

I didn't managed to get nvidia's twinview from the driver itself, so i used the XFree layout method instead, by defining two Devices sections and forcing the same BusID with two different "Screen 0/1" and "ConnectedMonitor DFP/CRT" driver options.
With this setting i have a dualhead KDE, and Cube uses only the first monitor, the second gets black.

But it's very likely that this problem happens with the twinview (or a similar ATI/other driver-specific setting), as nvidia has special instructions on their readme to modify the Q3 config, and they say Q3 makes some calls to the VidMode extension to have the available resolutions, so it requires either a MetaMode in the list with one screen excluded, or starting Q3 with the resolution of the full MetaMode for extended view on the two.

This one is a bit outdated but i just googled a bit to find it:
http://download.nvidia.com/XFree86_40/1.0-2880/README.txt
In the last question just before appendix J, they state something very similar to what happens with Cube on your setup.

Still that doesn't explain how Q3 can run fine on your setup without any extra configuration while Cube reacts differently. Maybe that's worth testing something like -w2048 -h768 or whatever virtual resolution to check if it's really the same problem as for Q3.

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#3814: Player models etc

by PsyK on 12/24/2004 01:56

I would like to try make my own player models for cube and was wondering what software i should use to do this? anyone know? also what specifications i should pay attention to so that the hitbox still makes sense etc.

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#3815: Cannot connect to server

by joshy on 12/24/2004 03:00

I am unable to connect to any servers for multiplayer games it just says \"attempting to connect\" a few times ant thats it.
Also what is the difference beteween protocol 118 and 121 ?

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#3816: Re: Player models etc

by tentus on 12/25/2004 18:09, refers to #3814

I use q2modeller, but there are plenty of other good programs like blender and milkshape. Just search the the forum for those names.

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