General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826994 views, last view: 12/09/2021 06:40 |
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for questions, announcements etc.
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#3731: .. |
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by e:n:i:g:m:a
on 12/09/2004 22:12
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Any features planned/implimented for cube 2005?
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#3732: Re: .. |
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by Aardappel_
on 12/10/2004 00:10, refers to #3731
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I have nothing planned in particular... I have a list of all bugs discovered since the last release, some pressing new features that people really want, and of course some new cool maps to add. I may have some time to work on this over the xmas break.
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#3733: .. |
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by e:n:i:g:m:a
on 12/10/2004 02:17
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oh, OK
Has anyone found the source of the ATI/Linux lockup bug? It could be the ATI drivers, because of all the tweaks needed to get them to work with cube anyway (shot distance, funky lighting, minimize bug, etc.)
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#3734: A few questions... |
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by n00dle
on 12/10/2004 05:52
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Theyve probly all been answered b4 but i have a few questions...
1. How do I make Cube remember my name and team next time i start it?
2.How do i make it zoom when i right click...
3. When can we expect the next Cube update?
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#3735: .. |
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by n00dle
on 12/10/2004 06:30
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Questions 1 and 2 have been answered but i have another one.
How do i run Cube in a window?
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#3736: .. |
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by Rick
on 12/10/2004 14:36
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Add the "-t" commandline option in cube.bat/cube_unix. Also check the readme.html in your cube directory.
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#3737: errors trying to build source |
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by Cripps
on 12/10/2004 22:19
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I've been trying to build my own binary, so that I can (learn a little more c++, and) make a mod of the game. I keep getting make errors, and was wondering if anyone could help me.
the error text is located at:
http://pastebin.ca/2856
here is my uname -a output:
Linux localhost.localdomain 2.6.9-1.6_FC2 #1 Thu Nov 18 22:03:19 EST 2004 i686 i686 i386 GNU/Linux
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#3738: .. |
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by >driAn<.
on 12/10/2004 22:58
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I scanned the gamestar cube text (german)
http://drian.homelinux.org/~drian/cube/gamestar_cube.png
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#3739: TCubeTex texture selection program |
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by TOGoS
on 12/10/2004 23:45
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http://www.uwplatt.edu/~stevenda/projects/TCubeTex/files/TCubeTex.exe
This is a program I wrote in C# that allows you to drag-and-drop files from explorer into a texture list. You can save and load to CFG files (saving to an existing CFG file will only change the textures - leave everything alone that it doens't recognise). This should help a lot if you're making levels with custom textures.
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#3740: .. |
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by >driAn<.
on 12/11/2004 01:33
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I do such stuff always with the bash:
find -name "*.jpg" -exec echo texture 0 '"{}"' \; > my_map.cfg
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#3741: Re: .. |
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by TOGoS
on 12/11/2004 05:41, refers to #3740
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Yah, but this way you can easily pick textures that you're *actually going to use* as to not fill up the 256 texture slots with junk that you won't use anyway.
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#3742: Re: errors trying to build source |
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by Drakker_
on 12/11/2004 16:51, refers to #3737
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You need libsdl-dev, libsdl_image-dev and libsdl_mixer-dev to compile cube. They are probably on your FC isos, or grab them somewhere on their website. :)
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#3743: Re: errors trying to build source |
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by Cripps
on 12/11/2004 18:44, refers to #3742
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kk ... I installed those libs, and now its not giving me the SDL errors in the compile, but is giving new ones. the updated output is located at:
http://pastebin.ca/2884
tyia
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#3744: Re: Weird lighting/textures on S3 Savage/IX (Linux) |
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by mr b33n
on 12/11/2004 18:44, refers to #3716
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Kids, don't take drugs.
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#3745: Re: errors trying to build source |
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by Drakker_
on 12/11/2004 19:39, refers to #3743
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Remove the declaration of socklen_t in the ifdef, then rename the sleep function to something else. It should compile alright after that.
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#3746: Re: errors trying to build source |
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by Cripps
on 12/11/2004 22:18, refers to #3745
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alright, after I did that it compiled perfectly, thanks for the help. Also, I know this has been covered before, but how can I set a weapon to zoom on a right click? ... and how do I set my player name on a linux client?
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#3747: .. |
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by Drakker_
on 12/11/2004 22:35
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For the name, edit autoxec.cfg, itsin the doc.
For the zoom, you write a script that changes the fov on press of the mouse button, and that reverts it on depress.
It could be easier to just set it to click, and revert when clicking again.
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#3748: .. |
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by Drakker_
on 12/11/2004 23:24
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Here's an exemple that zooms in when you press mouse3, reduces the sensitivity by 8 to help you aim and reverts back to previous settings.
If your sensitivity is lower than 8, change the value so it doesnt go under 0.
alias zoomthingy [ alias prevzoom $fov ;
fov 35 ;
alias prevsens $sensitivity ;
alias worksens $sensitivity ;
alias worksens (- $worksens 8) ;
sensitivity $worksens
onrelease [ fov $prevzoom ;
sensitivity $prevsens ]
]
bind mouse3 "zoomthingy"
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#3749: .. |
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by Drakker_
on 12/11/2004 23:27
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changing alias worksens (- $worksens 8) ;
to
alias worksens (div $worksens 2) ;
Seems to work better, but it occured to me just after posting. :)
Works with odd numbers too.
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#3750: another question |
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by Cripps
on 12/12/2004 00:28
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is there mp3 compatibility in cube, for example, can I move some of my *.mp3s into the ./cube/packages/songs/ folders and have them play? if not, will it accept any other MOD formats (i.e. IT, s3m, etc.)?
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